Moved state_change to misc.c to start using it in main.c, too
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5 changed files with 17 additions and 14 deletions
3
main.c
3
main.c
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@ -726,8 +726,7 @@ static void playermove( int motion)
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game.prop[TROLL] = TROLL_PAIDONCE;
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if (!TOTING(BEAR))
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return;
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rspeak(BRIDGE_COLLAPSE);
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game.prop[CHASM] = BRIDGE_WRECKED;
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state_change(CHASM, BRIDGE_WRECKED);
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game.prop[TROLL] = TROLL_GONE;
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drop(BEAR, game.newloc);
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game.fixed[BEAR] = IS_FIXED;
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