Magic-number ellimination, contiguity warnings, cleanup.

This commit is contained in:
Eric S. Raymond 2017-06-30 11:58:17 -04:00
parent a48e0ff30e
commit 1f45966dec
3 changed files with 10 additions and 8 deletions

View file

@ -92,10 +92,10 @@ static int attack(struct command_t *command)
}
}
spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
} else if (obj == BEAR)
} else if (obj == BEAR) {
/* FIXME: Arithmetic on message numbers */
spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2;
else if (obj == DRAGON && game.prop[DRAGON] == 0) {
} else if (obj == DRAGON && game.prop[DRAGON] == 0) {
/* Fun stuff for dragon. If he insists on attacking it, win!
* Set game.prop to dead, move dragon to central loc (still
* fixed), move rug there (not fixed), and move him there,
@ -966,8 +966,8 @@ static int say(struct command_t *command)
char word1[6];
packed_to_token(command->wd1, word1);
int wd = (int) get_vocab_id(word1);
/* FIXME: Magic numbers */
if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
/* FIXME: issue in lexical analyzer, last two magic numbers can't change */
if (wd == XYZZY || wd == PLUGH || wd == PLOVER || wd == 2025 || wd == 2034) {
/* FIXME: scribbles on the interpreter's command block */
wordclear(&command->wd2);
return GO_LOOKUP;