No spk remains in the code base
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parent
761d660cd2
commit
49d9ef1bee
2 changed files with 36 additions and 39 deletions
10
actions.c
10
actions.c
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@ -477,15 +477,13 @@ static int discard(verb_t verb, obj_t obj)
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game.prop[CAVITY] = CAVITY_FULL;
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if (HERE(RUG) && ((obj == EMERALD && game.prop[RUG] != RUG_HOVER) ||
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(obj == RUBY && game.prop[RUG] == RUG_HOVER))) {
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int spk;
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if (obj == RUBY)
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spk = RUG_SETTLES;
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rspeak(RUG_SETTLES);
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else if (TOTING(RUG))
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spk = RUG_WIGGLES;
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rspeak(RUG_WIGGLES);
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else
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spk = RUG_RISES;
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rspeak(spk);
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if (spk != RUG_WIGGLES) {
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rspeak(RUG_RISES);
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if (!TOTING(RUG) || obj == RUBY) {
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int k = (game.prop[RUG] == RUG_HOVER) ? RUG_FLOOR : RUG_HOVER;
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game.prop[RUG] = k;
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if (k == RUG_HOVER)
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65
main.c
65
main.c
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@ -540,41 +540,40 @@ static void playermove( int motion)
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motion = game.oldlc2;
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game.oldlc2 = game.oldloc;
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game.oldloc = game.loc;
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int spk = 0;
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if (motion == game.loc)
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spk = FORGOT_PATH;
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if (CNDBIT(game.loc, COND_NOBACK))
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spk = TWIST_TURN;
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if (spk == 0) {
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int te_tmp = 0;
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for (;;) {
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enum desttype_t desttype = travel[travel_entry].desttype;
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scratchloc = travel[travel_entry].destval;
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if (desttype != dest_goto || scratchloc != motion) {
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if (desttype == dest_goto) {
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if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion)
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te_tmp = travel_entry;
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}
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if (!travel[travel_entry].stop) {
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++travel_entry; /* go to next travel entry for this location */
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continue;
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}
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/* we've reached the end of travel entries for game.loc */
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travel_entry = te_tmp;
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if (travel_entry == 0) {
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rspeak(NOT_CONNECTED);
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return;
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}
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}
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motion = travel[travel_entry].motion;
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travel_entry = tkey[game.loc];
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break; /* fall through to ordinary travel */
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}
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} else {
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rspeak(spk);
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if (CNDBIT(game.loc, COND_NOBACK)) {
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rspeak(TWIST_TURN);
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return;
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}
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if (motion == game.loc) {
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rspeak(FORGOT_PATH);
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return;
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}
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int te_tmp = 0;
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for (;;) {
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enum desttype_t desttype = travel[travel_entry].desttype;
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scratchloc = travel[travel_entry].destval;
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if (desttype != dest_goto || scratchloc != motion) {
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if (desttype == dest_goto) {
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if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion)
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te_tmp = travel_entry;
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}
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if (!travel[travel_entry].stop) {
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++travel_entry; /* go to next travel entry for this location */
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continue;
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}
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/* we've reached the end of travel entries for game.loc */
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travel_entry = te_tmp;
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if (travel_entry == 0) {
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rspeak(NOT_CONNECTED);
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return;
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}
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}
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motion = travel[travel_entry].motion;
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travel_entry = tkey[game.loc];
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break; /* fall through to ordinary travel */
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}
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} else if (motion == LOOK) {
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/* Look. Can't give more detail. Pretend it wasn't dark
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* (though it may now be dark) so he won't fall into a
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