LOC pulled into game structure block.
This commit is contained in:
parent
a6432a4ed4
commit
4fe6286cc6
5 changed files with 108 additions and 107 deletions
56
actions1.c
56
actions1.c
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@ -122,18 +122,18 @@ L5010: if(WD2 > 0) return(2800);
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return(2600);
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L5100: if(K != GRATE) goto L5110;
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if(LOC == 1 || LOC == 4 || LOC == 7)K=DPRSSN;
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if(LOC > 9 && LOC < 15)K=ENTRNC;
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if(game.loc == 1 || game.loc == 4 || game.loc == 7)K=DPRSSN;
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if(game.loc > 9 && game.loc < 15)K=ENTRNC;
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if(K != GRATE) return(8);
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L5110: if(K == DWARF && ATDWRF(LOC) > 0) goto L5010;
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if((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(LOC)) goto L5010;
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L5110: if(K == DWARF && ATDWRF(game.loc) > 0) goto L5010;
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if((LIQ(0) == K && HERE(BOTTLE)) || K == LIQLOC(game.loc)) goto L5010;
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if(OBJ != OIL || !HERE(URN) || game.prop[URN] == 0) goto L5120;
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OBJ=URN;
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goto L5010;
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L5120: if(OBJ != PLANT || !AT(PLANT2) || game.prop[PLANT2] == 0) goto L5130;
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OBJ=PLANT2;
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goto L5010;
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L5130: if(OBJ != KNIFE || game.knfloc != LOC) goto L5140;
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L5130: if(OBJ != KNIFE || game.knfloc != game.loc) goto L5140;
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game.knfloc= -1;
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SPK=116;
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return(2011);
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@ -156,8 +156,8 @@ L5190: if((VERB == FIND || VERB == INVENT) && WD2 <= 0) goto L5010;
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/* Carry, no object given yet. OK if only one object present. */
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L8010: if(game.atloc[LOC] == 0 || game.link[game.atloc[LOC]] != 0 || ATDWRF(LOC) > 0) return(8000);
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OBJ=game.atloc[LOC];
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L8010: if(game.atloc[game.loc] == 0 || game.link[game.atloc[game.loc]] != 0 || ATDWRF(game.loc) > 0) return(8000);
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OBJ=game.atloc[game.loc];
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/* Transitive carry/drop are in separate file. */
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@ -220,7 +220,7 @@ L9046: K=0;
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if(VERB == LOCK)SPK=61;
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if(SPK != 124) return(2011);
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DSTROY(CLAM);
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DROP(OYSTER,LOC);
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DROP(OYSTER,game.loc);
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DROP(PEARL,105);
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return(2011);
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@ -238,10 +238,10 @@ L9048: if(VERB == LOCK) goto L9049;
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L9049: SPK=172;
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if(game.prop[CHAIN] != 0)SPK=34;
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if(LOC != PLAC[CHAIN])SPK=173;
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if(game.loc != PLAC[CHAIN])SPK=173;
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if(SPK != 172) return(2011);
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game.prop[CHAIN]=2;
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if(TOTING(CHAIN))DROP(CHAIN,LOC);
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if(TOTING(CHAIN))DROP(CHAIN,game.loc);
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game.fixed[CHAIN]= -1;
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return(2011);
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@ -292,7 +292,7 @@ L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
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if(OBJ != ROD || !TOTING(OBJ) || (!HERE(BIRD) && (game.closng || !AT(FISSUR))))
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return(2011);
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if(HERE(BIRD))SPK=206+MOD(game.prop[BIRD],2);
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if(SPK == 206 && LOC == game.place[STEPS] && game.prop[JADE] < 0) goto L9094;
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if(SPK == 206 && game.loc == game.place[STEPS] && game.prop[JADE] < 0) goto L9094;
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if(game.closed) return(18999);
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if(game.closng || !AT(FISSUR)) return(2011);
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if(HERE(BIRD))RSPEAK(SPK);
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@ -300,7 +300,7 @@ L9090: if((!TOTING(OBJ)) && (OBJ != ROD || !TOTING(ROD2)))SPK=29;
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PSPEAK(FISSUR,2-game.prop[FISSUR]);
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return(2012);
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L9094: DROP(JADE,LOC);
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L9094: DROP(JADE,game.loc);
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game.prop[JADE]=0;
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game.tally=game.tally-1;
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SPK=208;
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@ -358,7 +358,7 @@ L9140: if(OBJ == FOOD) goto L8142;
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/* Drink. If no object, assume water and look for it here. If water is in
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* the bottle, drink that, else must be at a water loc, so drink stream. */
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L9150: if(OBJ == 0 && LIQLOC(LOC) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
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L9150: if(OBJ == 0 && LIQLOC(game.loc) != WATER && (LIQ(0) != WATER || !HERE(BOTTLE)))
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return(8000);
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if(OBJ == BLOOD) goto L9153;
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if(OBJ != 0 && OBJ != WATER)SPK=110;
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@ -379,10 +379,10 @@ L9153: DSTROY(BLOOD);
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L9160: if(OBJ != LAMP)SPK=76;
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if(OBJ != URN || game.prop[URN] != 2) return(2011);
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DSTROY(URN);
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DROP(AMBER,LOC);
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DROP(AMBER,game.loc);
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game.prop[AMBER]=1;
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game.tally=game.tally-1;
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DROP(CAVITY,LOC);
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DROP(CAVITY,game.loc);
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SPK=216;
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return(2011);
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@ -397,8 +397,8 @@ L8180: if(YES(input,22,54,54)) score(1);
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/* Find. Might be carrying it, or it might be here. Else give caveat. */
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L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(LOC) || (OBJ ==
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DWARF && ATDWRF(LOC) > 0))SPK=94;
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L9190: if(AT(OBJ) || (LIQ(0) == OBJ && AT(BOTTLE)) || K == LIQLOC(game.loc) || (OBJ ==
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DWARF && ATDWRF(game.loc) > 0))SPK=94;
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if(game.closed)SPK=138;
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if(TOTING(OBJ))SPK=24;
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return(2011);
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@ -427,7 +427,7 @@ L9220: return(fill());
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L9230: if(game.prop[ROD2] < 0 || !game.closed) return(2011);
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game.bonus=133;
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if(LOC == 115)game.bonus=134;
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if(game.loc == 115)game.bonus=134;
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if(HERE(ROD2))game.bonus=135;
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RSPEAK(game.bonus);
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score(0);
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@ -453,14 +453,14 @@ L8250: K=VOCAB(WD1,3);
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L8252: game.foobar=K;
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if(K != 4) return(2009);
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game.foobar=0;
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if(game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && LOC == PLAC[EGGS]))
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if(game.place[EGGS] == PLAC[EGGS] || (TOTING(EGGS) && game.loc == PLAC[EGGS]))
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return(2011);
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/* Bring back troll if we steal the eggs back from him before crossing. */
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if(game.place[EGGS] == 0 && game.place[TROLL] == 0 && game.prop[TROLL] ==
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0)game.prop[TROLL]=1;
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K=2;
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if(HERE(EGGS))K=1;
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if(LOC == PLAC[EGGS])K=0;
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if(game.loc == PLAC[EGGS])K=0;
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MOVE(EGGS,PLAC[EGGS]);
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PSPEAK(EGGS,K);
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return(2012);
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@ -497,7 +497,7 @@ L9280: if(OBJ == MIRROR)SPK=148;
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return(18999);
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L9282: SPK=198;
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if(TOTING(VASE))DROP(VASE,LOC);
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if(TOTING(VASE))DROP(VASE,game.loc);
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game.prop[VASE]=2;
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game.fixed[VASE]= -1;
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return(2011);
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@ -535,7 +535,7 @@ L8305: DATIME(&I,&K);
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* with junk variables to bring it up to 7 values. */
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SAVWDS(game.abbnum,game.blklin,game.bonus,game.clock1,game.clock2,game.closed,game.closng);
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SAVWDS(game.detail,game.dflag,game.dkill,game.dtotal,game.foobar,game.holdng,game.iwest);
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SAVWDS(game.knfloc,game.limit,K,game.lmwarn,LOC,game.newloc,game.numdie);
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SAVWDS(game.knfloc,game.limit,K,game.lmwarn,game.loc,game.newloc,game.numdie);
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SAVWDS(OBJ,game.oldlc2,game.oldloc,game.oldobj,game.panic,game.saved,game.setup);
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SAVWDS(SPK,game.tally,game.thresh,game.trndex,game.trnluz,game.turns,OBJTXT[OYSTER]);
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SAVWDS(VERB,WD1,WD1X,WD2,game.wzdark,game.zzword,OBJSND[BIRD]);
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@ -562,7 +562,7 @@ L8305: DATIME(&I,&K);
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/* Resume. Read a suspended game back from a file. */
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L8310: KK=1;
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if(LOC == 1 && game.abbrev[1] == 1) goto L8305;
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if(game.loc == 1 && game.abbrev[1] == 1) goto L8305;
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RSPEAK(268);
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if(!YES(input,200,54,54)) return(2012);
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goto L8305;
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@ -586,8 +586,8 @@ L9320: if(OBJ != RUG) return(2011);
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SPK=223;
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if(game.prop[RUG] != 2) return(2011);
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game.oldlc2=game.oldloc;
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game.oldloc=LOC;
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game.newloc=game.place[RUG]+game.fixed[RUG]-LOC;
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game.oldloc=game.loc;
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game.newloc=game.place[RUG]+game.fixed[RUG]-game.loc;
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SPK=226;
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if(game.prop[SAPPH] >= 0)SPK=227;
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RSPEAK(SPK);
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@ -596,7 +596,7 @@ L9320: if(OBJ != RUG) return(2011);
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/* Listen. Intransitive only. Print stuff based on objsnd/locsnd. */
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L8330: SPK=228;
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K=LOCSND[LOC];
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K=LOCSND[game.loc];
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if(K == 0) goto L8332;
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RSPEAK(labs(K));
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if(K < 0) return(2012);
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@ -613,11 +613,11 @@ L8335: /*etc*/ ;
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/* Z'ZZZ (word gets recomputed at startup; different each game). */
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L8340: if(!AT(RESER) && LOC != game.fixed[RESER]-1) return(2011);
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L8340: if(!AT(RESER) && game.loc != game.fixed[RESER]-1) return(2011);
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PSPEAK(RESER,game.prop[RESER]+1);
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game.prop[RESER]=1-game.prop[RESER];
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if(AT(RESER)) return(2012);
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game.oldlc2=LOC;
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game.oldlc2=game.loc;
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game.newloc=0;
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RSPEAK(241);
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return(2);
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