Add historical details.

This commit is contained in:
Eric S. Raymond 2017-07-09 16:48:29 -04:00
parent 91c9fa3066
commit 28ebecc1f1

View file

@ -41,12 +41,12 @@ ports of some versions existed - some in FORTRAN, some in C,
some in other languages - so the maximum point score is not some in other languages - so the maximum point score is not
completely disambiguating. completely disambiguating.
Same articles at <<DA>> are a narrative of the history of the Same articles at <<DA>> are a narrative of the history of the game.
game. There is an in-depth study of its origins at <<SN>>. There is an in-depth study of its origins at <<SN>>. Many versions
Many versions are collected at The Interactive Fiction Archive are collected at The Interactive Fiction Archive <<IFA>>; note however
<<IFA>>; note however that its dates for the earliest releases that IFA's historical claims are thinly sourced and its dates for the
don't match other comments in the code or the careful reconstruction earliest releases don't match either comments in the code or the
in <<SN>>. careful reconstruction in <<SN>>.
Future versions of this document may attempt to untangle some of the Future versions of this document may attempt to untangle some of the
non-mainline history. For now, it will suffice to explain the chain of non-mainline history. For now, it will suffice to explain the chain of
@ -127,11 +127,12 @@ and minicomputer-centered culture Crowther and Woods were part of
until well after Adventure was written. until well after Adventure was written.
(I was a developer of the Nethack roguelike early in that game's (I was a developer of the Nethack roguelike early in that game's
history; we knew of Hunt The Wumpus then from its early Unix port, but history, in the late 1980s; we knew nothing of PLATO dnd. We did know
it didn't influence us either, nor in any apparent way the designers of Hunt The Wumpus then from its early Unix port, but it didn't
of other early roguelikes. After my time the wumpus was included as a influence us either, nor in any apparent way the designers of other
monster in Nethack, but this was done in a spirit of conscious early roguelikes. After my time the wumpus was included as a monster
museumization after historians rediscovered Yob's game.) in Nethack, but this was done in a spirit of conscious museumization
after historians rediscovered Yob's game.)
Neither of these games used an attempt at a natural-language parser Neither of these games used an attempt at a natural-language parser
even as primitive as Adventure's. even as primitive as Adventure's.