Another use of state_change().
This commit is contained in:
parent
e91b8c2a06
commit
248fc90e3d
2 changed files with 8 additions and 5 deletions
|
@ -482,13 +482,12 @@ static int discard(token_t verb, token_t obj, bool just_do_it)
|
|||
DESTROY(BIRD);
|
||||
return GO_CLEAROBJ;
|
||||
} else if (obj == BEAR && AT(TROLL)) {
|
||||
rspeak(TROLL_SCAMPERS);
|
||||
state_change(TROLL, TROLL_GONE);
|
||||
move(TROLL, LOC_NOWHERE);
|
||||
move(TROLL + NOBJECTS, LOC_NOWHERE);
|
||||
move(TROLL2, objects[TROLL].plac);
|
||||
move(TROLL2 + NOBJECTS, objects[TROLL].fixd);
|
||||
juggle(CHASM);
|
||||
game.prop[TROLL] = TROLL_GONE;
|
||||
} else if (obj != VASE ||
|
||||
game.loc == objects[PILLOW].plac) {
|
||||
rspeak(OK_MAN);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue