Code simplification.
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parent
ba5c7dacb5
commit
409ffe4a86
1 changed files with 6 additions and 7 deletions
13
main.c
13
main.c
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@ -645,10 +645,10 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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* actual motion, but can be spotted by "go back". */
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/* FIXME: Arithmetic on location numbers */
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game.newloc = 99 + 100 - game.loc;
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if (game.holdng == 0 || (game.holdng == 1 && TOTING(EMRALD)))
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return true;
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game.newloc = game.loc;
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RSPEAK(MUST_DROP);
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if (game.holdng > 1 || (game.holdng == 1 && !TOTING(EMRALD))) {
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game.newloc = game.loc;
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RSPEAK(MUST_DROP);
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}
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return true;
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case 2:
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/* Travel 302. Plover transport. Drop the emerald (only use
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@ -661,7 +661,7 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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++kk;
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game.newloc = labs(TRAVEL[kk]) / 1000;
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} while
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(game.newloc == scratchloc);
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(game.newloc == scratchloc);
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continue; /* back to top of do/while loop */
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case 3:
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/* Travel 303. Troll bridge. Must be done only as special
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@ -693,13 +693,12 @@ static bool playermove(FILE *cmdin, token_t verb, int motion)
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game.prop[BEAR] = 3;
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game.oldlc2 = game.newloc;
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croak(cmdin);
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return false;
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}
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}
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BUG(20);
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}
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} while
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(false);
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(false);
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/* FIXME: Arithmetic on location number, becoming a message number */
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RSPEAK(game.newloc - 500);
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game.newloc = game.loc;
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