Clean up dummy macro arguments.
This commit is contained in:
parent
925aeab51b
commit
3c78ff879b
3 changed files with 24 additions and 24 deletions
12
advent.h
12
advent.h
|
@ -125,21 +125,21 @@ extern int saveresume(FILE *, bool);
|
|||
*
|
||||
* AT(OBJ) = true if on either side of two-placed object
|
||||
* CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
|
||||
* DARK(DUMMY) = true if location "LOC" is dark
|
||||
* DARK(LOC) = true if location "LOC" is dark
|
||||
* FORCED(LOC) = true if LOC moves without asking for input (COND=2)
|
||||
* FOREST(LOC) = true if LOC is part of the forest
|
||||
* GSTONE(OBJ) = true if OBJ is a gemstone
|
||||
* FOREST(LOC) = true if LOC is part of the forest
|
||||
* GSTONE(OBJ) = true if OBJ is a gemstone
|
||||
* HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried)
|
||||
* LIQ(DUMMY) = object number of liquid in bottle
|
||||
* LIQUID() = object number of liquid in bottle
|
||||
* LIQLOC(LOC) = object number of liquid (if any) at LOC
|
||||
* PCT(N) = true N% of the time (N integer from 0 to 100)
|
||||
* PCT(N) = true N% of the time (N integer from 0 to 100)
|
||||
* TOTING(OBJ) = true if the OBJ is being carried */
|
||||
|
||||
#define TOTING(OBJ) (game.place[OBJ] == -1)
|
||||
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
|
||||
#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
|
||||
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
|
||||
#define LIQ(DUMMY) (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
|
||||
#define LIQUID() (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
|
||||
#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
|
||||
#define CNDBIT(L,N) (TSTBIT(COND[L],N))
|
||||
#define FORCED(LOC) (COND[LOC] == 2)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue