Toss unused parts of dungeon.c and init.c
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3 changed files with 13 additions and 49 deletions
11
init.c
11
init.c
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@ -14,15 +14,13 @@
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* 12600 words of message text (LINES, LINSIZ).
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* 885 travel options (TRAVEL, TRVSIZ).
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* 330 vocabulary words (KTAB, ATAB, TABSIZ).
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* 185 locations (LTEXT, STEXT, KEY, COND, game.abbrev, game.atloc,
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* LOCSND, LOCSIZ).
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* 185 locations (KEY, COND, game.abbrev, game.atloc, LOCSND, LOCSIZ).
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* 100 objects (PLAC, game.place, FIXD, game.fixed, game.link (twice),
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* PTEXT, game.prop, OBJSND, OBJTXT).
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* ogame.prop, OBJSND, OBJTXT).
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* 35 "action" verbs (ACTSPK, VRBSIZ).
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* 277 random messages (RTEXT, RTXSIZ).
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* 12 different player classifications (CTEXT, CVAL, CLSMAX).
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* 20 hints (game.hintlc, game.hinted, HINTS, HNTSIZ).
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* 5 "# of turns" threshholds (TTEXT, TRNVAL, TRNSIZ).
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* 5 "# of turns" threshholds (TRNSIZ).
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* There are also limits which cannot be exceeded due to the structure of
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* the database. (E.G., The vocabulary uses n/1000 to determine word type,
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* so there can't be more than 1000 words.) These upper limits are:
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@ -134,8 +132,7 @@
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* bit; see section 9), the number of turns he must be at the right loc(s)
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* before triggering the hint, the points deducted for taking the hint,
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* the message number (section 6) of the question, and the message number
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* of the hint. These values are stashed in the "hints" array. HNTMAX is
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* set to the max hint number (<= HNTSIZ).
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* of the hint. These values are stashed in the "hints" array.
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* Section 12: Unused in this version.
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* Section 13: Sounds and text. Each line contains either 2 or 3 numbers. If
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* 2 (call them N and S), N is a location and message ABS(S) from section
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