Adapt bottle object to use state_change().
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parent
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commit
31c1a44915
2 changed files with 8 additions and 10 deletions
11
actions.c
11
actions.c
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@ -546,9 +546,8 @@ static int drink(token_t verb, token_t obj)
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return GO_CLEAROBJ;
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}
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if (LIQUID() == WATER && HERE(BOTTLE)) {
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game.prop[BOTTLE] = EMPTY_BOTTLE;
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game.place[WATER] = LOC_NOWHERE;
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rspeak(BOTTLE_EMPTY);
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state_change(BOTTLE, EMPTY_BOTTLE);
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return GO_CLEAROBJ;
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}
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@ -741,13 +740,11 @@ int fill(token_t verb, token_t obj)
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return GO_CLEAROBJ;
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}
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game.prop[BOTTLE] = (LIQLOC(game.loc) == OIL) ? OIL_BOTTLE : WATER_BOTTLE;
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state_change(BOTTLE, (LIQLOC(game.loc) == OIL)
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? OIL_BOTTLE
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: WATER_BOTTLE);
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if (TOTING(BOTTLE))
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game.place[LIQUID()] = CARRIED;
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if (LIQUID() == OIL)
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rspeak(BOTTLED_OIL);
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else
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rspeak(BOTTLED_WATER);
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return GO_CLEAROBJ;
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}
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