Abolish global variable J.
This commit is contained in:
parent
2606284916
commit
4df8fac952
2 changed files with 43 additions and 44 deletions
2
advent.h
2
advent.h
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@ -185,5 +185,5 @@ extern long AMBER, ATTACK, AXE, BACK, BATTER, BEAR,
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STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2,
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STEPS, STICK, STREAM, THROW, TRIDNT, TROLL, TROLL2,
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URN, VASE, VEND, VOLCAN, WATER;
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URN, VASE, VEND, VOLCAN, WATER;
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/* everything else */
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/* everything else */
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extern long I, J, K, L, SPK, VRSION, WD1, WD1X, WD2, WD2X;
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extern long I, K, L, SPK, VRSION, WD1, WD1X, WD2, WD2X;
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61
main.c
61
main.c
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@ -21,7 +21,7 @@ long AMBER, AXE, BACK, BATTER, BEAR, BIRD, BLOOD,
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BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
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CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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CLAM, COINS, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
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EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
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GRATE, HINT, I, INVENT, J, JADE, K, KEYS,
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GRATE, HINT, I, INVENT, JADE, K, KEYS,
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KNIFE, L, LAMP, LOCK, LOOK, MAGZIN,
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KNIFE, L, LAMP, LOCK, LOOK, MAGZIN,
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MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
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MESSAG, MIRROR, NUGGET, NUL, OGRE, OIL, OYSTER,
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PEARL, PILLOW, PLANT, PLANT2, PYRAM, RESER, ROD, ROD2,
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PEARL, PILLOW, PLANT, PLANT2, PYRAM, RESER, ROD, ROD2,
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@ -267,9 +267,9 @@ static bool dwarfmove(void)
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return true;
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return true;
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game.dflag=2;
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game.dflag=2;
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for (I=1; I<=2; I++) {
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for (I=1; I<=2; I++) {
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J=1+randrange(NDWARVES-1);
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int j=1+randrange(NDWARVES-1);
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if(PCT(50))
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if(PCT(50))
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game.dloc[J]=0;
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game.dloc[j]=0;
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}
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}
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for (I=1; I<=NDWARVES-1; I++) {
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for (I=1; I<=NDWARVES-1; I++) {
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if(game.dloc[I] == game.loc)
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if(game.dloc[I] == game.loc)
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@ -294,7 +294,7 @@ static bool dwarfmove(void)
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if(game.dloc[I] == 0)
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if(game.dloc[I] == 0)
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continue;
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continue;
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/* Fill TK array with all the places this dwarf might go. */
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/* Fill TK array with all the places this dwarf might go. */
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J=1;
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int j=1;
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kk=KEY[game.dloc[I]];
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kk=KEY[game.dloc[I]];
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if(kk != 0)
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if(kk != 0)
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do {
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do {
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@ -303,24 +303,24 @@ static bool dwarfmove(void)
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bool avoided = (game.newloc > 300 ||
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bool avoided = (game.newloc > 300 ||
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!INDEEP(game.newloc) ||
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!INDEEP(game.newloc) ||
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game.newloc == game.odloc[I] ||
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game.newloc == game.odloc[I] ||
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(J > 1 && game.newloc == TK[J-1]) ||
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(j > 1 && game.newloc == TK[j-1]) ||
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J >= 20 ||
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j >= 20 ||
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game.newloc == game.dloc[I] ||
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game.newloc == game.dloc[I] ||
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FORCED(game.newloc) ||
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FORCED(game.newloc) ||
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(I == PIRATE && CNDBIT(game.newloc,3)) ||
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(I == PIRATE && CNDBIT(game.newloc,3)) ||
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labs(TRAVEL[kk])/1000000 == 100);
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labs(TRAVEL[kk])/1000000 == 100);
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if (!avoided) {
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if (!avoided) {
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TK[J++] = game.newloc;
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TK[j++] = game.newloc;
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}
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}
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++kk;
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++kk;
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} while
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} while
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(TRAVEL[kk-1] >= 0);
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(TRAVEL[kk-1] >= 0);
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TK[J]=game.odloc[I];
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TK[j]=game.odloc[I];
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if(J >= 2)
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if(j >= 2)
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--J;
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--j;
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J=1+randrange(J);
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j=1+randrange(j);
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game.odloc[I]=game.dloc[I];
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game.odloc[I]=game.dloc[I];
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game.dloc[I]=TK[J];
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game.dloc[I]=TK[j];
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game.dseen[I]=(game.dseen[I] && INDEEP(game.loc)) || (game.dloc[I] == game.loc || game.odloc[I] == game.loc);
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game.dseen[I]=(game.dseen[I] && INDEEP(game.loc)) || (game.dloc[I] == game.loc || game.odloc[I] == game.loc);
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if(!game.dseen[I]) continue;
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if(!game.dseen[I]) continue;
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game.dloc[I]=game.loc;
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game.dloc[I]=game.loc;
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@ -334,16 +334,16 @@ static bool dwarfmove(void)
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if(game.loc == game.chloc || game.prop[CHEST] >= 0)
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if(game.loc == game.chloc || game.prop[CHEST] >= 0)
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continue;
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continue;
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K=0;
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K=0;
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for (J=MINTRS; J<=MAXTRS; J++) {
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for (int j=MINTRS; j<=MAXTRS; j++) {
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/* Pirate won't take pyramid from plover room or dark
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/* Pirate won't take pyramid from plover room or dark
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* room (too easy!). */
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* room (too easy!). */
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if(J == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))
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if(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))
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goto L6020;
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goto L6020;
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if(TOTING(J)) {
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if(TOTING(j)) {
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goto L6021;
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goto L6021;
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}
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}
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L6020:
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L6020:
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if(HERE(J))
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if(HERE(j))
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K=1;
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K=1;
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}
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}
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/* Force chest placement before player finds last treasure */
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/* Force chest placement before player finds last treasure */
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@ -368,12 +368,12 @@ static bool dwarfmove(void)
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MOVE(MESSAG,game.chloc2);
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MOVE(MESSAG,game.chloc2);
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}
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}
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RSPEAK(128);
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RSPEAK(128);
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for (J=MINTRS; J<=MAXTRS; J++) {
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for (int j=MINTRS; j<=MAXTRS; j++) {
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if (!(J == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
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if (!(j == PYRAM && (game.loc == PLAC[PYRAM] || game.loc == PLAC[EMRALD]))) {
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if(AT(J) && game.fixed[J] == 0)
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if(AT(j) && game.fixed[j] == 0)
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CARRY(J,game.loc);
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CARRY(j,game.loc);
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if(TOTING(J))
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if(TOTING(j))
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DROP(J,game.chloc);
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DROP(j,game.chloc);
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}
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}
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}
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}
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game.dloc[PIRATE]=game.chloc;
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game.dloc[PIRATE]=game.chloc;
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@ -434,13 +434,13 @@ static void croak(FILE *cmdin)
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game.place[OIL]=0;
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game.place[OIL]=0;
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if(TOTING(LAMP))
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if(TOTING(LAMP))
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game.prop[LAMP]=0;
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game.prop[LAMP]=0;
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for (J=1; J<=NOBJECTS; J++) {
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for (int j=1; j<=NOBJECTS; j++) {
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I=NOBJECTS + 1 - J;
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int i=NOBJECTS + 1 - j;
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if(TOTING(I)) {
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if(TOTING(i)) {
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K=game.oldlc2;
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int k=game.oldlc2;
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if(I == LAMP)
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if(i == LAMP)
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K=1;
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k=1;
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DROP(I,K);
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DROP(i,k);
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}
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}
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}
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}
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game.loc=3;
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game.loc=3;
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@ -815,8 +815,7 @@ L30310: game.newloc=PLAC[TROLL]+FIXD[TROLL]-game.loc;
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L21: LL=MOD((labs(TRAVEL[KK])/1000),1000);
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L21: LL=MOD((labs(TRAVEL[KK])/1000),1000);
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if(LL != K) {
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if(LL != K) {
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if(LL <= 300) {
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if(LL <= 300) {
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J=KEY[LL];
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if(FORCED(LL) && MOD((labs(TRAVEL[KEY[LL]])/1000),1000) == K)
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if(FORCED(LL) && MOD((labs(TRAVEL[J])/1000),1000) == K)
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K2=KK;
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K2=KK;
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}
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}
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if(TRAVEL[KK] < 0)
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if(TRAVEL[KK] < 0)
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