Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent. We'll need to sneak up on this more carefully.
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parent
7e5448e974
commit
484ca4e9fd
11 changed files with 485 additions and 533 deletions
25
misc.c
25
misc.c
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@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include "main.h"
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#include "share.h" /* for SETUP */
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#include "misc.h"
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#include "funcs.h"
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@ -15,11 +16,11 @@ void fSPEAK(long N) {
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long BLANK, CASE, I, K, L, NEG, NPARMS, PARM, PRMTYP, STATE;
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/* Print the message which starts at LINES(N). Precede it with a blank line
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* unless game.blklin is false. */
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* unless BLKLIN is false. */
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if(N == 0)return;
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BLANK=game.blklin;
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BLANK=BLKLIN;
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K=N;
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NPARMS=1;
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L10: L=IABS(LINES[K])-1;
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@ -182,11 +183,11 @@ long JUNK;
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* WORD2 (chars 6 thru 10 in WORD2X), else WORD2 is -1. */
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L10: if(game.blklin)TYPE0();
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L10: if(BLKLIN)TYPE0();
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MAPLIN(input);
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if(input == stdin && feof(stdin)) score(1);
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WORD1=GETTXT(true,true,true,0);
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if(game.blklin && WORD1 < 0) goto L10;
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if(BLKLIN && WORD1 < 0) goto L10;
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WORD1X=GETTXT(false,true,true,0);
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L12: JUNK=GETTXT(false,true,true,0);
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if(JUNK > 0) goto L12;
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@ -650,13 +651,13 @@ long TEMP;
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/* Start toting an object, removing it from the list of things at its former
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* location. Incr holdng unless it was already being toted. If OBJECT>100
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* (moving "fixed" second loc), don't change PLACE or game.holdng. */
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* (moving "fixed" second loc), don't change PLACE or HOLDNG. */
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if(OBJECT > 100) goto L5;
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if(PLACE[OBJECT] == -1)return;
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PLACE[OBJECT]= -1;
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game.holdng=game.holdng+1;
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HOLDNG=HOLDNG+1;
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L5: if(ATLOC[WHERE] != OBJECT) goto L6;
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ATLOC[WHERE]=LINK[OBJECT];
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return;
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@ -676,11 +677,11 @@ void fDROP(long OBJECT, long WHERE) {
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;
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/* Place an object at a given loc, prefixing it onto the ATLOC list. Decr
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* game.holdng if the object was being toted. */
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* HOLDNG if the object was being toted. */
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if(OBJECT > 100) goto L1;
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if(PLACE[OBJECT] == -1)game.holdng=game.holdng-1;
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if(PLACE[OBJECT] == -1)HOLDNG=HOLDNG-1;
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PLACE[OBJECT]=WHERE;
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goto L2;
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L1: {long x = OBJECT-100; FIXED[x]=WHERE;}
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@ -703,7 +704,7 @@ long ATDWRF, I;
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ATDWRF=0;
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if(game.dflag < 2)return(ATDWRF);
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if(DFLAG < 2)return(ATDWRF);
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ATDWRF= -1;
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for (I=1; I<=5; I++) {
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if(DLOC[I] == WHERE) goto L2;
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@ -885,7 +886,7 @@ long I, VAL;
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if(MAP2[1] == 0)MPINIT();
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if (!oldstyle && isatty(0))
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if (!oldstyle && isatty(0) && !SETUP)
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fputs("> ", stdout);
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IGNORE(fgets(INLINE+1,sizeof(INLINE)-1,OPENED));
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if (feof(OPENED)) {
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@ -894,10 +895,8 @@ long I, VAL;
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} else {
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if (logfp)
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IGNORE(fputs(INLINE+1, logfp));
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else if (!isatty(0)) {
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IGNORE(fputs("> ", stdout));
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else if (!isatty(0))
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IGNORE(fputs(INLINE+1, stdout));
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}
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LNLENG=0;
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for (I=1; I<=sizeof(INLINE) && INLINE[I]!=0; I++) {
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VAL=INLINE[I]+1;
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