Documentation polishing.
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@ -127,7 +127,7 @@ this makes the brilliant design of it much easier to comprehend.
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There is record of one earlier dungeon-crawling game called "dnd",
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There is record of one earlier dungeon-crawling game called "dnd",
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written in 1974-75 on the PLATO system at University of Illinois
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written in 1974-75 on the PLATO system at University of Illinois
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<<DND>>. This was in some ways similar to later roguelike games but
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<<DND>>. This was in some ways similar to later roguelike games but
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not to Adventure. The designers of later roguelikes frequently site
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not to Adventure. The designers of later roguelikes frequently cite
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Adventure as an influence, but not dnd; like PLATO itself, dnd seems
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Adventure as an influence, but not dnd; like PLATO itself, dnd seems
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not to have become known outside of its own user community until
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not to have become known outside of its own user community until
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rediscovered by computer historians many years after Adventure
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rediscovered by computer historians many years after Adventure
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@ -145,7 +145,7 @@ of Hunt The Wumpus then from its early Unix port, but it didn't
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influence us either, nor in any apparent way the designers of other
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influence us either, nor in any apparent way the designers of other
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early roguelikes. After my time the wumpus was included as a monster
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early roguelikes. After my time the wumpus was included as a monster
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in Nethack, but this was done in a spirit of conscious museumization
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in Nethack, but this was done in a spirit of conscious museumization
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after historians rediscovered Yob's game.)
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well after historians rediscovered Yob's game.)
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Neither of these games used an attempt at a natural-language parser
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Neither of these games used an attempt at a natural-language parser
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even as primitive as Adventure's.
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even as primitive as Adventure's.
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