Use symbolic shortnames for locations.

This commit is contained in:
Eric S. Raymond 2017-06-15 10:31:26 -04:00
parent f1f7cfd4e9
commit 1896e0f886
4 changed files with 218 additions and 218 deletions

View file

@ -74,7 +74,7 @@ static int attack(FILE *input, long verb, token_t obj)
for (int i=1; i < PIRATE; i++) {
if (game.dloc[i] == game.loc) {
++k;
game.dloc[i] = LOC_61;
game.dloc[i] = LOC_LONGWEST;
game.dseen[i]=false;
}
}
@ -158,7 +158,7 @@ static int bivalve(token_t verb, token_t obj)
if (spk == PEARL_FALLS) {
DSTROY(CLAM);
DROP(OYSTER,game.loc);
DROP(PEARL,LOC_105);
DROP(PEARL,LOC_CULDESAC);
}
RSPEAK(spk);
return GO_CLEAROBJ;
@ -173,7 +173,7 @@ static int blast(void)
return GO_CLEAROBJ;
}
game.bonus=133;
if (game.loc == LOC_115)
if (game.loc == LOC_NE)
game.bonus=134;
if (HERE(ROD2))
game.bonus=135;
@ -1003,10 +1003,10 @@ int action(FILE *input, enum speechpart part, long verb, token_t obj)
if (HERE(obj))
/* FALL THROUGH */;
else if (obj == GRATE) {
if (game.loc == LOC_1 || game.loc == LOC_4 || game.loc == LOC_7)
if (game.loc == LOC_START || game.loc == LOC_VALLEY || game.loc == LOC_SLIT)
obj=DPRSSN;
/* FIXME: Arithmetic on location numbers */
if (game.loc > LOC_9 && game.loc < LOC_15)
if (game.loc > LOC_BELOWGRATE && game.loc < LOC_MISTHALL)
obj=ENTRNC;
if (obj != GRATE)
return GO_MOVE;