Moved state_change to misc.c to start using it in main.c, too

This commit is contained in:
NHOrus 2017-07-05 20:23:34 +03:00
parent df422fe2ed
commit 40ff648431
5 changed files with 17 additions and 14 deletions

3
main.c
View file

@ -726,8 +726,7 @@ static void playermove( int motion)
game.prop[TROLL] = TROLL_PAIDONCE;
if (!TOTING(BEAR))
return;
rspeak(BRIDGE_COLLAPSE);
game.prop[CHASM] = BRIDGE_WRECKED;
state_change(CHASM, BRIDGE_WRECKED);
game.prop[TROLL] = TROLL_GONE;
drop(BEAR, game.newloc);
game.fixed[BEAR] = IS_FIXED;