Use the '=' operator (not memcpy()) to shallow-copy structs.

This commit is contained in:
Jason S. Ninneman 2017-08-03 12:41:35 -07:00
parent 87c6d3fb1e
commit 26bf324e07
2 changed files with 7 additions and 13 deletions

16
main.c
View file

@ -1051,8 +1051,7 @@ Lclearobj:
game.knfloc = 0;
/* Preserve state from last command for reuse when required */
command_t preserve;
memcpy(&preserve, &command, sizeof(command_t));
command_t preserve = command;
// Get command input from user
if (!get_command_input(&command))
@ -1123,8 +1122,7 @@ Lclearobj:
}
if ((command.word[0].id == WATER || command.word[0].id == OIL) && (command.word[1].id == PLANT || command.word[1].id == DOOR)) {
if (AT(command.word[1].id)) {
memcpy(&command.word[1], &command.word[0],
sizeof(command_word_t));
command.word[1] = command.word[0];
command.word[0].id = POUR;
command.word[0].type = ACTION;
strncpy(command.word[0].raw, "pour", LINESIZE - 1);
@ -1137,13 +1135,9 @@ Lclearobj:
/* From OV to VO form */
if (command.word[0].type==OBJECT && command.word[1].type==ACTION) {
command_word_t stage;
memcpy(&stage, &command.word[0],
sizeof(command_word_t));
memcpy(&command.word[0], &command.word[1],
sizeof(command_word_t));
memcpy(&command.word[1], &stage,
sizeof(command_word_t));
command_word_t stage = command.word[0];
command.word[0] = command.word[1];
command.word[1] = stage;
}
}