Boolification.
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1 changed files with 2 additions and 2 deletions
4
advent.h
4
advent.h
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@ -190,8 +190,8 @@ struct game_t {
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loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE)
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loc_t fixed[NOBJECTS + 1]; // fixed location of object (if not IS_FREE)
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obj_t link[NOBJECTS * 2 + 1];// object-list links
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obj_t link[NOBJECTS * 2 + 1];// object-list links
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loc_t place[NOBJECTS + 1]; // location of object
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loc_t place[NOBJECTS + 1]; // location of object
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int hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
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bool hinted[NHINTS]; // hinted[i] = true iff hint i has been used.
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int hintlc[NHINTS]; // hintlc[i] = how int at LOC with cond bit i
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int hintlc[NHINTS]; // hintlc[i] = show int at LOC with cond bit i
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int prop[NOBJECTS + 1]; // object state array */
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int prop[NOBJECTS + 1]; // object state array */
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};
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};
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