Documentation polishing.
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@ -23,9 +23,11 @@ in the 1995 release of Adventure 2.5, also known as 430-point Adventure
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The earliest port to C was by Jim Gillogly under an early Unix running
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at the Rand Corporation in 1977; this version was later, and still is,
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included in the BSD Games collection. It was blessed by Crowther and
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Woods and briefly marketed in 1981 under the name "The Original
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Adventure".
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included in the BSD Games collection. I have it from Don Woods directly
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that "[Jim Gillogly] was one of the first to request and receive a copy
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of the source" but that Woods did not actually know of the BSD port
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until I brefed him on it in 2017. (This contradicts some implications
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in third-party histories.)
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Many other people ported and extended the game in various directions.
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A notable version was the first game shipped for the IBM Personal
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@ -101,8 +101,8 @@ necessarily pretty ugly by modern standards. Encryption and
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checksumming have been discarded - it's pointless to try
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tamper-proofing saves when everyone has the source code.
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A -r command-line been added. When it is given (with a file path
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argument) it is functionally equivalent to a RESTORE command.
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A -r command-line option has been added. When it is given (with a file
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path argument) it is functionally equivalent to a RESTORE command.
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== Translation ==
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@ -113,7 +113,7 @@ ugly and quite unreadable.
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Jason Ninneman and I have moved it to what is almost, but not quite,
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idiomatic modern C. We refactored the right way, checking correctness
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against a comprehensive test suite that we built first and verified
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with coverage tools (we have over 95% coverage, with the remaining
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with coverage tools (we have over 98% coverage, with the remaining
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confined to exception cases that are very difficult to reach). This is
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what you are running when you do "make check".
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