Confine use of STATE_NOTFOUND to macros.

This commit is contained in:
Eric S. Raymond 2023-04-08 22:53:06 -04:00
parent 9e9731d59b
commit 1af01ff91f
3 changed files with 5 additions and 4 deletions

6
main.c
View file

@ -859,8 +859,8 @@ static bool closecheck(void)
* objects come from known locations and/or states (e.g. the
* snake is known to have been destroyed and needn't be
* carried away from its old "place"), making the various
* objects be handled differently. We also drop all other
* objects he might be carrying (lest he have some which
* objects be handled differently. We also drop all other
* objects he might be acrrying (lest he have some which
* could cause trouble, such as the keys). We describe the
* flash of light and trundle back. */
put(BOTTLE, LOC_NE, EMPTY_BOTTLE);
@ -868,7 +868,7 @@ static bool closecheck(void)
put(OYSTER, LOC_NE, STATE_FOUND);
put(LAMP, LOC_NE, LAMP_DARK);
put(ROD, LOC_NE, STATE_FOUND);
put(DWARF, LOC_NE, 0);
put(DWARF, LOC_NE, STATE_FOUND);
game.loc = LOC_NE;
game.oldloc = LOC_NE;
game.newloc = LOC_NE;