Elimination of OBJSND.
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parent
606b590c1e
commit
3a93b2b5f0
8 changed files with 88 additions and 37 deletions
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@ -30,7 +30,6 @@ long LINUSE;
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long TRVS;
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long TRNVLS;
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long TABNDX;
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long OBJSND[NOBJECTS + 1];
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long OBJTXT[NOBJECTS + 1];
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long KEY[LOCSIZ + 1];
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long LINES[LINSIZ + 1];
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@ -308,7 +307,6 @@ static void read_sound_text(FILE* database)
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long KK = GETNUM(NULL);
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long I = GETNUM(NULL);
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if (I != 0) {
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OBJSND[K] = (KK > 0 ? KK : 0);
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OBJTXT[K] = (I > 0 ? I : 0);
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continue;
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}
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@ -327,7 +325,6 @@ static int read_database(FILE* database)
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* message for game.prop(N)=0. Successive prop messages are
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* found by chasing pointers. */
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for (int I = 1; I <= NOBJECTS; I++) {
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OBJSND[I] = 0;
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OBJTXT[I] = 0;
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}
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for (int I = 1; I <= LOCSIZ; I++) {
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@ -440,7 +437,6 @@ static void write_file(FILE* header_file)
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fprintf(header_file, "\n");
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// content variables
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write_1d(header_file, OBJSND, NOBJECTS + 1, "OBJSND");
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write_1d(header_file, OBJTXT, NOBJECTS + 1, "OBJTXT");
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write_1d(header_file, KEY, LOCSIZ + 1, "KEY");
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write_1d(header_file, TRAVEL, TRVSIZ + 1, "TRAVEL");
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