Magic-number ellimination, contiguity warnings, cleanup.
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a48e0ff30e
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3 changed files with 10 additions and 8 deletions
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@ -92,10 +92,10 @@ static int attack(struct command_t *command)
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}
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}
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spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
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} else if (obj == BEAR)
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} else if (obj == BEAR) {
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/* FIXME: Arithmetic on message numbers */
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spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2;
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else if (obj == DRAGON && game.prop[DRAGON] == 0) {
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} else if (obj == DRAGON && game.prop[DRAGON] == 0) {
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/* Fun stuff for dragon. If he insists on attacking it, win!
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* Set game.prop to dead, move dragon to central loc (still
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* fixed), move rug there (not fixed), and move him there,
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@ -966,8 +966,8 @@ static int say(struct command_t *command)
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char word1[6];
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packed_to_token(command->wd1, word1);
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int wd = (int) get_vocab_id(word1);
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/* FIXME: Magic numbers */
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if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
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/* FIXME: issue in lexical analyzer, last two magic numbers can't change */
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if (wd == XYZZY || wd == PLUGH || wd == PLOVER || wd == 2025 || wd == 2034) {
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/* FIXME: scribbles on the interpreter's command block */
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wordclear(&command->wd2);
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return GO_LOOKUP;
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