Implement and document state-changes messages in YAML.
Examples at the lamp and grate. This is a way to pull strings out of arbitrary_messages and make them part of the object definition.
This commit is contained in:
parent
aca6d79087
commit
1ed8126912
5 changed files with 135 additions and 105 deletions
16
actions.c
16
actions.c
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@ -6,6 +6,12 @@
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static int fill(token_t, token_t);
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static void state_change(long obj, long state)
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{
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game.prop[obj] = state;
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pspeak(obj, change, state);
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}
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static int attack(FILE *input, struct command_t *command)
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/* Attack. Assume target if unambiguous. "Throw" also links here.
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* Attackable objects fall into two categories: enemies (snake,
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@ -456,8 +462,7 @@ static int extinguish(token_t verb, int obj)
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game.prop[URN] = game.prop[URN] / 2;
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spk = URN_DARK;
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} else if (obj == LAMP) {
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game.prop[LAMP] = LAMP_DARK;
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rspeak(LAMP_OFF);
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state_change(LAMP, LAMP_DARK);
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spk = DARK(game.loc) ? PITCH_DARK : NO_MESSAGE;
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} else if (obj == DRAGON || obj == VOLCANO)
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spk = BEYOND_POWER;
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@ -663,8 +668,7 @@ static int light(token_t verb, token_t obj)
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rspeak(spk);
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return GO_CLEAROBJ;
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}
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game.prop[LAMP] = LAMP_BRIGHT;
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rspeak(LAMP_ON);
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state_change(LAMP, LAMP_BRIGHT);
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if (game.wzdark)
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return GO_TOP;
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else
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@ -737,8 +741,8 @@ static int lock(token_t verb, token_t obj)
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if (!game.panic)game.clock2 = PANICTIME;
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game.panic = true;
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} else {
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game.prop[GRATE] = (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN;
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spk = game.prop[GRATE] ? GRATE_UNLOCKED : GRATE_LOCKED;
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state_change(GRATE, (verb == LOCK) ? GRATE_CLOSED : GRATE_OPEN);
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return GO_CLEAROBJ;
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}
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}
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}
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2
advent.h
2
advent.h
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@ -86,7 +86,7 @@ extern const char advent_to_ascii[];
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extern FILE *logfp;
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extern bool oldstyle, editline, prompt;
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enum speaktype {touch, look, hear, study};
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enum speaktype {touch, look, hear, study, change};
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/* b is not needed for POSIX but harmless */
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#define READ_MODE "rb"
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186
adventure.yaml
186
adventure.yaml
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@ -84,19 +84,25 @@
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# Order doesn't matter; the logic simply tests every threshold on
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# the assumption that turn counts never decrease nor skip values.
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#
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# objects: Each item contains a description for use in the
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# inventory command and one or more messages describing the object
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# in different states. The vocabulary word(s) referring to this
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# object are listed (words). There is also a boolean "treasure"
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# attribute, defaulting to false. An object may have one or two
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# start locations (the gate is an example of a two-location object;
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# it can be accessed from above or below). An object may also be
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# flagged immovable, meaning it cannot be carried. If a state
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# message is a tuple then the first element is made the name of a
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# #define visible to the code for the associated state, numbered
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# from zero upwards; it is also a state label that can be used in
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# travel-rule 'not' clauses. If the inventory description begins with "*"
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# the object is dungeon furniture that cannot be taken or carried.
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# objects: Objects have attributes as follows...
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# inventory: A description for use in the inventory command.
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# descriptions: Messages describing the object in different states.
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# If a state message is a tuple then the first element
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# is made the name of a #define visible to the code for
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# the associated state, numbered from zero upwards; it
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# is also a state label that can be used in travel-rule
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# 'not' clauses.
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# changes: State-change messages to be emitted whenever the obect
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# *changes* to the (0-origin) state that is the index of the
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# message in this array.
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# words: The vocabulary word(s) referring to this object.
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# treasure: A boolean "treasure" used for point-scoring and pirate
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# snatches, defaulting to false.
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# immovable: An object may also be flagged
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# immovable, meaning it cannot be carried.
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# locations: An object may have one or two start locations (the gate
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# is an example of a two-location object; it can be accessed
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# from above or below).
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#
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# obituaries: Death messages and reincarnation queries. Order is
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# significant, they're used in succession as the player racks up
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@ -2718,12 +2724,12 @@ arbitrary_messages: !!omap
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- NO_LOCK: 'It has no lock.'
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- NOT_LOCKABLE: 'I don''t know how to lock or unlock such a thing.'
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- ALREADY_LOCKED: 'It was already locked.'
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- GRATE_LOCKED: 'The grate is now locked.'
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- GRATE_UNLOCKED: 'The grate is now unlocked.'
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- ARB_35: !!null
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- ARB_36: !!null
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- ALREADY_UNLOCKED: 'It was already unlocked.'
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- URN_EMPTY: 'The urn is empty and will not light.'
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- LAMP_ON: 'Your lamp is now on.'
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- LAMP_OFF: 'Your lamp is now off.'
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- ARB_39: !!null
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- ARB_40: !!null
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- BEAR_BLOCKS: 'There is no way to get past the bear to unlock the chain, which is\nprobably just as well.'
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- NOTHING_HAPPENS: 'Nothing happens.'
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- WHERE_QUERY: 'Where?'
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@ -3007,59 +3013,65 @@ turn_thresholds:
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objects: !!omap
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- OBJ_0:
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inventory: !!null
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longs: !!null
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descriptions: !!null
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- KEYS:
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words: ['keys', 'key']
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inventory: 'Set of keys'
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locations: LOC_BUILDING
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longs:
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descriptions:
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- 'There are some keys on the ground here.'
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- LAMP:
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words: ['lamp', 'lante']
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inventory: 'Brass lantern'
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locations: LOC_BUILDING
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longs:
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descriptions:
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- [LAMP_DARK, 'There is a shiny brass lamp nearby.']
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- [LAMP_BRIGHT, 'There is a lamp shining nearby.']
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changes:
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- 'Your lamp is now off.'
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- 'Your lamp is now on.'
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- GRATE:
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words: ['grate']
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inventory: '*grate'
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locations: [LOC_GRATE, LOC_BELOWGRATE]
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immovable: true
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longs:
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descriptions:
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- [GRATE_CLOSED, 'The grate is locked.']
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- [GRATE_OPEN, 'The grate is open.']
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changes:
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- 'The grate is now locked.'
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- 'The grate is now unlocked.'
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- CAGE:
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words: ['cage']
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inventory: 'Wicker cage'
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locations: LOC_COBBLE
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longs:
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descriptions:
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- 'There is a small wicker cage discarded nearby.'
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- ROD:
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words: ['rod']
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inventory: 'Black rod'
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locations: LOC_DEBRIS
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longs:
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descriptions:
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- 'A three foot black rod with a rusty star on an end lies nearby.'
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- ROD2:
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words: ['rod']
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inventory: 'Black rod'
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locations: LOC_NOWHERE
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longs:
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descriptions:
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- 'A three foot black rod with a rusty mark on an end lies nearby.'
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- STEPS:
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words: ['steps']
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inventory: '*steps'
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locations: [LOC_PITTOP, LOC_MISTHALL]
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immovable: true
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longs:
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descriptions:
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- 'Rough stone steps lead down the pit.'
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- 'Rough stone steps lead up the dome.'
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- BIRD:
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words: ['bird']
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inventory: 'Little bird in cage'
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locations: LOC_BIRD
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longs:
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descriptions:
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- [BIRD_UNCAGED, 'A cheerful little bird is sitting here singing.']
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- [BIRD_CAGED, 'There is a little bird in the cage.']
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- [BIRD_FOREST_UNCAGED, 'A cheerful little bird is sitting here singing.']
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@ -3075,21 +3087,21 @@ objects: !!omap
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inventory: '*rusty door'
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locations: LOC_IMMENSE
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immovable: true
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longs:
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descriptions:
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- 'The way north is barred by a massive, rusty, iron door.'
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- 'The way north leads through a massive, rusty, iron door.'
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- PILLOW:
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words: ['pillo', 'velve']
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inventory: 'Velvet pillow'
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locations: LOC_SOFTROOM
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longs:
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descriptions:
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- 'A small velvet pillow lies on the floor.'
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- SNAKE:
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words: ['snake']
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inventory: '*snake'
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locations: LOC_KINGHALL
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immovable: true
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longs:
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descriptions:
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- [SNAKE_BLOCKS, 'A huge green fierce snake bars the way!']
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- [SNAKE_CHASED, ''] # chased away
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sounds:
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@ -3099,7 +3111,7 @@ objects: !!omap
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inventory: '*fissure'
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locations: [LOC_EASTBANK, LOC_WESTBANK]
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immovable: true
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longs:
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descriptions:
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- [UNBRIDGED, '']
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- [BRIDGED, 'A crystal bridge now spans the fissure.']
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- [VANISHED, 'The crystal bridge has vanished!']
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@ -3108,7 +3120,7 @@ objects: !!omap
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inventory: '*stone tablet'
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locations: LOC_DARKROOM
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immovable: true
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longs:
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descriptions:
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- 'A massive stone tablet imbedded in the wall reads:\n"Congratulations on bringing light into the dark-room!"'
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texts:
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- '"Congratulations on bringing light into the dark-room!"'
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@ -3116,7 +3128,7 @@ objects: !!omap
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words: ['clam']
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inventory: 'Giant clam >GRUNT!<'
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locations: LOC_SHELLROOM
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longs:
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descriptions:
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- 'There is an enormous clam here with its shell tightly closed.'
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sounds:
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- 'The clam is as tight-mouthed as a, er, clam.'
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@ -3124,7 +3136,7 @@ objects: !!omap
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words: ['oyste']
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inventory: 'Giant oyster >GROAN!<'
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locations: LOC_NOWHERE
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longs:
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descriptions:
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- 'There is an enormous oyster here with its shell tightly closed.'
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- 'Interesting. There seems to be something written on the underside of\nthe oyster.'
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sounds:
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@ -3134,7 +3146,7 @@ objects: !!omap
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words: ['issue', 'spelu', '"spel']
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inventory: '"Spelunker Today"'
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locations: LOC_ANTEROOM
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longs:
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descriptions:
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- 'There are a few recent issues of "Spelunker Today" magazine here.'
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texts:
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- 'I''m afraid the magazine is written in dwarvish. But pencilled on one\ncover you see, "Please leave the magazines at the construction site."'
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@ -3143,23 +3155,23 @@ objects: !!omap
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inventory: !!null
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locations: LOC_NOWHERE
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immovable: true
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longs: !!null
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descriptions: !!null
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- KNIFE:
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words: ['knife', 'knive']
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inventory: !!null
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locations: LOC_NOWHERE
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longs: !!null
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descriptions: !!null
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- FOOD:
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words: ['food', 'ratio']
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inventory: 'Tasty food'
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locations: LOC_BUILDING
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longs:
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descriptions:
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- 'There is food here.'
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- BOTTLE:
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words: ['bottl', 'jar']
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inventory: 'Small bottle'
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locations: LOC_BUILDING
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longs:
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descriptions:
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- [WATER_BOTTLE, 'There is a bottle of water here.']
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- [EMPTY_BOTTLE, 'There is an empty bottle here.']
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- [OIL_BOTTLE, 'There is a bottle of oil here.']
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@ -3167,24 +3179,24 @@ objects: !!omap
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words: ['water', 'h2o']
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inventory: 'Water in the bottle'
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locations: LOC_NOWHERE
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longs: !!null
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descriptions: !!null
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- OIL:
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words: ['oil']
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inventory: 'Oil in the bottle'
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locations: LOC_NOWHERE
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longs: !!null
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descriptions: !!null
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- MIRROR:
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words: ['mirro']
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inventory: '*mirror'
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locations: LOC_MIRRORCANYON
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immovable: true
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longs: !!null
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descriptions: !!null
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- PLANT:
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words: ['plant', 'beans']
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inventory: '*plant'
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locations: LOC_WESTPIT
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immovable: true
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longs:
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descriptions:
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- 'There is a tiny little plant in the pit, murmuring "water, water, ..."'
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- 'There is a 12-foot-tall beanstalk stretching up out of the pit,\nbellowing "WATER!! WATER!!"'
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- 'There is a gigantic beanstalk stretching all the way up to the hole.'
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@ -3200,7 +3212,7 @@ objects: !!omap
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inventory: '*phony plant' # seen in Twopit Room only when tall enough
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locations: [LOC_WESTEND, LOC_EASTEND]
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immovable: true
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longs:
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descriptions:
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- ''
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- 'The top of a 12-foot-tall beanstalk is poking out of the west pit.'
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- 'There is a huge beanstalk growing out of the west pit up to the hole.'
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@ -3209,20 +3221,20 @@ objects: !!omap
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inventory: '*stalactite'
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locations: LOC_TOPSTALACTITE
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immovable: true
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longs:
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descriptions:
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- ''
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- OBJ_27:
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words: ['shado', 'figur', 'windo']
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inventory: '*shadowy figure and/or window'
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locations: [LOC_WINDOW1, LOC_WINDOW2]
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immovable: true
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longs:
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descriptions:
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- 'The shadowy figure seems to be trying to attract your attention.'
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- AXE:
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words: ['axe']
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inventory: 'Dwarf''s axe'
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locations: LOC_NOWHERE
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longs:
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descriptions:
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- 'There is a little axe here.'
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- 'There is a little axe lying beside the bear.'
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- OBJ_29:
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@ -3230,19 +3242,19 @@ objects: !!omap
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inventory: '*cave drawings'
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locations: LOC_ORIENTAL
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immovable: true
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longs: !!null
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descriptions: !!null
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- OBJ_30:
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words: ['pirat', 'genie', 'djinn']
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inventory: '*pirate/genie'
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locations: LOC_NOWHERE
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immovable: true
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longs: !!null # never present
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descriptions: !!null # never present
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- DRAGON:
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words: ['drago']
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inventory: '*dragon'
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locations: [LOC_SECRET4, LOC_SECRET6]
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immovable: true
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longs:
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descriptions:
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- [DRAGON_BLOCKS, 'A huge green fierce dragon bars the way!']
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- 'The blood-specked body of a huge green dead dragon lies to one side.'
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- 'The body of a huge green dead dragon is lying off to one side.'
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@ -3256,7 +3268,7 @@ objects: !!omap
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inventory: '*chasm'
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locations: [LOC_SWCHASM, LOC_NECHASM]
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immovable: true
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longs:
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descriptions:
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- [TROLL_BRIDGE, 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"']
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- [BRIDGE_WRECKED, 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.']
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- TROLL:
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@ -3264,7 +3276,7 @@ objects: !!omap
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inventory: '*troll'
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locations: [LOC_SWCHASM, LOC_NECHASM]
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immovable: true
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longs:
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descriptions:
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- 'A burly troll stands by the bridge and insists you throw him a\ntreasure before you may cross.'
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- 'The troll steps out from beneath the bridge and blocks your way.'
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- '' # chased away
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@ -3275,14 +3287,14 @@ objects: !!omap
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inventory: '*phony troll'
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locations: [LOC_NOWHERE, LOC_NOWHERE]
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immovable: true
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longs:
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descriptions:
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- 'The troll is nowhere to be seen.'
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- BEAR:
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words: ['bear']
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inventory: !!null # bear uses rtext 141
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locations: LOC_BARRENROOM
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immovable: true
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longs:
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descriptions:
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- 'There is a ferocious cave bear eying you from the far end of the room!'
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- 'There is a gentle cave bear sitting placidly in one corner.'
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- 'There is a contented-looking bear wandering about nearby.'
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@ -3292,7 +3304,7 @@ objects: !!omap
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inventory: '*message in second maze'
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locations: LOC_NOWHERE
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immovable: true
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longs:
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descriptions:
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- 'There is a message scrawled in the dust in a flowery script, reading:\n"This is not the maze where the pirate leaves his treasure chest."'
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texts:
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- '"This is not the maze where the pirate leaves his treasure chest."'
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@ -3301,13 +3313,13 @@ objects: !!omap
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inventory: '*volcano and/or geyser'
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locations: LOC_BREATHTAKING
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immovable: true
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longs: !!null
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descriptions: !!null
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- VEND:
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words: ['machi', 'vendi']
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inventory: '*vending machine'
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locations: LOC_DEADEND13
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immovable: true
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longs:
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descriptions:
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- [VEND_BLOCKS, 'There is a massive and somewhat battered vending machine here. The\ninstructions on it read: "Drop coins here to receive fresh batteries."']
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- [VEND_UNBLOCKS, 'There is a massive vending machine here, swung back to reveal a\nsouthward passage.']
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texts:
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@ -3317,7 +3329,7 @@ objects: !!omap
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|||
words: ['batte']
|
||||
inventory: 'Batteries'
|
||||
locations: LOC_NOWHERE
|
||||
longs:
|
||||
descriptions:
|
||||
- [FRESH_BATTERIES, 'There are fresh batteries here.']
|
||||
- [DEAD_BATTERIES, 'Some worn-out batteries have been discarded nearby.']
|
||||
- OBJ_40:
|
||||
|
@ -3325,13 +3337,13 @@ objects: !!omap
|
|||
inventory: '*carpet and/or moss and/or curtains'
|
||||
locations: LOC_SOFTROOM
|
||||
immovable: true
|
||||
longs: !!null
|
||||
descriptions: !!null
|
||||
- OGRE:
|
||||
words: ['ogre']
|
||||
inventory: '*ogre'
|
||||
locations: LOC_LARGE
|
||||
immovable: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'A formidable ogre bars the northern exit.'
|
||||
sounds:
|
||||
- 'The ogre is apparently the strong, silent type.'
|
||||
|
@ -3340,7 +3352,7 @@ objects: !!omap
|
|||
inventory: '*urn'
|
||||
locations: LOC_CLIFF
|
||||
immovable: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'A small urn is embedded in the rock.'
|
||||
- 'A small urn full of oil is embedded in the rock.'
|
||||
- 'A small oil flame extrudes from an urn embedded in the rock.'
|
||||
|
@ -3349,7 +3361,7 @@ objects: !!omap
|
|||
inventory: '*cavity'
|
||||
locations: LOC_NOWHERE
|
||||
immovable: true
|
||||
longs:
|
||||
descriptions:
|
||||
- '' # something in it
|
||||
- 'There is a small urn-shaped cavity in the rock.'
|
||||
- BLOOD:
|
||||
|
@ -3357,14 +3369,14 @@ objects: !!omap
|
|||
inventory: '*blood'
|
||||
locations: LOC_NOWHERE
|
||||
immovable: true
|
||||
longs:
|
||||
descriptions:
|
||||
- '' # described with dragon
|
||||
- RESER:
|
||||
words: ['reser']
|
||||
inventory: '*reservoir'
|
||||
locations: [LOC_RESERVOIR, LOC_RESNORTH]
|
||||
immovable: true
|
||||
longs:
|
||||
descriptions:
|
||||
- ''
|
||||
- [WATERS_PARTED, 'The waters have parted to form a narrow path across the reservoir.']
|
||||
- 'The waters crash together again.'
|
||||
|
@ -3372,14 +3384,14 @@ objects: !!omap
|
|||
words: ['appen', 'lepor']
|
||||
inventory: 'Leporine appendage'
|
||||
locations: LOC_FOREST22
|
||||
longs:
|
||||
descriptions:
|
||||
- 'Your keen eye spots a severed leporine appendage lying on the ground.'
|
||||
- OBJ_47:
|
||||
words: ['mud']
|
||||
inventory: '*mud'
|
||||
locations: LOC_DEBRIS
|
||||
immovable: true
|
||||
longs:
|
||||
descriptions:
|
||||
- ''
|
||||
texts:
|
||||
- '"MAGIC WORD XYZZY"'
|
||||
|
@ -3388,7 +3400,7 @@ objects: !!omap
|
|||
inventory: '*note'
|
||||
locations: LOC_NUGGET
|
||||
immovable: true
|
||||
longs:
|
||||
descriptions:
|
||||
- ''
|
||||
texts:
|
||||
- '"You won''t get it up the steps"'
|
||||
|
@ -3397,7 +3409,7 @@ objects: !!omap
|
|||
inventory: '*sign'
|
||||
locations: LOC_ANTEROOM
|
||||
immovable: true
|
||||
longs:
|
||||
descriptions:
|
||||
- [INGAME_SIGN, '']
|
||||
- [ENDGAME_SIGN, '']
|
||||
texts:
|
||||
|
@ -3408,49 +3420,49 @@ objects: !!omap
|
|||
inventory: 'Large gold nugget'
|
||||
locations: LOC_NUGGET
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is a large sparkling nugget of gold here!'
|
||||
- OBJ_51:
|
||||
words: ['diamo']
|
||||
inventory: 'Several diamonds'
|
||||
locations: LOC_WESTBANK
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There are diamonds here!'
|
||||
- OBJ_52:
|
||||
words: ['silve', 'bars']
|
||||
inventory: 'Bars of silver'
|
||||
locations: LOC_FLOORHOLE
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There are bars of silver here!'
|
||||
- OBJ_53:
|
||||
words: ['jewel']
|
||||
inventory: 'Precious jewelry'
|
||||
locations: LOC_SOUTHSIDE
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is precious jewelry here!'
|
||||
- COINS:
|
||||
words: ['coins']
|
||||
inventory: 'Rare coins'
|
||||
locations: LOC_WESTSIDE
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There are many coins here!'
|
||||
- CHEST:
|
||||
words: ['chest', 'box', 'treas']
|
||||
inventory: 'Treasure chest'
|
||||
locations: LOC_NOWHERE
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'The pirate''s treasure chest is here!'
|
||||
- EGGS:
|
||||
words: ['eggs', 'egg', 'nest']
|
||||
inventory: 'Golden eggs'
|
||||
locations: LOC_GIANTROOM
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is a large nest here, full of golden eggs!'
|
||||
- 'The nest of golden eggs has vanished!'
|
||||
- 'Done!'
|
||||
|
@ -3459,14 +3471,14 @@ objects: !!omap
|
|||
inventory: 'Jeweled trident'
|
||||
locations: LOC_WATERFALL
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is a jewel-encrusted trident here!'
|
||||
- VASE:
|
||||
words: ['vase', 'ming', 'shard', 'potte']
|
||||
inventory: 'Ming vase'
|
||||
locations: LOC_ORIENTAL
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- [VASE_WHOLE, 'There is a delicate, precious, ming vase here!']
|
||||
- [VASE_RESTING, 'The vase is now resting, delicately, on a velvet pillow.']
|
||||
- [VASE_BROKEN, 'The floor is littered with worthless shards of pottery.']
|
||||
|
@ -3476,7 +3488,7 @@ objects: !!omap
|
|||
inventory: 'Egg-sized emerald'
|
||||
locations: LOC_PLOVER
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is an emerald here the size of a plover''s egg!'
|
||||
- 'There is an emerald resting in a small cavity in the rock!'
|
||||
- PYRAMID:
|
||||
|
@ -3484,14 +3496,14 @@ objects: !!omap
|
|||
inventory: 'Platinum pyramid'
|
||||
locations: LOC_DARKROOM
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is a platinum pyramid here, 8 inches on a side!'
|
||||
- PEARL:
|
||||
words: ['pearl']
|
||||
inventory: 'Glistening pearl'
|
||||
locations: LOC_NOWHERE
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'Off to one side lies a glistening pearl!'
|
||||
- RUG:
|
||||
words: ['rug', 'persi']
|
||||
|
@ -3499,7 +3511,7 @@ objects: !!omap
|
|||
locations: [LOC_SECRET4, LOC_SECRET6]
|
||||
immovable: true
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is a persian rug spread out on the floor!'
|
||||
- 'The dragon is sprawled out on a persian rug!!'
|
||||
- 'There is a persian rug here, hovering in mid-air!'
|
||||
|
@ -3508,7 +3520,7 @@ objects: !!omap
|
|||
inventory: 'Rare spices'
|
||||
locations: LOC_BOULDERS2
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There are rare spices here!'
|
||||
- CHAIN:
|
||||
words: ['chain']
|
||||
|
@ -3516,7 +3528,7 @@ objects: !!omap
|
|||
locations: LOC_BARRENROOM
|
||||
immovable: true
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is a golden chain lying in a heap on the floor!'
|
||||
- 'The bear is locked to the wall with a golden chain!'
|
||||
- 'There is a golden chain locked to the wall!'
|
||||
|
@ -3525,7 +3537,7 @@ objects: !!omap
|
|||
inventory: 'Giant ruby'
|
||||
locations: LOC_STOREROOM
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is an enormous ruby here!'
|
||||
- 'There is a ruby resting in a small cavity in the rock!'
|
||||
- JADE:
|
||||
|
@ -3533,14 +3545,14 @@ objects: !!omap
|
|||
inventory: 'Jade necklace'
|
||||
locations: LOC_NOWHERE
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'A precious jade necklace has been dropped here!'
|
||||
- AMBER:
|
||||
words: ['amber', 'gemst']
|
||||
inventory: 'Amber gemstone'
|
||||
locations: LOC_NOWHERE
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is a rare amber gemstone here!'
|
||||
- 'There is an amber gemstone resting in a small cavity in the rock!'
|
||||
- SAPPH:
|
||||
|
@ -3548,7 +3560,7 @@ objects: !!omap
|
|||
inventory: 'Star sapphire'
|
||||
locations: LOC_LEDGE
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'A brilliant blue star sapphire is here!'
|
||||
- 'There is a star sapphire resting in a small cavity in the rock!'
|
||||
- OBJ_69:
|
||||
|
@ -3556,7 +3568,7 @@ objects: !!omap
|
|||
inventory: 'Ebony statuette'
|
||||
locations: LOC_REACHDEAD
|
||||
treasure: true
|
||||
longs:
|
||||
descriptions:
|
||||
- 'There is a richly-carved ebony statuette here!'
|
||||
|
||||
obituaries:
|
||||
|
|
5
misc.c
5
misc.c
|
@ -166,7 +166,7 @@ void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
|
|||
vspeak(objects[msg].inventory, ap);
|
||||
break;
|
||||
case look:
|
||||
vspeak(objects[msg].longs[skip], ap);
|
||||
vspeak(objects[msg].descriptions[skip], ap);
|
||||
break;
|
||||
case hear:
|
||||
vspeak(objects[msg].sounds[skip], ap);
|
||||
|
@ -174,6 +174,9 @@ void pspeak(vocab_t msg, enum speaktype mode, int skip, ...)
|
|||
case study:
|
||||
vspeak(objects[msg].texts[skip], ap);
|
||||
break;
|
||||
case change:
|
||||
vspeak(objects[msg].changes[skip], ap);
|
||||
break;
|
||||
}
|
||||
va_end(ap);
|
||||
}
|
||||
|
|
|
@ -88,9 +88,10 @@ typedef struct {{
|
|||
const char* inventory;
|
||||
int plac, fixd;
|
||||
bool is_treasure;
|
||||
const char** longs;
|
||||
const char** descriptions;
|
||||
const char** sounds;
|
||||
const char** texts;
|
||||
const char** changes;
|
||||
}} object_t;
|
||||
|
||||
typedef struct {{
|
||||
|
@ -341,13 +342,16 @@ def get_objects(obj):
|
|||
.plac = {},
|
||||
.fixd = {},
|
||||
.is_treasure = {},
|
||||
.longs = (const char* []) {{
|
||||
.descriptions = (const char* []) {{
|
||||
{}
|
||||
}},
|
||||
.sounds = (const char* []) {{
|
||||
{}
|
||||
}},
|
||||
.texts = (const char* []) {{
|
||||
{}
|
||||
}},
|
||||
.changes = (const char* []) {{
|
||||
{}
|
||||
}},
|
||||
}},
|
||||
|
@ -356,17 +360,17 @@ def get_objects(obj):
|
|||
for (i, item) in enumerate(obj):
|
||||
attr = item[1]
|
||||
i_msg = make_c_string(attr["inventory"])
|
||||
longs_str = ""
|
||||
if attr["longs"] == None:
|
||||
longs_str = " " * 12 + "NULL,"
|
||||
descriptions_str = ""
|
||||
if attr["descriptions"] == None:
|
||||
descriptions_str = " " * 12 + "NULL,"
|
||||
else:
|
||||
labels = []
|
||||
for l_msg in attr["longs"]:
|
||||
for l_msg in attr["descriptions"]:
|
||||
if not isinstance(l_msg, str):
|
||||
labels.append(l_msg)
|
||||
l_msg = l_msg[1]
|
||||
longs_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
||||
longs_str = longs_str[:-1] # trim trailing newline
|
||||
descriptions_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
||||
descriptions_str = descriptions_str[:-1] # trim trailing newline
|
||||
if labels:
|
||||
global statedefines
|
||||
statedefines += "/* States for %s */\n" % item[0]
|
||||
|
@ -389,6 +393,13 @@ def get_objects(obj):
|
|||
for l_msg in attr["texts"]:
|
||||
texts_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
||||
texts_str = texts_str[:-1] # trim trailing newline
|
||||
changes_str = ""
|
||||
if attr.get("changes") == None:
|
||||
changes_str = " " * 12 + "NULL,"
|
||||
else:
|
||||
for l_msg in attr["changes"]:
|
||||
changes_str += " " * 12 + make_c_string(l_msg) + ",\n"
|
||||
changes_str = changes_str[:-1] # trim trailing newline
|
||||
locs = attr.get("locations", ["LOC_NOWHERE", "LOC_NOWHERE"])
|
||||
immovable = attr.get("immovable", False)
|
||||
try:
|
||||
|
@ -400,7 +411,7 @@ def get_objects(obj):
|
|||
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
|
||||
sys.exit(1)
|
||||
treasure = "true" if attr.get("treasure") else "false"
|
||||
obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, longs_str, sounds_str, texts_str)
|
||||
obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
|
||||
obj_str = obj_str[:-1] # trim trailing newline
|
||||
return obj_str
|
||||
|
||||
|
@ -571,7 +582,7 @@ def buildtravel(locs, objs, voc):
|
|||
if type(cond[2]) == int:
|
||||
state = cond[2]
|
||||
else:
|
||||
for (i, stateclause) in enumerate(objs[obj][1]["longs"]):
|
||||
for (i, stateclause) in enumerate(objs[obj][1]["descriptions"]):
|
||||
if type(stateclause) == list:
|
||||
if stateclause[0] == cond[2]:
|
||||
state = i
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue