In the grapher,add some room condition bits to clean up code.
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3 changed files with 57 additions and 53 deletions
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@ -16,18 +16,20 @@
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#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
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#define COND_FOREST 7 /* In the forest */
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#define COND_FORCED 8 /* Only one way in or out of here */
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/* Bits past 10 indicate areas of interest to "hint" routines */
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#define COND_HBASE 10 /* Base for location hint bits */
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#define COND_HCAVE 11 /* Trying to get into cave */
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#define COND_HBIRD 12 /* Trying to catch bird */
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#define COND_HSNAKE 13 /* Trying to deal with snake */
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#define COND_HMAZE 14 /* Lost in maze */
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#define COND_HDARK 15 /* Pondering dark room */
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#define COND_HWITT 16 /* At Witt's End */
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#define COND_HCLIFF 17 /* Cliff with urn */
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#define COND_HWOODS 18 /* Lost in forest */
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#define COND_HOGRE 19 /* Trying to deal with ogre */
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#define COND_HJADE 20 /* Found all treasures except jade */
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#define COND_ALLDIFFERENT 9 /* Room is in maze all different */
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#define COND_ALLALIKE 10 /* Room is in maze all alike */
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/* Bits past 11 indicate areas of interest to "hint" routines */
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#define COND_HBASE 11 /* Base for location hint bits */
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#define COND_HCAVE 12 /* Trying to get into cave */
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#define COND_HBIRD 13 /* Trying to catch bird */
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#define COND_HSNAKE 14 /* Trying to deal with snake */
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#define COND_HMAZE 15 /* Lost in maze */
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#define COND_HDARK 16 /* Pondering dark room */
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#define COND_HWITT 17 /* At Witt's End */
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#define COND_HCLIFF 18 /* Cliff with urn */
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#define COND_HWOODS 19 /* Lost in forest */
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#define COND_HOGRE 20 /* Trying to deal with ogre */
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#define COND_HJADE 21 /* Found all treasures except jade */
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typedef struct {{
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const char** strs;
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