Elimination of OBJSND.

This commit is contained in:
Eric S. Raymond 2017-06-24 08:45:22 -04:00
parent 606b590c1e
commit 3a93b2b5f0
8 changed files with 88 additions and 37 deletions

View file

@ -30,7 +30,6 @@ long LINUSE;
long TRVS;
long TRNVLS;
long TABNDX;
long OBJSND[NOBJECTS + 1];
long OBJTXT[NOBJECTS + 1];
long KEY[LOCSIZ + 1];
long LINES[LINSIZ + 1];
@ -308,7 +307,6 @@ static void read_sound_text(FILE* database)
long KK = GETNUM(NULL);
long I = GETNUM(NULL);
if (I != 0) {
OBJSND[K] = (KK > 0 ? KK : 0);
OBJTXT[K] = (I > 0 ? I : 0);
continue;
}
@ -327,7 +325,6 @@ static int read_database(FILE* database)
* message for game.prop(N)=0. Successive prop messages are
* found by chasing pointers. */
for (int I = 1; I <= NOBJECTS; I++) {
OBJSND[I] = 0;
OBJTXT[I] = 0;
}
for (int I = 1; I <= LOCSIZ; I++) {
@ -440,7 +437,6 @@ static void write_file(FILE* header_file)
fprintf(header_file, "\n");
// content variables
write_1d(header_file, OBJSND, NOBJECTS + 1, "OBJSND");
write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT");
write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");