Documentation polishing.

This commit is contained in:
Eric S. Raymond 2017-07-08 01:09:41 -04:00
parent 4446c61d5f
commit 2935e07bc9
2 changed files with 8 additions and 6 deletions

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@ -23,9 +23,11 @@ in the 1995 release of Adventure 2.5, also known as 430-point Adventure
The earliest port to C was by Jim Gillogly under an early Unix running
at the Rand Corporation in 1977; this version was later, and still is,
included in the BSD Games collection. It was blessed by Crowther and
Woods and briefly marketed in 1981 under the name "The Original
Adventure".
included in the BSD Games collection. I have it from Don Woods directly
that "[Jim Gillogly] was one of the first to request and receive a copy
of the source" but that Woods did not actually know of the BSD port
until I brefed him on it in 2017. (This contradicts some implications
in third-party histories.)
Many other people ported and extended the game in various directions.
A notable version was the first game shipped for the IBM Personal

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@ -101,8 +101,8 @@ necessarily pretty ugly by modern standards. Encryption and
checksumming have been discarded - it's pointless to try
tamper-proofing saves when everyone has the source code.
A -r command-line been added. When it is given (with a file path
argument) it is functionally equivalent to a RESTORE command.
A -r command-line option has been added. When it is given (with a file
path argument) it is functionally equivalent to a RESTORE command.
== Translation ==
@ -113,7 +113,7 @@ ugly and quite unreadable.
Jason Ninneman and I have moved it to what is almost, but not quite,
idiomatic modern C. We refactored the right way, checking correctness
against a comprehensive test suite that we built first and verified
with coverage tools (we have over 95% coverage, with the remaining
with coverage tools (we have over 98% coverage, with the remaining
confined to exception cases that are very difficult to reach). This is
what you are running when you do "make check".