Add historical details.

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Eric S. Raymond 2017-07-09 16:48:29 -04:00
parent 91c9fa3066
commit 28ebecc1f1

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@ -41,12 +41,12 @@ ports of some versions existed - some in FORTRAN, some in C,
some in other languages - so the maximum point score is not
completely disambiguating.
Same articles at <<DA>> are a narrative of the history of the
game. There is an in-depth study of its origins at <<SN>>.
Many versions are collected at The Interactive Fiction Archive
<<IFA>>; note however that its dates for the earliest releases
don't match other comments in the code or the careful reconstruction
in <<SN>>.
Same articles at <<DA>> are a narrative of the history of the game.
There is an in-depth study of its origins at <<SN>>. Many versions
are collected at The Interactive Fiction Archive <<IFA>>; note however
that IFA's historical claims are thinly sourced and its dates for the
earliest releases don't match either comments in the code or the
careful reconstruction in <<SN>>.
Future versions of this document may attempt to untangle some of the
non-mainline history. For now, it will suffice to explain the chain of
@ -127,11 +127,12 @@ and minicomputer-centered culture Crowther and Woods were part of
until well after Adventure was written.
(I was a developer of the Nethack roguelike early in that game's
history; we knew of Hunt The Wumpus then from its early Unix port, but
it didn't influence us either, nor in any apparent way the designers
of other early roguelikes. After my time the wumpus was included as a
monster in Nethack, but this was done in a spirit of conscious
museumization after historians rediscovered Yob's game.)
history, in the late 1980s; we knew nothing of PLATO dnd. We did know
of Hunt The Wumpus then from its early Unix port, but it didn't
influence us either, nor in any apparent way the designers of other
early roguelikes. After my time the wumpus was included as a monster
in Nethack, but this was done in a spirit of conscious museumization
after historians rediscovered Yob's game.)
Neither of these games used an attempt at a natural-language parser
even as primitive as Adventure's.