Little cleanup of variable names

This commit is contained in:
NHOrus 2017-06-17 10:12:53 +03:00
parent 300d246179
commit 32fdd08d9b
4 changed files with 36 additions and 30 deletions

8
init.c
View file

@ -217,10 +217,10 @@ void initialise(void)
* they are described. game.tally keeps track of how many are
* not yet found, so we know when to close the cave. */
game.tally=0;
for (int i=MINTRS; i<=MAXTRS; i++) {
if(object_descriptions[i].inventory != 0)
game.prop[i]= -1;
game.tally=game.tally-game.prop[i];
for (int treasure=MINTRS; treasure<=MAXTRS; treasure++) {
if(object_descriptions[treasure].inventory != 0)
game.prop[treasure]= -1;
game.tally=game.tally-game.prop[treasure];
}
/* Clear the hint stuff. game.hintlc[i] is how long he's been at LOC