Support loud locations.
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3 changed files with 14 additions and 5 deletions
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@ -35,7 +35,8 @@
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# The optional hints field is a list of YAML references to hints
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# that may be available at this location. (This is why locations
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# has to follow hints.) The "sound" attribute, if present, is s
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# label for a location sound.
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# label for a location sound. If there is a "loud" attribute and
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# it is true, object sounds are drowned out at this location.
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#
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# arbitrary_messages: These are arguments to rspeak(). Some spans of
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# these messages need to be kept adjacent and ordered (for now).
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@ -829,6 +830,7 @@ locations: !!omap
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conditions: {NOARRR: true, LIT: true, DEEP: true}
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hints: [*jade]
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sound: TOTAL_ROAR
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loud: true
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- LOC_BOULDERS2:
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description:
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long: 'You are in a small chamber filled with large boulders. The walls are\nvery warm, causing the air in the room to be almost stifling from the\nheat. The only exit is a crawl heading west, through which is coming\na low rumbling.'
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@ -1064,6 +1066,7 @@ locations: !!omap
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short: 'You''re at bottom of reservoir.'
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conditions: {FLUID: true, DEEP: true}
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sound: TOTAL_ROAR
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loud: true
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- LOC_RESNORTH:
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description:
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long: 'You are at the northern edge of the reservoir. A northwest passage\nleads sharply up from here.'
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