No spk remains in the code base

This commit is contained in:
NHOrus 2017-07-13 20:44:18 +03:00 committed by Eric S. Raymond
parent 761d660cd2
commit 49d9ef1bee
2 changed files with 36 additions and 39 deletions

65
main.c
View file

@ -540,41 +540,40 @@ static void playermove( int motion)
motion = game.oldlc2;
game.oldlc2 = game.oldloc;
game.oldloc = game.loc;
int spk = 0;
if (motion == game.loc)
spk = FORGOT_PATH;
if (CNDBIT(game.loc, COND_NOBACK))
spk = TWIST_TURN;
if (spk == 0) {
int te_tmp = 0;
for (;;) {
enum desttype_t desttype = travel[travel_entry].desttype;
scratchloc = travel[travel_entry].destval;
if (desttype != dest_goto || scratchloc != motion) {
if (desttype == dest_goto) {
if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion)
te_tmp = travel_entry;
}
if (!travel[travel_entry].stop) {
++travel_entry; /* go to next travel entry for this location */
continue;
}
/* we've reached the end of travel entries for game.loc */
travel_entry = te_tmp;
if (travel_entry == 0) {
rspeak(NOT_CONNECTED);
return;
}
}
motion = travel[travel_entry].motion;
travel_entry = tkey[game.loc];
break; /* fall through to ordinary travel */
}
} else {
rspeak(spk);
if (CNDBIT(game.loc, COND_NOBACK)) {
rspeak(TWIST_TURN);
return;
}
if (motion == game.loc) {
rspeak(FORGOT_PATH);
return;
}
int te_tmp = 0;
for (;;) {
enum desttype_t desttype = travel[travel_entry].desttype;
scratchloc = travel[travel_entry].destval;
if (desttype != dest_goto || scratchloc != motion) {
if (desttype == dest_goto) {
if (FORCED(scratchloc) && travel[tkey[scratchloc]].destval == motion)
te_tmp = travel_entry;
}
if (!travel[travel_entry].stop) {
++travel_entry; /* go to next travel entry for this location */
continue;
}
/* we've reached the end of travel entries for game.loc */
travel_entry = te_tmp;
if (travel_entry == 0) {
rspeak(NOT_CONNECTED);
return;
}
}
motion = travel[travel_entry].motion;
travel_entry = tkey[game.loc];
break; /* fall through to ordinary travel */
}
} else if (motion == LOOK) {
/* Look. Can't give more detail. Pretend it wasn't dark
* (though it may now be dark) so he won't fall into a