Fix up case on all comments to make them more readable. No code changes.

The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
This commit is contained in:
Eric S. Raymond 2017-05-21 13:12:24 -04:00
parent 809f53d099
commit 18767d52dd
7 changed files with 690 additions and 690 deletions

View file

@ -3,9 +3,9 @@
#include "share.h"
#include "funcs.h"
/* CARRY AN OBJECT. SPECIAL CASES FOR BIRD AND CAGE (IF BIRD IN CAGE, CAN'T
* TAKE ONE WITHOUT THE OTHER). LIQUIDS ALSO SPECIAL, SINCE THEY DEPEND ON
* STATUS OF BOTTLE. ALSO VARIOUS SIDE EFFECTS, ETC. */
/* Carry an object. Special cases for bird and cage (if bird in cage, can't
* take one without the other). Liquids also special, since they depend on
* status of bottle. Also various side effects, etc. */
int carry(void) {
if(TOTING(OBJ)) return(2011);
@ -53,9 +53,9 @@ L9015: SPK=238;
return(2011);
}
/* DISCARD OBJECT. "THROW" ALSO COMES HERE FOR MOST OBJECTS. SPECIAL CASES FOR
* BIRD (MIGHT ATTACK SNAKE OR DRAGON) AND CAGE (MIGHT CONTAIN BIRD) AND VASE.
* DROP COINS AT VENDING MACHINE FOR EXTRA BATTERIES. */
/* Discard object. "Throw" also comes here for most objects. Special cases for
* bird (might attack snake or dragon) and cage (might contain bird) and vase.
* Drop coins at vending machine for extra batteries. */
int discard(bool just_do_it) {
if(just_do_it) goto L9021;
@ -127,9 +127,9 @@ L9028: PROP[VASE]=2;
goto L9021;
}
/* ATTACK. ASSUME TARGET IF UNAMBIGUOUS. "THROW" ALSO LINKS HERE. ATTACKABLE
* OBJECTS FALL INTO TWO CATEGORIES: ENEMIES (SNAKE, DWARF, ETC.) AND OTHERS
* (BIRD, CLAM, MACHINE). AMBIGUOUS IF 2 ENEMIES, OR NO ENEMIES BUT 2 OTHERS. */
/* Attack. Assume target if unambiguous. "Throw" also links here. Attackable
* objects fall into two categories: enemies (snake, dwarf, etc.) and others
* (bird, clam, machine). Ambiguous if 2 enemies, or no enemies but 2 others. */
int attack() {
I=ATDWRF(LOC);
@ -170,9 +170,9 @@ L9126: if(OBJ == 0)SPK=44;
if(OBJ == OGRE && I > 0) goto L9128;
if(OBJ == BEAR)SPK=165+(PROP[BEAR]+1)/2;
if(OBJ != DRAGON || PROP[DRAGON] != 0) return(2011);
/* FUN STUFF FOR DRAGON. IF HE INSISTS ON ATTACKING IT, WIN! SET PROP TO DEAD,
* MOVE DRAGON TO CENTRAL LOC (STILL FIXED), MOVE RUG THERE (NOT FIXED), AND
* MOVE HIM THERE, TOO. THEN DO A NULL MOTION TO GET NEW DESCRIPTION. */
/* Fun stuff for dragon. If he insists on attacking it, win! Set PROP to dead,
* move dragon to central loc (still fixed), move rug there (not fixed), and
* move him there, too. then do a null motion to get new description. */
RSPEAK(49);
VERB=0;
OBJ=0;
@ -210,9 +210,9 @@ L9129: /*etc*/ ;
return(2011);
}
/* THROW. SAME AS DISCARD UNLESS AXE. THEN SAME AS ATTACK EXCEPT IGNORE BIRD,
* AND IF DWARF IS PRESENT THEN ONE MIGHT BE KILLED. (ONLY WAY TO DO SO!)
* AXE ALSO SPECIAL FOR DRAGON, BEAR, AND TROLL. TREASURES SPECIAL FOR TROLL. */
/* Throw. Same as discard unless axe. Then same as attack except ignore bird,
* and if dwarf is present then one might be killed. (Only way to do so!)
* Axe also special for dragon, bear, and troll. Treasures special for troll. */
int throw() {
if(TOTING(ROD2) && OBJ == ROD && !TOTING(ROD))OBJ=ROD2;
@ -244,7 +244,7 @@ L9175: RSPEAK(SPK);
K=NUL;
return(8);
/* THIS'LL TEACH HIM TO THROW THE AXE AT THE BEAR! */
/* This'll teach him to throw the axe at the bear! */
L9176: SPK=164;
DROP(AXE,LOC);
FIXED[AXE]= -1;
@ -252,12 +252,12 @@ L9176: SPK=164;
JUGGLE(BEAR);
return(2011);
/* BUT THROWING FOOD IS ANOTHER STORY. */
/* But throwing food is another story. */
L9177: OBJ=BEAR;
return(feed());
L9178: SPK=159;
/* SNARF A TREASURE FOR THE TROLL. */
/* Snarf a treasure for the troll. */
DROP(OBJ,0);
MOVE(TROLL,0);
MOVE(TROLL+100,0);
@ -267,8 +267,8 @@ L9178: SPK=159;
return(2011);
}
/* FEED. IF BIRD, NO SEED. SNAKE, DRAGON, TROLL: QUIP. IF DWARF, MAKE HIM
* MAD. BEAR, SPECIAL. */
/* Feed. If bird, no seed. snake, dragon, troll: quip. If dwarf, make him
* mad. Bear, special. */
int feed() {
if(OBJ != BIRD) goto L9212;
@ -310,7 +310,7 @@ L9216: SPK=14;
return(2011);
}
/* FILL. BOTTLE OR URN MUST BE EMPTY, AND LIQUID AVAILABLE. (VASE IS NASTY.) */
/* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */
int fill() {
if(OBJ == VASE) goto L9222;