Little cleanup of variable names
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parent
300d246179
commit
32fdd08d9b
4 changed files with 36 additions and 30 deletions
49
main.c
49
main.c
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@ -283,15 +283,15 @@ bool spotted_by_pirate(int i)
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return true;
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int snarfed=0;
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bool movechest = false, robplayer = false;
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for (int j=MINTRS; j<=MAXTRS; j++) {
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for (int treasure=MINTRS; treasure<=MAXTRS; treasure++) {
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/* Pirate won't take pyramid from plover room or dark
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* room (too easy!). */
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if (j==PYRAM && (game.loc==PLAC[PYRAM] || game.loc==PLAC[EMRALD])) {
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if (treasure==PYRAM && (game.loc==PLAC[PYRAM] || game.loc==PLAC[EMRALD])) {
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continue;
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}
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if (TOTING(j) || HERE(j))
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if (TOTING(treasure) || HERE(treasure))
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++snarfed;
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if (TOTING(j)) {
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if (TOTING(treasure)) {
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movechest = true;
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robplayer = true;
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}
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@ -317,12 +317,12 @@ bool spotted_by_pirate(int i)
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}
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if (robplayer) {
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RSPEAK(PIRATE_POUNCES);
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for (int j=MINTRS; j<=MAXTRS; j++) {
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if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
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if (AT(j) && game.fixed[j] == 0)
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CARRY(j,game.loc);
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if (TOTING(j))
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DROP(j,game.chloc);
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for (int treasure=MINTRS; treasure<=MAXTRS; treasure++) {
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if (!(treasure == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
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if (AT(treasure) && game.fixed[treasure] == 0)
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CARRY(treasure,game.loc);
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if (TOTING(treasure))
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DROP(treasure,game.chloc);
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}
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}
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}
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@ -916,8 +916,8 @@ static void listobjects(void)
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static bool do_command(FILE *cmdin)
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/* Get and execute a command */
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{
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long kq, verb, V1, V2;
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long i, k, kmod;
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long verb, V1, V2;
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long kmod, defn;
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static long igo = 0;
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static long obj = 0;
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enum speechpart part;
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@ -935,7 +935,7 @@ static bool do_command(FILE *cmdin)
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* coming from place forbidden to pirate (dwarves rooted in
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* place) let him get out (and attacked). */
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if (game.newloc != game.loc && !FORCED(game.loc) && !CNDBIT(game.loc,NOARRR)) {
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for (i=1; i<=NDWARVES-1; i++) {
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for (size_t i=1; i<=NDWARVES-1; i++) {
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if (game.odloc[i] == game.newloc && game.dseen[i]) {
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game.newloc=game.loc;
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RSPEAK(DWARF_BLOCK);
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@ -995,7 +995,7 @@ static bool do_command(FILE *cmdin)
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if (game.closed) {
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if (game.prop[OYSTER] < 0 && TOTING(OYSTER))
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PSPEAK(OYSTER,1);
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for (i=1; i<=NOBJECTS; i++) {
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for (size_t i=1; i<=NOBJECTS; i++) {
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if (TOTING(i) && game.prop[i] < 0)
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game.prop[i] = -1-game.prop[i];
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}
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@ -1034,12 +1034,14 @@ static bool do_command(FILE *cmdin)
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} else
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lampcheck();
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k=WHERE_QUERY;
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if (LIQLOC(game.loc) == WATER)k=FEET_WET;
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V1=VOCAB(WD1,-1);
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V2=VOCAB(WD2,-1);
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if (V1 == ENTER && (V2 == STREAM || V2 == 1000+WATER)) {
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RSPEAK(k);
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if(LIQLOC(game.loc) == WATER){
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RSPEAK(FEET_WET);
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} else {
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RSPEAK(WHERE_QUERY);
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}
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goto L2012;
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}
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if (V1 == ENTER && WD2 > 0) {
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@ -1065,9 +1067,9 @@ static bool do_command(FILE *cmdin)
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if (++igo == 10)
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RSPEAK(GO_UNNEEDED);
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}
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L2630:
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i=VOCAB(WD1,-1);
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if (i == -1) {
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Lookup:
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defn = VOCAB(WD1,-1);
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if (defn == -1) {
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/* Gee, I don't understand. */
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if (fallback_handler(rawbuf))
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continue;
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@ -1075,9 +1077,8 @@ static bool do_command(FILE *cmdin)
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RSPEAK(DONT_KNOW);
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goto L2600;
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}
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kmod=MOD(i,1000);
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kq=i/1000+1;
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switch (kq-1)
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kmod=MOD(defn,1000);
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switch (defn/1000)
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{
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case 0:
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if (playermove(cmdin, verb, kmod))
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@ -1101,7 +1102,7 @@ static bool do_command(FILE *cmdin)
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case GO_CLEAROBJ: goto L2012;
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case GO_CHECKHINT: goto L2600;
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case GO_CHECKFOO: goto L2607;
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case GO_LOOKUP: goto L2630;
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case GO_LOOKUP: goto Lookup;
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case GO_WORD2:
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/* Get second word for analysis. */
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WD1=WD2;
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