Reindend, compile out all save stuff
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parent
8cc5ee5412
commit
45820bc8cd
2 changed files with 21 additions and 10 deletions
16
actions.c
16
actions.c
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@ -94,10 +94,18 @@ static int attack(struct command_t *command)
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spk = (dwarves > 1) ? OGRE_PANIC1 : OGRE_PANIC2;
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} else if (obj == BEAR) {
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switch (game.prop[BEAR]) {
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case UNTAMED_BEAR: spk = BEAR_HANDS; break;
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case SITTING_BEAR: spk = BEAR_CONFUSED; break;
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case CONTENTED_BEAR: spk = BEAR_CONFUSED; break;
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case BEAR_DEAD: spk = ALREADY_DEAD; break;
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case UNTAMED_BEAR:
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spk = BEAR_HANDS;
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break;
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case SITTING_BEAR:
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spk = BEAR_CONFUSED;
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break;
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case CONTENTED_BEAR:
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spk = BEAR_CONFUSED;
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break;
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case BEAR_DEAD:
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spk = ALREADY_DEAD;
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break;
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}
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} else if (obj == DRAGON && game.prop[DRAGON] == 0) {
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/* Fun stuff for dragon. If he insists on attacking it, win!
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3
main.c
3
main.c
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@ -122,6 +122,8 @@ int main(int argc, char *argv[])
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/* Start-up, dwarf stuff */
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make_zzword(game.zzword);
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#ifndef ADVENT_NOSAVE
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if (!rfp) {
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game.novice = yes(arbitrary_messages[WELCOME_YOU], arbitrary_messages[CAVE_NEARBY], arbitrary_messages[NO_MESSAGE]);
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if (game.novice)
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@ -129,6 +131,7 @@ int main(int argc, char *argv[])
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} else {
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restore(rfp);
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}
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#endif
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if (logfp)
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fprintf(logfp, "seed %ld\n", seedval);
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