Abolish funcs.h.

This commit is contained in:
Eric S. Raymond 2017-06-08 04:25:20 -04:00
parent 44639a9799
commit 46cd836df0
8 changed files with 50 additions and 62 deletions

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@ -22,7 +22,7 @@ ifeq ($(UNAME_S),Linux)
endif
OBJS=main.o init.o actions1.o actions2.o score.o misc.o
SOURCES=$(OBJS:.o=.c) dungeon.c advent.h funcs.h sizes.h adventure.text Makefile control linenoise/linenoise.[ch]
SOURCES=$(OBJS:.o=.c) dungeon.c advent.h sizes.h adventure.text Makefile control linenoise/linenoise.[ch]
.c.o:
$(CC) $(CCFLAGS) $(DBX) -c $<
@ -30,13 +30,13 @@ SOURCES=$(OBJS:.o=.c) dungeon.c advent.h funcs.h sizes.h adventure.text Makefile
advent: $(OBJS) database.o linenoise.o
$(CC) $(CCFLAGS) $(DBX) -o advent $(OBJS) database.o linenoise.o $(LDFLAGS) $(LIBS)
main.o: advent.h funcs.h database.h database.c sizes.h
main.o: advent.h database.h database.c sizes.h
init.o: advent.h funcs.h database.h database.c sizes.h
init.o: advent.h database.h database.c sizes.h
actions1.o: advent.h funcs.h database.h database.c sizes.h
actions1.o: advent.h database.h database.c sizes.h
actions2.o: advent.h funcs.h database.h database.c sizes.h
actions2.o: advent.h database.h database.c sizes.h
score.o: advent.h database.h database.c sizes.h

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@ -1,7 +1,6 @@
#include <stdlib.h>
#include <stdbool.h>
#include "advent.h"
#include "funcs.h"
#include "database.h"
/* This stuff was broken off as part of an effort to get the main program

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@ -1,5 +1,5 @@
#include "advent.h"
#include "funcs.h"
#include "database.h"
/* Carry an object. Special cases for bird and cage (if bird in cage, can't
* take one without the other). Liquids also special, since they depend on

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@ -135,6 +135,49 @@ extern void set_seed(long);
extern unsigned long get_next_lcg_value(void);
extern long randrange(long);
extern void score(long);
extern int carry(long);
extern int discard(long, bool);
extern int attack(FILE *, long, long);
extern int throw(FILE *, long, long);
extern int feed(long);
extern int fill(long);
/* Statement functions
*
* AT(OBJ) = true if on either side of two-placed object
* CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
* DARK(DUMMY) = true if location "LOC" is dark
* FORCED(LOC) = true if LOC moves without asking for input (COND=2)
* FOREST(LOC) = true if LOC is part of the forest
* GSTONE(OBJ) = true if OBJ is a gemstone
* HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried)
* LIQ(DUMMY) = object number of liquid in bottle
* LIQLOC(LOC) = object number of liquid (if any) at LOC
* PCT(N) = true N% of the time (N integer from 0 to 100)
* TOTING(OBJ) = true if the OBJ is being carried */
#define TOTING(OBJ) (game.place[OBJ] == -1)
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
#define LIQ(DUMMY) (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
#define CNDBIT(L,N) (TSTBIT(COND[L],N))
#define FORCED(LOC) (COND[LOC] == 2)
#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
/* The following two functions were added to fix a bug (game.clock1 decremented
* while in forest). They should probably be replaced by using another
* "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
* LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
* of mists or deeper). Note special kludges for "Foof!" locs. */
#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182)
#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179)
/* vocabulary items */
extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,

51
funcs.h
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@ -1,51 +0,0 @@
#include <stdbool.h>
#include "database.h"
/* Statement functions
*
* AT(OBJ) = true if on either side of two-placed object
* CNDBIT(L,N) = true if COND(L) has bit n set (bit 0 is units bit)
* DARK(DUMMY) = true if location "LOC" is dark
* FORCED(LOC) = true if LOC moves without asking for input (COND=2)
* FOREST(LOC) = true if LOC is part of the forest
* GSTONE(OBJ) = true if OBJ is a gemstone
* HERE(OBJ) = true if the OBJ is at "LOC" (or is being carried)
* LIQ(DUMMY) = object number of liquid in bottle
* LIQLOC(LOC) = object number of liquid (if any) at LOC
* PCT(N) = true N% of the time (N integer from 0 to 100)
* TOTING(OBJ) = true if the OBJ is being carried */
#define TOTING(OBJ) (game.place[OBJ] == -1)
#define AT(OBJ) (game.place[OBJ] == game.loc || game.fixed[OBJ] == game.loc)
#define HERE(OBJ) (AT(OBJ) || TOTING(OBJ))
#define LIQ2(PBOTL) ((1-(PBOTL))*WATER+((PBOTL)/2)*(WATER+OIL))
#define LIQ(DUMMY) (LIQ2(game.prop[BOTTLE]<0 ? -1-game.prop[BOTTLE] : game.prop[BOTTLE]))
#define LIQLOC(LOC) (LIQ2((MOD(COND[LOC]/2*2,8)-5)*MOD(COND[LOC]/4,2)+1))
#define CNDBIT(L,N) (TSTBIT(COND[L],N))
#define FORCED(LOC) (COND[LOC] == 2)
#define DARK(DUMMY) ((!CNDBIT(game.loc,0)) && (game.prop[LAMP] == 0 || !HERE(LAMP)))
#define PCT(N) (randrange(100) < (N))
#define GSTONE(OBJ) ((OBJ) == EMRALD || (OBJ) == RUBY || (OBJ) == AMBER || (OBJ) == SAPPH)
#define FOREST(LOC) ((LOC) >= 145 && (LOC) <= 166)
#define VOCWRD(LETTRS,SECT) (VOCAB(MAKEWD(LETTRS),SECT))
/* The following two functions were added to fix a bug (game.clock1 decremented
* while in forest). They should probably be replaced by using another
* "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
* LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
* of mists or deeper). Note special kludges for "Foof!" locs. */
#define OUTSID(LOC) ((LOC) <= 8 || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == 180 || (LOC) == 182)
#define INDEEP(LOC) ((LOC) >= 15 && !OUTSID(LOC) && (LOC) != 179)
extern int carry(long);
extern int discard(long, bool);
extern int attack(FILE *, long, long);
extern int throw(FILE *, long, long);
extern int feed(long);
extern int fill(long);
void score(long);

1
init.c
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@ -4,7 +4,6 @@
#include <stdbool.h>
#include "advent.h"
#include "funcs.h"
#include "database.h"
/*

2
main.c
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@ -90,8 +90,6 @@ int main(int argc, char *argv[]) {
* game.panic says whether he's found out he's trapped in the cave
* game.wzdark says whether the loc he's leaving was dark */
#include "funcs.h"
/* Initialize our LCG PRNG with parameters tested against Knuth vol. 2. by the original authors */
lcgstate.a = 1093;

2
misc.c
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@ -3,8 +3,8 @@
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include "advent.h"
#include "funcs.h"
#include "database.h"
#include "linenoise/linenoise.h"