Re-indented.

This commit is contained in:
Eric S. Raymond 2017-06-29 15:45:59 -04:00
parent 3f580acc05
commit 3001fb1dc1
2 changed files with 12 additions and 12 deletions

20
main.c
View file

@ -468,17 +468,17 @@ static bool dwarfmove(void)
* We'll allow this maxdie times. NDEATHS is automatically set based
* on the number of snide messages available. Each death results in
* a message (obituaries[n]) which offers reincarnation; if accepted,
* this results in message obituaries[0], obituaries[2], etc. The
* last time, if he wants another chance, he gets a snide remark as
* we exit. When reincarnated, all objects being carried get dropped
* at game.oldlc2 (presumably the last place prior to being killed)
* without change of props. The loop runs backwards to assure that
* this results in message obituaries[0], obituaries[2], etc. The
* last time, if he wants another chance, he gets a snide remark as
* we exit. When reincarnated, all objects being carried get dropped
* at game.oldlc2 (presumably the last place prior to being killed)
* without change of props. The loop runs backwards to assure that
* the bird is dropped before the cage. (This kluge could be changed
* once we're sure all references to bird and cage are done by
* keywords.) The lamp is a special case (it wouldn't do to leave it
* in the cave). It is turned off and left outside the building (only
* if he was carrying it, of course). He himself is left inside the
* building (and heaven help him if he tries to xyzzy back into the
* once we're sure all references to bird and cage are done by
* keywords.) The lamp is a special case (it wouldn't do to leave it
* in the cave). It is turned off and left outside the building (only
* if he was carrying it, of course). He himself is left inside the
* building (and heaven help him if he tries to xyzzy back into the
* cave without the lamp!). game.oldloc is zapped so he can't just
* "retreat". */