cppcheck cleanup.
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ceba6482a1
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5 changed files with 17 additions and 17 deletions
12
actions.c
12
actions.c
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@ -111,7 +111,7 @@ static phase_codes_t attack(command_t command)
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* fixed), move rug there (not fixed), and move him there,
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* too. Then do a null motion to get new description. */
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rspeak(BARE_HANDS_QUERY);
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if (!silent_yes()) {
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if (!silent_yes_or_no()) {
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speak(arbitrary_messages[NASTY_DRAGON]);
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return GO_MOVE;
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}
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@ -1096,7 +1096,7 @@ static phase_codes_t pour(verb_t verb, obj_t obj)
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static phase_codes_t quit(void)
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/* Quit. Intransitive only. Verify intent and exit if that's what he wants. */
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{
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if (yes(arbitrary_messages[REALLY_QUIT], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
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if (yes_or_no(arbitrary_messages[REALLY_QUIT], arbitrary_messages[OK_MAN], arbitrary_messages[OK_MAN]))
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terminate(quitgame);
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return GO_CLEAROBJ;
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}
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@ -1122,8 +1122,8 @@ static phase_codes_t read(command_t command)
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if (!TOTING(OYSTER) || !game.closed) {
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rspeak(DONT_UNDERSTAND);
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} else if (!game.clshnt) {
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game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
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} else if (game.clshnt) {
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game.clshnt = yes_or_no(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
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} else {
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pspeak(OYSTER, hear, true, 1); // Not really a sound, but oh well.
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}
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} else if (objects[command.obj].texts[0] == NULL ||
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@ -1204,7 +1204,7 @@ static phase_codes_t throw_support(vocab_t spk)
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return GO_MOVE;
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}
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static phase_codes_t throw (command_t command)
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static phase_codes_t throwit(command_t command)
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/* Throw. Same as discard unless axe. Then same as attack except
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* ignore bird, and if dwarf is present then one might be killed.
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* (Only way to do so!) Axe also special for dragon, bear, and
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@ -1539,7 +1539,7 @@ phase_codes_t action(command_t command)
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case RUB:
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return rub(command.verb, command.obj);
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case THROW:
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return throw (command);
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return throwit(command);
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case QUIT: {
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speak(actions[command.verb].message);
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return GO_CLEAROBJ;
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