Move the description of string escapes to where the strings now live.
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2 changed files with 16 additions and 17 deletions
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@ -77,6 +77,22 @@
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# These correspond to sections 1, 2, 5, 6, 9, 10, 11, 13, and 14 in the old
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# adventure.text format. Sections 3, 4, 7, and 8 haven't moved yet.
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# Section 12 was obsolete.
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#
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# Message strings may include certain special character sequences to
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# denote that the program must provide parameters to insert into a
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# message when the message is printed. These sequences are:
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# %S = The letter 'S' or nothing (if a given value is exactly 1)
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# %W = A word (up to 10 characters)
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# %L = A word mapped to lower-case letters
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# %U = A word mapped to upper-case letters
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# %C = A word mapped to lower-case, first letter capitalised
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# %T = Several words of text, ending with a word of -1
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# %1 = A 1-digit number
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# %2 = A 2-digit number
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# ...
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# %9 = A 9-digit number
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# %B = Variable number of blanks
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# %! = The entire message should be suppressed
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# FIXME: Hint texts shouldn't be in arbitrary_messages, but inlined here
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hints:
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17
dungeon.c
17
dungeon.c
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@ -71,23 +71,6 @@
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*
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* Other sections are obsolete and ignored */
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/* The various messages (sections 1, 2, 5, 6, etc.) may include certain
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* special character sequences to denote that the program must provide
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* parameters to insert into a message when the message is printed. These
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* sequences are:
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* %S = The letter 'S' or nothing (if a given value is exactly 1)
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* %W = A word (up to 10 characters)
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* %L = A word mapped to lower-case letters
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* %U = A word mapped to upper-case letters
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* %C = A word mapped to lower-case, first letter capitalised
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* %T = Several words of text, ending with a word of -1
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* %1 = A 1-digit number
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* %2 = A 2-digit number
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* ...
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* %9 = A 9-digit number
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* %B = Variable number of blanks
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* %! = The entire message should be suppressed */
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#define LINESIZE 100
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#define CLSMAX 12
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#define LINSIZ 12600
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