In the grapher,add some room condition bits to clean up code.

This commit is contained in:
Eric S. Raymond 2022-04-20 08:27:30 -04:00
parent 3f3e114536
commit 3dcf8449e5
3 changed files with 57 additions and 53 deletions

View file

@ -16,18 +16,20 @@
#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
#define COND_FOREST 7 /* In the forest */
#define COND_FORCED 8 /* Only one way in or out of here */
/* Bits past 10 indicate areas of interest to "hint" routines */
#define COND_HBASE 10 /* Base for location hint bits */
#define COND_HCAVE 11 /* Trying to get into cave */
#define COND_HBIRD 12 /* Trying to catch bird */
#define COND_HSNAKE 13 /* Trying to deal with snake */
#define COND_HMAZE 14 /* Lost in maze */
#define COND_HDARK 15 /* Pondering dark room */
#define COND_HWITT 16 /* At Witt's End */
#define COND_HCLIFF 17 /* Cliff with urn */
#define COND_HWOODS 18 /* Lost in forest */
#define COND_HOGRE 19 /* Trying to deal with ogre */
#define COND_HJADE 20 /* Found all treasures except jade */
#define COND_ALLDIFFERENT 9 /* Room is in maze all different */
#define COND_ALLALIKE 10 /* Room is in maze all alike */
/* Bits past 11 indicate areas of interest to "hint" routines */
#define COND_HBASE 11 /* Base for location hint bits */
#define COND_HCAVE 12 /* Trying to get into cave */
#define COND_HBIRD 13 /* Trying to catch bird */
#define COND_HSNAKE 14 /* Trying to deal with snake */
#define COND_HMAZE 15 /* Lost in maze */
#define COND_HDARK 16 /* Pondering dark room */
#define COND_HWITT 17 /* At Witt's End */
#define COND_HCLIFF 18 /* Cliff with urn */
#define COND_HWOODS 19 /* Lost in forest */
#define COND_HOGRE 20 /* Trying to deal with ogre */
#define COND_HJADE 21 /* Found all treasures except jade */
typedef struct {{
const char** strs;