Remove unused error codes.
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2755eed5a2
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2 changed files with 23 additions and 25 deletions
25
common.h
25
common.h
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@ -5,32 +5,7 @@
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extern const char advent_to_ascii[128];
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extern const char ascii_to_advent[128];
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/* Symbols for cond bits - used by advent.h */
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#define COND_LIT 0 /* Light */
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#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
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#define COND_FLUID 2 /* Liquid asset, see bit 1 */
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#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
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#define COND_NOBACK 4 /* Cannot use "back" to move away */
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#define COND_ABOVE 5
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#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
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#define COND_FOREST 7 /* In the forest */
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#define COND_FORCED 8 /* Only one way in or out of here */
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/* Bits past 10 indicate areas of interest to "hint" routines */
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#define COND_HBASE 10 /* Base for location hint bits */
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#define COND_HCAVE 11 /* Trying to get into cave */
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#define COND_HBIRD 12 /* Trying to catch bird */
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#define COND_HSNAKE 13 /* Trying to deal with snake */
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#define COND_HMAZE 14 /* Lost in maze */
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#define COND_HDARK 15 /* Pondering dark room */
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#define COND_HWITT 16 /* At Witt's End */
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#define COND_HCLIFF 17 /* Cliff with urn */
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#define COND_HWOODS 18 /* Lost in forest */
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#define COND_HOGRE 19 /* Trying to deal with ogre */
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#define COND_HJADE 20 /* Found all treasures except jade */
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enum bugtype {
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MESSAGE_LINE_GT_70_CHARACTERS, // 0
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NULL_LINE_IN_MESSAGE, // 1
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TOO_MANY_WORDS_OF_MESSAGES, // 2
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TOO_MANY_TRAVEL_OPTIONS, // 3
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TOO_MANY_VOCABULARY_WORDS, // 4
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@ -19,6 +19,29 @@ h_template = """/* Generated from adventure.yaml - do not hand-hack! */
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#define SILENT -1 /* no sound */
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/* Symbols for cond bits */
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#define COND_LIT 0 /* Light */
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#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
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#define COND_FLUID 2 /* Liquid asset, see bit 1 */
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#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
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#define COND_NOBACK 4 /* Cannot use "back" to move away */
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#define COND_ABOVE 5
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#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
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#define COND_FOREST 7 /* In the forest */
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#define COND_FORCED 8 /* Only one way in or out of here */
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/* Bits past 10 indicate areas of interest to "hint" routines */
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#define COND_HBASE 10 /* Base for location hint bits */
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#define COND_HCAVE 11 /* Trying to get into cave */
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#define COND_HBIRD 12 /* Trying to catch bird */
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#define COND_HSNAKE 13 /* Trying to deal with snake */
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#define COND_HMAZE 14 /* Lost in maze */
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#define COND_HDARK 15 /* Pondering dark room */
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#define COND_HWITT 16 /* At Witt's End */
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#define COND_HCLIFF 17 /* Cliff with urn */
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#define COND_HWOODS 18 /* Lost in forest */
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#define COND_HOGRE 19 /* Trying to deal with ogre */
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#define COND_HJADE 20 /* Found all treasures except jade */
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typedef struct {{
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const char* inventory;
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bool is_treasure;
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