Purge magic numbers from C side of destination handling.
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parent
e619c41048
commit
2bdf9e2803
2 changed files with 33 additions and 17 deletions
27
main.c
27
main.c
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@ -384,9 +384,10 @@ static bool dwarfmove(void)
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kk = tkey[game.dloc[i]];
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kk = tkey[game.dloc[i]];
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if (kk != 0)
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if (kk != 0)
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do {
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do {
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game.newloc = travel[kk].dest;
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enum desttype_t desttype = travel[kk].desttype;
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game.newloc = travel[kk].destval;
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/* Have we avoided a dwarf encounter? */
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/* Have we avoided a dwarf encounter? */
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if (SPECIAL(game.newloc))
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if (desttype != dest_goto)
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continue;
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continue;
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else if (!INDEEP(game.newloc))
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else if (!INDEEP(game.newloc))
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continue;
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continue;
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@ -509,7 +510,8 @@ static bool traveleq(long a, long b)
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/* Are two travel entries equal for purposes of skip after failed condition? */
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/* Are two travel entries equal for purposes of skip after failed condition? */
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{
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{
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return (travel[a].cond == travel[b].cond)
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return (travel[a].cond == travel[b].cond)
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&& (travel[a].dest == travel[b].dest);
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&& (travel[a].desttype == travel[b].desttype)
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&& (travel[a].destval == travel[b].destval);
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}
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}
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/* Given the current location in "game.loc", and a motion verb number in
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/* Given the current location in "game.loc", and a motion verb number in
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@ -545,10 +547,11 @@ static void playermove( int motion)
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if (spk == 0) {
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if (spk == 0) {
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int te_tmp = 0;
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int te_tmp = 0;
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for (;;) {
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for (;;) {
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scratchloc = travel[travel_entry].dest;
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enum desttype_t desttype = travel[travel_entry].desttype;
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if (scratchloc != motion) {
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scratchloc = travel[travel_entry].destval;
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if (!SPECIAL(scratchloc)) {
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if (desttype != dest_goto || scratchloc != motion) {
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if (FORCED(scratchloc) && travel[tkey[scratchloc]].dest == motion)
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if (desttype == dest_goto) {
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if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion)
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te_tmp = travel_entry;
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te_tmp = travel_entry;
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}
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}
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if (!travel[travel_entry].stop) {
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if (!travel[travel_entry].stop) {
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@ -662,17 +665,17 @@ static void playermove( int motion)
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}
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}
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/* Found an eligible rule, now execute it */
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/* Found an eligible rule, now execute it */
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game.newloc = travel[travel_entry].dest;
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enum desttype_t desttype = travel[travel_entry].desttype;
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if (!SPECIAL(game.newloc))
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game.newloc = travel[travel_entry].destval;
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if (desttype == dest_goto)
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return;
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return;
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if (game.newloc > 500) {
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if (desttype == dest_speak) {
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/* Execute a speak rule */
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/* Execute a speak rule */
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rspeak(L_SPEAK(game.newloc));
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rspeak(game.newloc);
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game.newloc = game.loc;
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game.newloc = game.loc;
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return;
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return;
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} else {
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} else {
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game.newloc -= SPECIALBASE;
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switch (game.newloc) {
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switch (game.newloc) {
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case 1:
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case 1:
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/* Special travel 1. Plover-alcove passage. Can carry only
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/* Special travel 1. Plover-alcove passage. Can carry only
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@ -149,10 +149,13 @@ typedef struct {{
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const char* message;
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const char* message;
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}} special_t;
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}} special_t;
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enum desttype_t {{dest_goto, dest_special, dest_speak}};
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typedef struct {{
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typedef struct {{
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const long motion;
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const long motion;
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const long cond;
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const long cond;
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const long dest;
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const enum desttype_t desttype;
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const long destval;
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const bool nodwarves;
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const bool nodwarves;
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const bool stop;
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const bool stop;
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}} travelop_t;
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}} travelop_t;
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@ -163,7 +166,6 @@ typedef struct {{
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* encoding description for travel.
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* encoding description for travel.
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*/
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*/
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#define T_TERMINATE(entry) ((entry).motion == 1)
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#define T_TERMINATE(entry) ((entry).motion == 1)
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#define L_SPEAK(loc) ((loc) - 500)
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extern const location_t locations[];
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extern const location_t locations[];
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extern const object_t objects[];
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extern const object_t objects[];
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@ -702,7 +704,7 @@ def buildtravel(locs, objs):
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#
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#
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# In order to de-crypticize the runtime code, we're going to break these
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# In order to de-crypticize the runtime code, we're going to break these
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# magic numbers up into a struct.
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# magic numbers up into a struct.
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travel = [[0, "LOC_NOWHERE", 0, 0, 0, "false", "false"]]
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travel = [[0, "LOC_NOWHERE", 0, 0, 0, 0, "false", "false"]]
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tkey = [0]
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tkey = [0]
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oldloc = 0
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oldloc = 0
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while ltravel:
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while ltravel:
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@ -717,11 +719,21 @@ def buildtravel(locs, objs):
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while rule:
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while rule:
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cond = newloc // 1000
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cond = newloc // 1000
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dest = newloc % 1000
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dest = newloc % 1000
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if dest <= 300:
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desttype = "dest_goto";
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destval = locnames[dest]
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elif dest > 500:
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desttype = "dest_speak";
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destval = msgnames[dest - 500]
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else:
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desttype = "dest_special";
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destval = locnames[dest - 300]
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travel.append([len(tkey)-1,
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travel.append([len(tkey)-1,
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locnames[len(tkey)-1],
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locnames[len(tkey)-1],
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rule.pop(0),
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rule.pop(0),
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cond,
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cond,
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locnames[dest] if dest <= 300 else dest,
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desttype,
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destval,
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"true" if cond==100 else "false",
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"true" if cond==100 else "false",
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"false"])
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"false"])
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travel[-1][-1] = "true"
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travel[-1][-1] = "true"
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@ -731,7 +743,8 @@ def get_travel(travel):
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template = """ {{ // from {}: {}
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template = """ {{ // from {}: {}
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.motion = {},
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.motion = {},
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.cond = {},
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.cond = {},
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.dest = {},
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.desttype = {},
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.destval = {},
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.nodwarves = {},
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.nodwarves = {},
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.stop = {},
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.stop = {},
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}},
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}},
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