Documentation polishing.
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# This YAML file gets processed into a collection of data structure and
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# This YAML file gets processed into a collection of data structure and
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# variable initializers describing Colossal Cave. It replaces an ad-hoc
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# variable initializers describing Colossal Cave. It replaces an ad-hoc
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# text database shipped with Adventure versions up to 2.6. The format
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# text database shipped with Adventure versions up to 2.5. The format
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# change enabled a lot of use of symbolic names where there were previously
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# change enabled a lot of use of symbolic names where there were previously
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# inscrutable numeric literals.
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# inscrutable numeric literals.
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#
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#
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# If the inventory desription begins with "*" the object is dungeon
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# If the inventory desription begins with "*" the object is dungeon
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# furniture that cannot be taken or carried.
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# furniture that cannot be taken or carried.
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#
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#
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# obituaries: Death messages abd reincarnation queries. Order is
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# obituaries: Death messages and reincarnation queries. Order is
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# significant, they're used in succession as the player racks up
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# significant, they're used in succession as the player racks up
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# deaths.
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# deaths.
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#
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#
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@ -43,6 +43,10 @@
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# message number (section 6) of the question, and the message
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# message number (section 6) of the question, and the message
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# number of the hint. These values are stashed in the "hints"
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# number of the hint. These values are stashed in the "hints"
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# array.
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# array.
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#
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# These correspond to sections 1, 2, 5, 6, 10, 11, and 14 in the old
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# adventure.text format. Sections 3, 4, 7, 8, and 9 haven't moved yet.
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# Section 12 was obsolete.
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locations: !!omap
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locations: !!omap
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- LOC_NOWHERE:
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- LOC_NOWHERE:
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@ -1611,3 +1615,5 @@ hints:
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penalty: 4
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penalty: 4
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question: MISSING_ONE
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question: MISSING_ONE
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hint: NO_LOCATE
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hint: NO_LOCATE
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# end
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