Use symbolic shortnames for locations.

This commit is contained in:
Eric S. Raymond 2017-06-15 10:31:26 -04:00
parent f1f7cfd4e9
commit 1896e0f886
4 changed files with 218 additions and 218 deletions

14
init.c
View file

@ -323,17 +323,17 @@ void initialise(void)
* chest's eventual location inside the maze. This loc is saved
* in game.chloc for ref. the dead end in the other maze has its
* loc stored in game.chloc2. */
game.chloc = LOC_114;
game.chloc2 = LOC_140;
game.chloc = LOC_DEADEND12;
game.chloc2 = LOC_DEADEND13;
for (int i=1; i<=NDWARVES; i++) {
game.dseen[i]=false;
}
game.dflag=0;
game.dloc[1] = LOC_19;
game.dloc[2] = LOC_27;
game.dloc[3] = LOC_33;
game.dloc[4] = LOC_44;
game.dloc[5] = LOC_64;
game.dloc[1] = LOC_KINGHALL;
game.dloc[2] = LOC_WESTBANK;
game.dloc[3] = LOC_Y2;
game.dloc[4] = LOC_ALIKE3;
game.dloc[5] = LOC_COMPLEX;
game.dloc[6]=game.chloc;
/* Other random flags and counters, as follows: