Unspk'd pour command
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parent
5613b0ce36
commit
38970a1c98
4 changed files with 15 additions and 18 deletions
4
main.c
4
main.c
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@ -689,7 +689,7 @@ static bool playermove( int motion)
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* entries check for game.prop(TROLL)=0.) Special
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* stuff for bear. */
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if (game.prop[TROLL] == TROLL_PAIDONCE) {
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pspeak(TROLL, look, TROLL_PAIDONCE, true);
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pspeak(TROLL, look, TROLL_PAIDONCE, true);
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game.prop[TROLL] = TROLL_UNPAID;
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move(TROLL2, 0);
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move(TROLL2 + NOBJECTS, 0);
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@ -1006,7 +1006,7 @@ L2600:
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* tick game.clock1 unless well into cave (and not at Y2). */
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if (game.closed) {
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if (game.prop[OYSTER] < 0 && TOTING(OYSTER))
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pspeak(OYSTER, look, 1, true);
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pspeak(OYSTER, look, 1, true);
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for (size_t i = 1; i <= NOBJECTS; i++) {
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if (TOTING(i) && game.prop[i] < 0)
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game.prop[i] = -1 - game.prop[i];
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