More coverage tweaks.
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2 changed files with 2 additions and 2 deletions
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@ -146,7 +146,7 @@ bool is_valid(struct game_t valgame)
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/* Check for RNG overflow. Truncate */
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if (valgame.lcg_x >= LCG_M) {
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valgame.lcg_x %= LCG_M;
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valgame.lcg_x %= LCG_M; // LCOV_EXCL_LINE
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}
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/* Check for RNG underflow. Transpose */
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