Moved state_change to misc.c to start using it in main.c, too
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5 changed files with 17 additions and 14 deletions
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@ -2963,11 +2963,6 @@ arbitrary_messages: !!omap
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- TROLL_SATISFIED: 'The troll catches your treasure and scurries away out of sight.'
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- TROLL_BLOCKS: 'The troll refuses to let you cross.'
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- BRIDGE_GONE: 'There is no longer any way across the chasm.'
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- BRIDGE_COLLAPSE: |-
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Just as you reach the other side, the bridge buckles beneath the
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weight of the bear, which was still following you around. You
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scrabble desperately for support, but as the bridge collapses you
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stumble back and fall into the chasm.
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- BEAR_HANDS: 'With what? Your bare hands? Against *HIS* bear hands??'
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- BEAR_CONFUSED: 'The bear is confused; he only wants to be your friend.'
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- ALREADY_DEAD: 'For crying out loud, the poor thing is already dead!'
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@ -3497,6 +3492,13 @@ objects: !!omap
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descriptions:
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- 'A rickety wooden bridge extends across the chasm, vanishing into the\nmist. A notice posted on the bridge reads, "Stop! Pay troll!"'
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- 'The wreckage of a bridge (and a dead bear) can be seen at the bottom\nof the chasm.'
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changes:
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- ''
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- |-
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Just as you reach the other side, the bridge buckles beneath the
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weight of the bear, which was still following you around. You
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scrabble desperately for support, but as the bridge collapses you
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stumble back and fall into the chasm.
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- TROLL:
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words: ['troll']
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inventory: '*troll'
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