Toss unused parts of dungeon.c and init.c

This commit is contained in:
Eric S. Raymond 2017-06-22 22:33:24 -04:00
parent 6c6c72f327
commit 44abab29e3
3 changed files with 13 additions and 49 deletions

11
init.c
View file

@ -14,15 +14,13 @@
* 12600 words of message text (LINES, LINSIZ).
* 885 travel options (TRAVEL, TRVSIZ).
* 330 vocabulary words (KTAB, ATAB, TABSIZ).
* 185 locations (LTEXT, STEXT, KEY, COND, game.abbrev, game.atloc,
* LOCSND, LOCSIZ).
* 185 locations (KEY, COND, game.abbrev, game.atloc, LOCSND, LOCSIZ).
* 100 objects (PLAC, game.place, FIXD, game.fixed, game.link (twice),
* PTEXT, game.prop, OBJSND, OBJTXT).
* ogame.prop, OBJSND, OBJTXT).
* 35 "action" verbs (ACTSPK, VRBSIZ).
* 277 random messages (RTEXT, RTXSIZ).
* 12 different player classifications (CTEXT, CVAL, CLSMAX).
* 20 hints (game.hintlc, game.hinted, HINTS, HNTSIZ).
* 5 "# of turns" threshholds (TTEXT, TRNVAL, TRNSIZ).
* 5 "# of turns" threshholds (TRNSIZ).
* There are also limits which cannot be exceeded due to the structure of
* the database. (E.G., The vocabulary uses n/1000 to determine word type,
* so there can't be more than 1000 words.) These upper limits are:
@ -134,8 +132,7 @@
* bit; see section 9), the number of turns he must be at the right loc(s)
* before triggering the hint, the points deducted for taking the hint,
* the message number (section 6) of the question, and the message number
* of the hint. These values are stashed in the "hints" array. HNTMAX is
* set to the max hint number (<= HNTSIZ).
* of the hint. These values are stashed in the "hints" array.
* Section 12: Unused in this version.
* Section 13: Sounds and text. Each line contains either 2 or 3 numbers. If
* 2 (call them N and S), N is a location and message ABS(S) from section