Purge magic numbers from C side of destination handling.

This commit is contained in:
Eric S. Raymond 2017-07-07 07:50:39 -04:00
parent e619c41048
commit 2bdf9e2803
2 changed files with 33 additions and 17 deletions

27
main.c
View file

@ -384,9 +384,10 @@ static bool dwarfmove(void)
kk = tkey[game.dloc[i]];
if (kk != 0)
do {
game.newloc = travel[kk].dest;
enum desttype_t desttype = travel[kk].desttype;
game.newloc = travel[kk].destval;
/* Have we avoided a dwarf encounter? */
if (SPECIAL(game.newloc))
if (desttype != dest_goto)
continue;
else if (!INDEEP(game.newloc))
continue;
@ -509,7 +510,8 @@ static bool traveleq(long a, long b)
/* Are two travel entries equal for purposes of skip after failed condition? */
{
return (travel[a].cond == travel[b].cond)
&& (travel[a].dest == travel[b].dest);
&& (travel[a].desttype == travel[b].desttype)
&& (travel[a].destval == travel[b].destval);
}
/* Given the current location in "game.loc", and a motion verb number in
@ -545,10 +547,11 @@ static void playermove( int motion)
if (spk == 0) {
int te_tmp = 0;
for (;;) {
scratchloc = travel[travel_entry].dest;
if (scratchloc != motion) {
if (!SPECIAL(scratchloc)) {
if (FORCED(scratchloc) && travel[tkey[scratchloc]].dest == motion)
enum desttype_t desttype = travel[travel_entry].desttype;
scratchloc = travel[travel_entry].destval;
if (desttype != dest_goto || scratchloc != motion) {
if (desttype == dest_goto) {
if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion)
te_tmp = travel_entry;
}
if (!travel[travel_entry].stop) {
@ -662,17 +665,17 @@ static void playermove( int motion)
}
/* Found an eligible rule, now execute it */
game.newloc = travel[travel_entry].dest;
if (!SPECIAL(game.newloc))
enum desttype_t desttype = travel[travel_entry].desttype;
game.newloc = travel[travel_entry].destval;
if (desttype == dest_goto)
return;
if (game.newloc > 500) {
if (desttype == dest_speak) {
/* Execute a speak rule */
rspeak(L_SPEAK(game.newloc));
rspeak(game.newloc);
game.newloc = game.loc;
return;
} else {
game.newloc -= SPECIALBASE;
switch (game.newloc) {
case 1:
/* Special travel 1. Plover-alcove passage. Can carry only