Add historical details.
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history.adoc
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history.adoc
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@ -41,12 +41,12 @@ ports of some versions existed - some in FORTRAN, some in C,
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some in other languages - so the maximum point score is not
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some in other languages - so the maximum point score is not
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completely disambiguating.
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completely disambiguating.
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Same articles at <<DA>> are a narrative of the history of the
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Same articles at <<DA>> are a narrative of the history of the game.
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game. There is an in-depth study of its origins at <<SN>>.
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There is an in-depth study of its origins at <<SN>>. Many versions
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Many versions are collected at The Interactive Fiction Archive
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are collected at The Interactive Fiction Archive <<IFA>>; note however
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<<IFA>>; note however that its dates for the earliest releases
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that IFA's historical claims are thinly sourced and its dates for the
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don't match other comments in the code or the careful reconstruction
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earliest releases don't match either comments in the code or the
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in <<SN>>.
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careful reconstruction in <<SN>>.
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Future versions of this document may attempt to untangle some of the
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Future versions of this document may attempt to untangle some of the
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non-mainline history. For now, it will suffice to explain the chain of
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non-mainline history. For now, it will suffice to explain the chain of
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@ -127,11 +127,12 @@ and minicomputer-centered culture Crowther and Woods were part of
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until well after Adventure was written.
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until well after Adventure was written.
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(I was a developer of the Nethack roguelike early in that game's
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(I was a developer of the Nethack roguelike early in that game's
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history; we knew of Hunt The Wumpus then from its early Unix port, but
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history, in the late 1980s; we knew nothing of PLATO dnd. We did know
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it didn't influence us either, nor in any apparent way the designers
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of Hunt The Wumpus then from its early Unix port, but it didn't
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of other early roguelikes. After my time the wumpus was included as a
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influence us either, nor in any apparent way the designers of other
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monster in Nethack, but this was done in a spirit of conscious
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early roguelikes. After my time the wumpus was included as a monster
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museumization after historians rediscovered Yob's game.)
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in Nethack, but this was done in a spirit of conscious museumization
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after historians rediscovered Yob's game.)
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Neither of these games used an attempt at a natural-language parser
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Neither of these games used an attempt at a natural-language parser
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even as primitive as Adventure's.
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even as primitive as Adventure's.
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