Typedefify command_t; simplify code accordingly.
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5c30d6429f
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24d102781c
4 changed files with 15 additions and 15 deletions
6
main.c
6
main.c
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@ -968,7 +968,7 @@ static void listobjects(void)
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static bool do_command()
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/* Get and execute a command */
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{
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static struct command_t command;
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static command_t command;
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/* Can't leave cave once it's closing (except by main office). */
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if (OUTSID(game.newloc) && game.newloc != 0 && game.closng) {
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@ -1051,8 +1051,8 @@ Lclearobj:
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game.knfloc = 0;
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/* Preserve state from last command for reuse when required */
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struct command_t preserve;
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memcpy(&preserve, &command, sizeof(struct command_t));
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command_t preserve;
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memcpy(&preserve, &command, sizeof(command_t));
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// Get command input from user
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if (!get_command_input(&command))
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