Isolate the grotty save/resume code. Most of it will soon go away.
This commit is contained in:
parent
4c5474121f
commit
3af993abca
5 changed files with 230 additions and 222 deletions
6
Makefile
6
Makefile
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@ -21,7 +21,7 @@ ifeq ($(UNAME_S),Linux)
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LIBS=-lrt
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LIBS=-lrt
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endif
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endif
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OBJS=main.o init.o actions.o score.o misc.o
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OBJS=main.o init.o actions.o score.o misc.o saveresume.o
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SOURCES=$(OBJS:.o=.c) dungeon.c advent.h sizes.h adventure.text Makefile control linenoise/linenoise.[ch]
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SOURCES=$(OBJS:.o=.c) dungeon.c advent.h sizes.h adventure.text Makefile control linenoise/linenoise.[ch]
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.c.o:
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.c.o:
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@ -38,7 +38,9 @@ actions.o: advent.h database.h database.c sizes.h
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score.o: advent.h database.h database.c sizes.h
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score.o: advent.h database.h database.c sizes.h
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misc.o: advent.h database.h database.c sizes.h
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misc.o: advent.h database.h database.c sizes.h
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saveresume.o: advent.h database.h database.c sizes.h
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database.o: database.c database.h sizes.h
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database.o: database.c database.h sizes.h
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$(CC) $(CCFLAGS) $(DBX) -c database.c
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$(CC) $(CCFLAGS) $(DBX) -c database.c
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88
actions.c
88
actions.c
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@ -3,8 +3,6 @@
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#include "advent.h"
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#include "advent.h"
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#include "database.h"
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#include "database.h"
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#define VRSION 25 /* bump on save format change */
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/*
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/*
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* Action handlers. Eventually we'll do lookup through a method table
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* Action handlers. Eventually we'll do lookup through a method table
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* that calls these. Absolutely nothing like the original FORTRAN.
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* that calls these. Absolutely nothing like the original FORTRAN.
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@ -776,88 +774,6 @@ static int say(void)
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}
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}
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static int suspendresume(FILE *input, bool resume)
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/* Suspend and resume */
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{
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int kk;
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long i;
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if (!resume) {
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/* Suspend. Offer to save things in a file, but charging
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* some points (so can't win by using saved games to retry
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* battles or to start over after learning zzword). */
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SPK=201;
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RSPEAK(260);
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if (!YES(input,200,54,54)) return(2012);
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game.saved=game.saved+5;
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kk= -1;
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}
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else
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{
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/* Resume. Read a suspended game back from a file. */
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kk=1;
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if (game.loc != 1 || game.abbrev[1] != 1) {
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RSPEAK(268);
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if (!YES(input,200,54,54)) return(2012);
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}
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}
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/* Suspend vs resume cases are distinguished by the value of kk
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* (-1 for suspend, +1 for resume). */
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/*
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* FIXME: This is way more complicated than it needs to be in C.
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* What we ought to do is define a save-block structure that
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* includes a game state block and then use a single fread/fwrite
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* for I/O. All the SAV* functions can be scrapped.
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*/
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DATIME(&i,&K);
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K=i+650*K;
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SAVWRD(kk,K);
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K=VRSION;
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SAVWRD(0,K);
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if (K != VRSION) {
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SETPRM(1,K/10,MOD(K,10));
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SETPRM(3,VRSION/10,MOD(VRSION,10));
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RSPEAK(269);
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return(2000);
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}
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/* Herewith are all the variables whose values can change during a game,
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* omitting a few (such as I, J) whose values between turns are
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* irrelevant and some whose values when a game is
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* suspended or resumed are guaranteed to match. If unsure whether a value
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* needs to be saved, include it. Overkill can't hurt. Pad the last savwds
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* with junk variables to bring it up to 7 values. */
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SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
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SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
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SAVWDS(game.knfloc,game.limit,K,game.lmwarn,game.loc,game.newloc,game.numdie);
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SAVWDS(K,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
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SAVWDS(SPK,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
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SAVWDS(K,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);
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SAVWDS(OBJTXT[SIGN],game.clshnt,game.novice,K,K,K,K);
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SAVARR(game.abbrev,LOCSIZ);
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SAVARR(game.atloc,LOCSIZ);
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SAVARR(game.dloc,NDWARVES);
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SAVARR(game.dseen,NDWARVES);
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SAVARR(game.fixed,NOBJECTS);
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SAVARR(game.hinted,HNTSIZ);
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SAVARR(game.hintlc,HNTSIZ);
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SAVARR(game.link,NOBJECTS*2);
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SAVARR(game.odloc,NDWARVES);
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SAVARR(game.place,NOBJECTS);
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SAVARR(game.prop,NOBJECTS);
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SAVWRD(kk,K);
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if (K != 0) {
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RSPEAK(270);
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exit(0);
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}
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K=NUL;
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game.zzword=RNDVOC(3,game.zzword);
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if (kk > 0) return(8);
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RSPEAK(266);
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exit(0);
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}
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static int throw_support(long spk)
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static int throw_support(long spk)
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{
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{
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RSPEAK(spk);
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RSPEAK(spk);
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@ -1021,8 +937,8 @@ int action(FILE *input, enum speechpart part, long verb, long obj)
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case 26: /* READ */ return read(input, INTRANSITIVE);
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case 26: /* READ */ return read(input, INTRANSITIVE);
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case 27: /* BREAK */ return(8000);
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case 27: /* BREAK */ return(8000);
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case 28: /* WAKE */ return(8000);
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case 28: /* WAKE */ return(8000);
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case 29: /* SUSP */ return suspendresume(input, false);
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case 29: /* SUSP */ return saveresume(input, false);
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case 30: /* RESU */ return suspendresume(input, true);
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case 30: /* RESU */ return saveresume(input, true);
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case 31: /* FLY */ return fly(INTRANSITIVE);
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case 31: /* FLY */ return fly(INTRANSITIVE);
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case 32: /* LISTE */ return listen();
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case 32: /* LISTE */ return listen();
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case 33: /* ZZZZ */ return reservoir();
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case 33: /* ZZZZ */ return reservoir();
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19
advent.h
19
advent.h
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@ -98,14 +98,6 @@ extern token_t MAKEWD(long);
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extern void PUTTXT(token_t,long*,long);
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extern void PUTTXT(token_t,long*,long);
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extern void SHFTXT(long,long);
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extern void SHFTXT(long,long);
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extern void TYPE0(void);
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extern void TYPE0(void);
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extern void fSAVWDS(long*,long*,long*,long*,long*,long*,long*);
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#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
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extern void fSAVARR(long*,long);
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#define SAVARR(ARR,N) fSAVARR(ARR,N)
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extern void fSAVWRD(long,long*);
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#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD)
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extern long VOCAB(long,long);
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extern long VOCAB(long,long);
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extern void DSTROY(long);
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extern void DSTROY(long);
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extern void JUGGLE(long);
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extern void JUGGLE(long);
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@ -120,17 +112,14 @@ extern long RNDVOC(long,long);
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extern void BUG(long) __attribute__((noreturn));
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extern void BUG(long) __attribute__((noreturn));
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extern bool MAPLIN(FILE *);
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extern bool MAPLIN(FILE *);
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extern void TYPE(void);
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extern void TYPE(void);
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extern void fSAVEIO(long,long,long*);
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#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR)
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extern void DATIME(long*, long*);
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extern void DATIME(long*, long*);
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extern long MOD(long,long);
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extern long MOD(long,long);
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extern void set_seed(long);
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extern void set_seed(long);
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extern unsigned long get_next_lcg_value(void);
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extern unsigned long get_next_lcg_value(void);
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extern long randrange(long);
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extern long randrange(long);
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extern void score(long);
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extern void score(long);
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extern int saveresume(FILE *, bool);
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/* Statement functions
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/* Statement functions
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*
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*
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@ -183,3 +172,9 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
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extern long K, SPK, WD1, WD1X, WD2, WD2X;
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extern long K, SPK, WD1, WD1X, WD2, WD2X;
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enum speechpart {unknown, intransitive, transitive};
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enum speechpart {unknown, intransitive, transitive};
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/* hack to ignore GCC Unused Result */
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#define IGNORE(r) do{if (r){}}while(0)
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/* end */
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122
misc.c
122
misc.c
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@ -8,9 +8,6 @@
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#include "database.h"
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#include "database.h"
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#include "linenoise/linenoise.h"
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#include "linenoise/linenoise.h"
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/* hack to ignore GCC Unused Result */
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#define IGNORE(r) do{if (r){}}while(0)
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#define PERCENT 63 /* partly hide the packed encoding */
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#define PERCENT 63 /* partly hide the packed encoding */
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const char advent_to_ascii[] = {0, 32, 33, 34, 39, 40, 41, 42, 43, 44, 45, 46, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 37, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 35, 36, 38, 47, 58, 59, 60, 61, 62, 63, 64, 91, 92, 93, 94, 95, 96, 123, 124, 125, 126, 0};
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const char advent_to_ascii[] = {0, 32, 33, 34, 39, 40, 41, 42, 43, 44, 45, 46, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 37, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 35, 36, 38, 47, 58, 59, 60, 61, 62, 63, 64, 91, 92, 93, 94, 95, 96, 123, 124, 125, 126, 0};
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@ -382,91 +379,6 @@ void TYPE0(void)
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return;
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return;
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}
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}
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/* Suspend/resume I/O routines (SAVWDS, SAVARR, SAVWRD) */
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void fSAVWDS(long *W1, long *W2, long *W3, long *W4,
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long *W5, long *W6, long *W7)
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/* Write or read 7 variables. See SAVWRD. */
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{
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SAVWRD(0,(*W1));
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SAVWRD(0,(*W2));
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SAVWRD(0,(*W3));
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SAVWRD(0,(*W4));
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SAVWRD(0,(*W5));
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SAVWRD(0,(*W6));
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SAVWRD(0,(*W7));
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}
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void fSAVARR(long arr[], long n)
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/* Write or read an array of n words. See SAVWRD. */
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{
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long i;
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for (i=1; i<=n; i++) {
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SAVWRD(0,arr[i]);
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}
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return;
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}
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void fSAVWRD(long op, long *pword)
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/* If OP<0, start writing a file, using word to initialise encryption; save
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* word in the file. If OP>0, start reading a file; read the file to find
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* the value with which to decrypt the rest. In either case, if a file is
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* already open, finish writing/reading it and don't start a new one. If OP=0,
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* read/write a single word. Words are buffered in case that makes for more
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* efficient disk use. We also compute a simple checksum to catch elementary
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* poking within the saved file. When we finish reading/writing the file,
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* we store zero into *PWORD if there's no checksum error, else nonzero. */
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{
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static long buf[250], cksum = 0, h1, hash = 0, n = 0, state = 0;
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if (op != 0)
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{
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long ifvar = state;
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switch (ifvar<0 ? -1 : (ifvar>0 ? 1 : 0))
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{
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case -1:
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case 1:
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if (n == 250)SAVEIO(1,state > 0,buf);
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n=MOD(n,250)+1;
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if (state <= 0) {
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n--; buf[n]=cksum; n++;
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SAVEIO(1,false,buf);
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}
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n--; *pword=buf[n]-cksum; n++;
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SAVEIO(-1,state > 0,buf);
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state=0;
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break;
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case 0: /* FIXME: Huh? should be impossible */
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state=op;
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SAVEIO(0,state > 0,buf);
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n=1;
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if (state <= 0) {
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hash=MOD(*pword,1048576L);
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buf[0]=1234L*5678L-hash;
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}
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SAVEIO(1,true,buf);
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hash=MOD(1234L*5678L-buf[0],1048576L);
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cksum=buf[0];
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return;
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}
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}
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if (state == 0)
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return;
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if (n == 250)
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SAVEIO(1,state > 0,buf);
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n=MOD(n,250)+1;
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h1=MOD(hash*1093L+221573L,1048576L);
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hash=MOD(h1*1093L+221573L,1048576L);
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h1=MOD(h1,1234)*765432+MOD(hash,123);
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n--;
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if (state > 0)
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*pword=buf[n]+h1;
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buf[n]=*pword-h1;
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n++;
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cksum=MOD(cksum*13+*pword,1000000000L);
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}
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/* Data structure routines */
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/* Data structure routines */
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long VOCAB(long id, long init)
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long VOCAB(long id, long init)
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@ -790,40 +702,6 @@ void TYPE(void)
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return;
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return;
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}
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}
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void fSAVEIO(long op, long in, long arr[])
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/* If OP=0, ask for a file name and open a file. (If IN=true, the file is for
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* input, else output.) If OP>0, read/write ARR from/into the previously-opened
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* file. (ARR is a 250-integer array.) If OP<0, finish reading/writing the
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* file. (Finishing writing can be a no-op if a "stop" statement does it
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* automatically. Finishing reading can be a no-op as long as a subsequent
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* SAVEIO(0,false,X) will still work.) */
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{
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static FILE *fp = NULL;
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char* name;
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switch (op < 0 ? -1 : (op > 0 ? 1 : 0))
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{
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case -1:
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fclose(fp);
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break;
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case 0:
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while (fp == NULL) {
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name = linenoise("File name: ");
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fp = fopen(name,(in ? READ_MODE : WRITE_MODE));
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if (fp == NULL)
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printf("Can't open file %s, try again.\n", name);
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}
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linenoiseFree(name);
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break;
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case 1:
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if (in)
|
|
||||||
IGNORE(fread(arr,sizeof(long),250,fp));
|
|
||||||
else
|
|
||||||
IGNORE(fwrite(arr,sizeof(long),250,fp));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void DATIME(long* d, long* t)
|
void DATIME(long* d, long* t)
|
||||||
{
|
{
|
||||||
struct timeval tv;
|
struct timeval tv;
|
||||||
|
|
217
saveresume.c
Normal file
217
saveresume.c
Normal file
|
@ -0,0 +1,217 @@
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
#include "advent.h"
|
||||||
|
#include "database.h"
|
||||||
|
#include "linenoise/linenoise.h"
|
||||||
|
|
||||||
|
#define VRSION 25 /* bump on save format change */
|
||||||
|
|
||||||
|
static void fSAVWDS(long*,long*,long*,long*,long*,long*,long*);
|
||||||
|
#define SAVWDS(W1,W2,W3,W4,W5,W6,W7) fSAVWDS(&W1,&W2,&W3,&W4,&W5,&W6,&W7)
|
||||||
|
static void fSAVARR(long*,long);
|
||||||
|
#define SAVARR(ARR,N) fSAVARR(ARR,N)
|
||||||
|
static void fSAVWRD(long,long*);
|
||||||
|
#define SAVWRD(OP,WORD) fSAVWRD(OP,&WORD)
|
||||||
|
static void fSAVEIO(long,long,long*);
|
||||||
|
#define SAVEIO(OP,IN,ARR) fSAVEIO(OP,IN,ARR)
|
||||||
|
|
||||||
|
/* Suspend/resume I/O routines (SAVWDS, SAVARR, SAVWRD) */
|
||||||
|
|
||||||
|
static void fSAVWDS(long *W1, long *W2, long *W3, long *W4,
|
||||||
|
long *W5, long *W6, long *W7)
|
||||||
|
/* Write or read 7 variables. See SAVWRD. */
|
||||||
|
{
|
||||||
|
SAVWRD(0,(*W1));
|
||||||
|
SAVWRD(0,(*W2));
|
||||||
|
SAVWRD(0,(*W3));
|
||||||
|
SAVWRD(0,(*W4));
|
||||||
|
SAVWRD(0,(*W5));
|
||||||
|
SAVWRD(0,(*W6));
|
||||||
|
SAVWRD(0,(*W7));
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fSAVARR(long arr[], long n)
|
||||||
|
/* Write or read an array of n words. See SAVWRD. */
|
||||||
|
{
|
||||||
|
long i;
|
||||||
|
|
||||||
|
for (i=1; i<=n; i++) {
|
||||||
|
SAVWRD(0,arr[i]);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fSAVWRD(long op, long *pword)
|
||||||
|
/* If OP<0, start writing a file, using word to initialise encryption; save
|
||||||
|
* word in the file. If OP>0, start reading a file; read the file to find
|
||||||
|
* the value with which to decrypt the rest. In either case, if a file is
|
||||||
|
* already open, finish writing/reading it and don't start a new one. If OP=0,
|
||||||
|
* read/write a single word. Words are buffered in case that makes for more
|
||||||
|
* efficient disk use. We also compute a simple checksum to catch elementary
|
||||||
|
* poking within the saved file. When we finish reading/writing the file,
|
||||||
|
* we store zero into *PWORD if there's no checksum error, else nonzero. */
|
||||||
|
{
|
||||||
|
static long buf[250], cksum = 0, h1, hash = 0, n = 0, state = 0;
|
||||||
|
|
||||||
|
if (op != 0)
|
||||||
|
{
|
||||||
|
long ifvar = state;
|
||||||
|
switch (ifvar<0 ? -1 : (ifvar>0 ? 1 : 0))
|
||||||
|
{
|
||||||
|
case -1:
|
||||||
|
case 1:
|
||||||
|
if (n == 250)SAVEIO(1,state > 0,buf);
|
||||||
|
n=MOD(n,250)+1;
|
||||||
|
if (state <= 0) {
|
||||||
|
n--; buf[n]=cksum; n++;
|
||||||
|
SAVEIO(1,false,buf);
|
||||||
|
}
|
||||||
|
n--; *pword=buf[n]-cksum; n++;
|
||||||
|
SAVEIO(-1,state > 0,buf);
|
||||||
|
state=0;
|
||||||
|
break;
|
||||||
|
case 0: /* FIXME: Huh? should be impossible */
|
||||||
|
state=op;
|
||||||
|
SAVEIO(0,state > 0,buf);
|
||||||
|
n=1;
|
||||||
|
if (state <= 0) {
|
||||||
|
hash=MOD(*pword,1048576L);
|
||||||
|
buf[0]=1234L*5678L-hash;
|
||||||
|
}
|
||||||
|
SAVEIO(1,true,buf);
|
||||||
|
hash=MOD(1234L*5678L-buf[0],1048576L);
|
||||||
|
cksum=buf[0];
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (state == 0)
|
||||||
|
return;
|
||||||
|
if (n == 250)
|
||||||
|
SAVEIO(1,state > 0,buf);
|
||||||
|
n=MOD(n,250)+1;
|
||||||
|
h1=MOD(hash*1093L+221573L,1048576L);
|
||||||
|
hash=MOD(h1*1093L+221573L,1048576L);
|
||||||
|
h1=MOD(h1,1234)*765432+MOD(hash,123);
|
||||||
|
n--;
|
||||||
|
if (state > 0)
|
||||||
|
*pword=buf[n]+h1;
|
||||||
|
buf[n]=*pword-h1;
|
||||||
|
n++;
|
||||||
|
cksum=MOD(cksum*13+*pword,1000000000L);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void fSAVEIO(long op, long in, long arr[])
|
||||||
|
/* If OP=0, ask for a file name and open a file. (If IN=true, the file is for
|
||||||
|
* input, else output.) If OP>0, read/write ARR from/into the previously-opened
|
||||||
|
* file. (ARR is a 250-integer array.) If OP<0, finish reading/writing the
|
||||||
|
* file. (Finishing writing can be a no-op if a "stop" statement does it
|
||||||
|
* automatically. Finishing reading can be a no-op as long as a subsequent
|
||||||
|
* SAVEIO(0,false,X) will still work.) */
|
||||||
|
{
|
||||||
|
static FILE *fp = NULL;
|
||||||
|
char* name;
|
||||||
|
|
||||||
|
switch (op < 0 ? -1 : (op > 0 ? 1 : 0))
|
||||||
|
{
|
||||||
|
case -1:
|
||||||
|
fclose(fp);
|
||||||
|
break;
|
||||||
|
case 0:
|
||||||
|
while (fp == NULL) {
|
||||||
|
name = linenoise("File name: ");
|
||||||
|
fp = fopen(name,(in ? READ_MODE : WRITE_MODE));
|
||||||
|
if (fp == NULL)
|
||||||
|
printf("Can't open file %s, try again.\n", name);
|
||||||
|
}
|
||||||
|
linenoiseFree(name);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
if (in)
|
||||||
|
IGNORE(fread(arr,sizeof(long),250,fp));
|
||||||
|
else
|
||||||
|
IGNORE(fwrite(arr,sizeof(long),250,fp));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int saveresume(FILE *input, bool resume)
|
||||||
|
/* Suspend and resume */
|
||||||
|
{
|
||||||
|
int kk;
|
||||||
|
long i;
|
||||||
|
if (!resume) {
|
||||||
|
/* Suspend. Offer to save things in a file, but charging
|
||||||
|
* some points (so can't win by using saved games to retry
|
||||||
|
* battles or to start over after learning zzword). */
|
||||||
|
SPK=201;
|
||||||
|
RSPEAK(260);
|
||||||
|
if (!YES(input,200,54,54)) return(2012);
|
||||||
|
game.saved=game.saved+5;
|
||||||
|
kk= -1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
/* Resume. Read a suspended game back from a file. */
|
||||||
|
kk=1;
|
||||||
|
if (game.loc != 1 || game.abbrev[1] != 1) {
|
||||||
|
RSPEAK(268);
|
||||||
|
if (!YES(input,200,54,54)) return(2012);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Suspend vs resume cases are distinguished by the value of kk
|
||||||
|
* (-1 for suspend, +1 for resume). */
|
||||||
|
|
||||||
|
/*
|
||||||
|
* FIXME: This is way more complicated than it needs to be in C.
|
||||||
|
* What we ought to do is define a save-block structure that
|
||||||
|
* includes a game state block and then use a single fread/fwrite
|
||||||
|
* for I/O. All the SAV* functions can be scrapped.
|
||||||
|
*/
|
||||||
|
|
||||||
|
DATIME(&i,&K);
|
||||||
|
K=i+650*K;
|
||||||
|
SAVWRD(kk,K);
|
||||||
|
K=VRSION;
|
||||||
|
SAVWRD(0,K);
|
||||||
|
if (K != VRSION) {
|
||||||
|
SETPRM(1,K/10,MOD(K,10));
|
||||||
|
SETPRM(3,VRSION/10,MOD(VRSION,10));
|
||||||
|
RSPEAK(269);
|
||||||
|
return(2000);
|
||||||
|
}
|
||||||
|
/* Herewith are all the variables whose values can change during a game,
|
||||||
|
* omitting a few (such as I, J) whose values between turns are
|
||||||
|
* irrelevant and some whose values when a game is
|
||||||
|
* suspended or resumed are guaranteed to match. If unsure whether a value
|
||||||
|
* needs to be saved, include it. Overkill can't hurt. Pad the last savwds
|
||||||
|
* with junk variables to bring it up to 7 values. */
|
||||||
|
SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
|
||||||
|
SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
|
||||||
|
SAVWDS(game.knfloc,game.limit,K,game.lmwarn,game.loc,game.newloc,game.numdie);
|
||||||
|
SAVWDS(K,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
|
||||||
|
SAVWDS(SPK,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
|
||||||
|
SAVWDS(K,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);
|
||||||
|
SAVWDS(OBJTXT[SIGN],game.clshnt,game.novice,K,K,K,K);
|
||||||
|
SAVARR(game.abbrev,LOCSIZ);
|
||||||
|
SAVARR(game.atloc,LOCSIZ);
|
||||||
|
SAVARR(game.dloc,NDWARVES);
|
||||||
|
SAVARR(game.dseen,NDWARVES);
|
||||||
|
SAVARR(game.fixed,NOBJECTS);
|
||||||
|
SAVARR(game.hinted,HNTSIZ);
|
||||||
|
SAVARR(game.hintlc,HNTSIZ);
|
||||||
|
SAVARR(game.link,NOBJECTS*2);
|
||||||
|
SAVARR(game.odloc,NDWARVES);
|
||||||
|
SAVARR(game.place,NOBJECTS);
|
||||||
|
SAVARR(game.prop,NOBJECTS);
|
||||||
|
SAVWRD(kk,K);
|
||||||
|
if (K != 0) {
|
||||||
|
RSPEAK(270);
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
K=NUL;
|
||||||
|
game.zzword=RNDVOC(3,game.zzword);
|
||||||
|
if (kk > 0) return(8);
|
||||||
|
RSPEAK(266);
|
||||||
|
exit(0);
|
||||||
|
}
|
Loading…
Add table
Add a link
Reference in a new issue