Magic-number ellimination, contiguity warnings, cleanup.
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3 changed files with 10 additions and 8 deletions
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@ -92,10 +92,10 @@ static int attack(struct command_t *command)
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}
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}
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}
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}
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spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
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spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
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} else if (obj == BEAR)
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} else if (obj == BEAR) {
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/* FIXME: Arithmetic on message numbers */
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/* FIXME: Arithmetic on message numbers */
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spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2;
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spk = BEAR_HANDS + (game.prop[BEAR] + 1) / 2;
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else if (obj == DRAGON && game.prop[DRAGON] == 0) {
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} else if (obj == DRAGON && game.prop[DRAGON] == 0) {
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/* Fun stuff for dragon. If he insists on attacking it, win!
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/* Fun stuff for dragon. If he insists on attacking it, win!
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* Set game.prop to dead, move dragon to central loc (still
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* Set game.prop to dead, move dragon to central loc (still
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* fixed), move rug there (not fixed), and move him there,
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* fixed), move rug there (not fixed), and move him there,
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@ -966,8 +966,8 @@ static int say(struct command_t *command)
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char word1[6];
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char word1[6];
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packed_to_token(command->wd1, word1);
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packed_to_token(command->wd1, word1);
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int wd = (int) get_vocab_id(word1);
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int wd = (int) get_vocab_id(word1);
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/* FIXME: Magic numbers */
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/* FIXME: issue in lexical analyzer, last two magic numbers can't change */
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if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
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if (wd == XYZZY || wd == PLUGH || wd == PLOVER || wd == 2025 || wd == 2034) {
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/* FIXME: scribbles on the interpreter's command block */
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/* FIXME: scribbles on the interpreter's command block */
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wordclear(&command->wd2);
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wordclear(&command->wd2);
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return GO_LOOKUP;
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return GO_LOOKUP;
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@ -266,9 +266,9 @@ motions: !!omap
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words: !!null
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words: !!null
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- MOT_69:
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- MOT_69:
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words: ['cross']
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words: ['cross']
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- FORWARD0:
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- BEDQUILT:
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words: ['bedqu']
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words: ['bedqu']
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- FORWARD1:
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- PLOVER:
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words: ['plove']
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words: ['plove']
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- FORWARD2:
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- FORWARD2:
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words: ['orien']
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words: ['orien']
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@ -2676,6 +2676,7 @@ arbitrary_messages: !!omap
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- TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
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- TROLL_SCAMPERS: 'The bear lumbers toward the troll, who lets out a startled shriek and\nscurries away. The bear soon gives up the pursuit and wanders back.'
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- AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
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- AXE_LOST: 'The axe misses and lands near the bear where you can''t get at it.'
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- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
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- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
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# The following three messages must be contiguous
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- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
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- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
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- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
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- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
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- BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
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- BEAR_TAMED: 'The bear eagerly wolfs down your food, after which he seems to calm\ndown considerably and even becomes rather friendly.'
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@ -2709,6 +2710,7 @@ arbitrary_messages: !!omap
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- OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
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- OGRE_DODGE: 'The ogre, who despite his bulk is quite agile, easily dodges your\nattack. He seems almost amused by your puny effort.'
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- OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
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- OGRE_PANIC1: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarves, who flee\nin panic. You are left alone in the room.'
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- OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
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- OGRE_PANIC2: 'The ogre, distracted by your rush, is struck by the knife. With a\nblood-curdling yell he turns and bounds after the dwarf, who flees\nin panic. You are left alone in the room.'
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# Following three messages must be contiguous
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- FREE_FLY: 'The bird flies about agitatedly for a moment.'
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- FREE_FLY: 'The bird flies about agitatedly for a moment.'
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- CAGE_FLY: 'The bird flies agitatedly about the cage.'
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- CAGE_FLY: 'The bird flies agitatedly about the cage.'
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- NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
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- NECKLACE_FLY: 'The bird flies about agitatedly for a moment, then disappears through\nthe crack. It reappears shortly, carrying in its beak a jade\nnecklace, which it drops at your feet.'
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@ -1,4 +1,4 @@
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## Resume input from cheat-generated save inducing a version mismatch error
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## Resume from cheat-generated save inducing version mismatch error
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n
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n
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resume
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resume
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y
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y
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