Code simplification.

This commit is contained in:
Eric S. Raymond 2017-06-18 14:02:24 -04:00
parent ba5c7dacb5
commit 409ffe4a86

13
main.c
View file

@ -645,10 +645,10 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
* actual motion, but can be spotted by "go back". */
/* FIXME: Arithmetic on location numbers */
game.newloc = 99 + 100 - game.loc;
if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
return true;
game.newloc = game.loc;
RSPEAK(MUST_DROP);
if (game.holdng > 1 || (game.holdng == 1 && !TOTING(EMRALD))) {
game.newloc = game.loc;
RSPEAK(MUST_DROP);
}
return true;
case 2:
/* Travel 302. Plover transport. Drop the emerald (only use
@ -661,7 +661,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
++kk;
game.newloc = labs(TRAVEL[kk]) / 1000;
} while
(game.newloc == scratchloc);
(game.newloc == scratchloc);
continue; /* back to top of do/while loop */
case 3:
/* Travel 303. Troll bridge. Must be done only as special
@ -693,13 +693,12 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
game.prop[BEAR] = 3;
game.oldlc2 = game.newloc;
croak(cmdin);
return false;
}
}
BUG(20);
}
} while
(false);
(false);
/* FIXME: Arithmetic on location number, becoming a message number */
RSPEAK(game.newloc - 500);
game.newloc = game.loc;