Documentation polishing.

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Eric S. Raymond 2019-02-28 06:21:24 -05:00
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@ -127,7 +127,7 @@ this makes the brilliant design of it much easier to comprehend.
There is record of one earlier dungeon-crawling game called "dnd", There is record of one earlier dungeon-crawling game called "dnd",
written in 1974-75 on the PLATO system at University of Illinois written in 1974-75 on the PLATO system at University of Illinois
<<DND>>. This was in some ways similar to later roguelike games but <<DND>>. This was in some ways similar to later roguelike games but
not to Adventure. The designers of later roguelikes frequently site not to Adventure. The designers of later roguelikes frequently cite
Adventure as an influence, but not dnd; like PLATO itself, dnd seems Adventure as an influence, but not dnd; like PLATO itself, dnd seems
not to have become known outside of its own user community until not to have become known outside of its own user community until
rediscovered by computer historians many years after Adventure rediscovered by computer historians many years after Adventure
@ -145,7 +145,7 @@ of Hunt The Wumpus then from its early Unix port, but it didn't
influence us either, nor in any apparent way the designers of other influence us either, nor in any apparent way the designers of other
early roguelikes. After my time the wumpus was included as a monster early roguelikes. After my time the wumpus was included as a monster
in Nethack, but this was done in a spirit of conscious museumization in Nethack, but this was done in a spirit of conscious museumization
after historians rediscovered Yob's game.) well after historians rediscovered Yob's game.)
Neither of these games used an attempt at a natural-language parser Neither of these games used an attempt at a natural-language parser
even as primitive as Adventure's. even as primitive as Adventure's.