Create website iindex and hints pages.
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3 changed files with 34 additions and 2 deletions
5
Makefile
5
Makefile
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@ -9,7 +9,8 @@ ifeq ($(UNAME_S),Linux)
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endif
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OBJS=main.o init.o actions1.o actions2.o score.o misc.o database.o
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SOURCES=$(OBJS:.o=.c) COPYING NEWS README TODO adventure.text advent.adoc control advent.h funcs.h
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DOCS=COPYING NEWS README TODO advent.adoc history.adoc index.adoc hints.adoc
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SOURCES=$(OBJS:.o=.c) advent.h funcs.h adventure.text $(DOCS) control
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.c.o:
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$(CC) $(CCFLAGS) $(DBX) -c $<
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@ -41,7 +42,7 @@ database.c database.h: compile adventure.text
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$(CC) $(CCFLAGS) $(DBX) -c database.c
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clean:
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rm -f *.o advent advent.html advent.6 database.[ch] compile
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rm -f *.o advent *.html advent.6 database.[ch] compile *.gcno *.gcda
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cd tests; $(MAKE) --quiet clean
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check: advent
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14
hints.adoc
Normal file
14
hints.adoc
Normal file
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@ -0,0 +1,14 @@
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Yes, the fissure in the Hall of Mists can be bridged. By magic.
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"Free bird": It's more than an epic guitar solo. Do it twice!
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There is a legend that if you drink the blood of a dragon, you will
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be able to understand the speech of birds.
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That vending machine? It would be better off dead.
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Ogres laugh at humans, but for some reason dwarves frighten them badly.
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When rust is a problem, oil can be helpful.
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A lucky rabbit's foot might help you keep your footing.
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17
index.adoc
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17
index.adoc
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@ -0,0 +1,17 @@
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= Open Adventure =
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Open Adventure is an open-source port of Colossal Cave Adventure
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approved by its original authors, Will Crowther and Don Woods. It is
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based not on the original 350-point version from 1977 with 15
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treasures, but on the 430-point version with 20 treasures that was the
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last one Don Woods released in 1995.
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You can read:
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* a web rendering of its link:advent.html[manual page].
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* a link:history.html[a more detailed history] of the game.
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* a file of link:hints.html[hints]. And these are hints, not spoilers.
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// end
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