Completely wire vocab words in YAML to the code.
This massive patch: * Finishes working all the vocab words into YAML structures. * Adds vocab ID generator functions. * Redoes the input-getting system, removing the need for GETIN(), GETTXT(), etc. * Changes advent<->ascii mapping to avoid the special 'shift' character. * Works around some bad behavior in the dragon attack logic. * Handles the reservoir magic word without changing the database contents.
This commit is contained in:
parent
9d918edeaa
commit
50435465a6
11 changed files with 460 additions and 52 deletions
41
actions.c
41
actions.c
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@ -12,7 +12,7 @@ static void state_change(long obj, long state)
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pspeak(obj, change, state);
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}
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static int attack(FILE *input, struct command_t *command)
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static int attack(struct command_t *command)
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/* Attack. Assume target if unambiguous. "Throw" also links here.
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* Attackable objects fall into two categories: enemies (snake,
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* dwarf, etc.) and others (bird, clam, machine). Ambiguous if 2
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@ -86,9 +86,17 @@ static int attack(FILE *input, struct command_t *command)
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* fixed), move rug there (not fixed), and move him there,
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* too. Then do a null motion to get new description. */
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rspeak(BARE_HANDS_QUERY);
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GETIN(input, &command->wd1, &command->wd1x, &command->wd2, &command->wd2x);
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if (command->wd1 != MAKEWD(WORD_YINIT) && command->wd1 != MAKEWD(WORD_YES))
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return GO_CHECKFOO;
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if(silent_yes())
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{
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// FIXME: setting wd1 is a workaround for broken logic
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command->wd1 = token_to_packed("Y");
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}
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else
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{
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// FIXME: setting wd1 is a workaround for broken logic
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command->wd1 = token_to_packed("N");
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return GO_CHECKFOO;
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}
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pspeak(DRAGON, look, 3);
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game.prop[DRAGON] = 1;
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game.prop[RUG] = 0;
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@ -115,7 +123,10 @@ static int bigwords(token_t foo)
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* Look up foo in section 3 of vocab to determine which word we've got. Last
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* word zips the eggs back to the giant room (unless already there). */
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{
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int k = vocab(foo, 3);
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//int k = vocab(foo, 3);
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char word[6];
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packed_to_token(foo, word);
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int k = (int) get_special_vocab_id(word);
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int spk = NOTHING_HAPPENS;
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if (game.foobar != 1 - k) {
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if (game.foobar != 0 && game.loc == LOC_GIANTROOM)spk = START_OVER;
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@ -706,7 +717,8 @@ static int listen(void)
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int mi = game.prop[i];
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if (i == BIRD)
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mi += 3 * game.blooded;
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pspeak(i, hear, mi, game.zzword);
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long packed_zzword = token_to_packed(game.zzword);
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pspeak(i, hear, mi, packed_zzword);
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spk = NO_MESSAGE;
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/* FIXME: Magic number, sensitive to bird state logic */
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if (i == BIRD && game.prop[i] == 5)
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@ -884,7 +896,10 @@ static int say(struct command_t *command)
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b = command->wd2x;
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command->wd1 = command->wd2;
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}
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int wd = vocab(command->wd1, -1);
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//int wd = vocab(command->wd1, -1);
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char word1[6];
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packed_to_token(command->wd1, word1);
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int wd = (int) get_vocab_id(word1);
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/* FIXME: Magic numbers */
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if (wd == 62 || wd == 65 || wd == 71 || wd == 2025 || wd == 2034) {
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/* FIXME: scribbles on the interpreter's command block */
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@ -902,7 +917,7 @@ static int throw_support(long spk)
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return GO_MOVE;
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}
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static int throw (FILE *cmdin, struct command_t *command)
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static int throw (struct command_t *command)
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/* Throw. Same as discard unless axe. Then same as attack except
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* ignore bird, and if dwarf is present then one might be killed.
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* (Only way to do so!) Axe also special for dragon, bear, and
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@ -952,7 +967,7 @@ static int throw (FILE *cmdin, struct command_t *command)
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return GO_CLEAROBJ;
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}
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command->obj = 0;
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return (attack(cmdin, command));
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return (attack(command));
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}
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if (randrange(NDWARVES + 1) < game.dflag) {
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@ -1015,7 +1030,7 @@ static int wave(token_t verb, token_t obj)
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}
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}
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int action(FILE *input, struct command_t *command)
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int action(struct command_t *command)
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/* Analyse a verb. Remember what it was, go back for object if second word
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* unless verb is "say", which snarfs arbitrary second word.
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*/
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@ -1104,7 +1119,7 @@ int action(FILE *input, struct command_t *command)
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return GO_CLEAROBJ;
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}
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case ATTACK:
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return attack(input, command);
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return attack(command);
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case POUR:
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return pour(command->verb, command->obj);
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case EAT:
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@ -1189,7 +1204,7 @@ int action(FILE *input, struct command_t *command)
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return GO_CLEAROBJ;
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}
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case ATTACK:
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return attack(input, command);
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return attack(command);
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case POUR:
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return pour(command->verb, command->obj);
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case EAT:
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@ -1199,7 +1214,7 @@ int action(FILE *input, struct command_t *command)
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case RUB:
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return rub(command->verb, command->obj);
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case THROW:
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return throw(input, command);
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return throw(command);
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case QUIT: {
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rspeak(spk);
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return GO_CLEAROBJ;
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17
advent.h
17
advent.h
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@ -20,6 +20,7 @@
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#define FLASHTIME 50 /*turns from first warning till blinding flash */
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#define PANICTIME 15 /* time left after closing */
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#define BATTERYLIFE 2500 /* turn limit increment from batteries */
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#define WORD_NOT_FOUND -1 /* "Word not found" flag value for the vocab hash functions. */
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typedef long token_t; /* word token - someday this will be char[TOKLEN+1] */
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typedef long vocab_t; /* index into a vocabulary array */
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@ -62,7 +63,7 @@ struct game_t {
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long trnluz; /* # points lost so far due to number of turns used */
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long turns; /* how many commands he's given (ignores yes/no) */
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bool wzdark; /* whether the loc he's leaving was dark */
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long zzword;
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char zzword[6];
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bool blooded; /* has player drunk of dragon's blood? */
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long abbrev[NLOCATIONS + 1];
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long atloc[NLOCATIONS + 1];
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@ -91,9 +92,11 @@ enum speaktype {touch, look, hear, study, change};
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/* b is not needed for POSIX but harmless */
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#define READ_MODE "rb"
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#define WRITE_MODE "wb"
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extern char* xstrdup(const char* s);
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extern void* xmalloc(size_t size);
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extern void packed_to_token(long, char token[]);
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extern void token_to_packed(char token[], long*);
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extern long token_to_packed(const char token[6]);
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extern void tokenize(char*, long tokens[4]);
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extern void vspeak(const char*, va_list);
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extern bool wordeq(token_t, token_t);
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extern bool wordempty(token_t);
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@ -103,11 +106,18 @@ extern void pspeak(vocab_t, enum speaktype, int, ...);
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extern void rspeak(vocab_t, ...);
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extern bool GETIN(FILE *, token_t*, token_t*, token_t*, token_t*);
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extern void echo_input(FILE*, char*, char*);
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extern int word_count(char*);
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extern char* get_input(void);
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extern bool silent_yes(void);
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extern bool yes(const char*, const char*, const char*);
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extern long GETTXT(bool, bool, bool);
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extern token_t MAKEWD(long);
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extern long vocab(long, long);
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extern int get_motion_vocab_id(const char*);
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extern int get_object_vocab_id(const char*);
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extern int get_action_vocab_id(const char*);
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extern int get_special_vocab_id(const char*);
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extern long get_vocab_id(const char*);
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extern void juggle(long);
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extern void move(long, long);
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extern long put(long, long, long);
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@ -117,6 +127,7 @@ extern long atdwrf(long);
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extern long setbit(long);
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extern bool tstbit(long, int);
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extern long rndvoc(long, long);
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extern void make_zzword(char*);
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extern bool MAPLIN(FILE *);
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extern void datime(long*, long*);
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@ -176,7 +187,7 @@ struct command_t {
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};
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void initialise(void);
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int action(FILE *input, struct command_t *command);
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int action(struct command_t *command);
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/* Phase codes for action returns.
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* These were at one time FORTRAN line numbers.
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@ -618,6 +618,71 @@ actions: !!omap
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message: HUH_MAN
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words: !!null
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specials: !!omap
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- SPC_0:
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message: !!null
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words: !!null
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- SPC_1:
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message: !!null
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words: ['fee']
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- SPC_2:
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message: !!null
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words: ['fie']
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- SPC_3:
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message: !!null
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words: ['foe']
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- SPC_4:
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message: !!null
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words: ['foo']
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- SPC_5:
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message: !!null
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words: ['fum']
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- SPC_13:
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message: YOUR_WELCOME
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words: ['thank']
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- SPC_50:
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message: WORN_OUT
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words: ['sesam', 'opens', 'abra', 'abrac', 'shaza', 'hocus', 'pocus']
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- SPC_51:
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message: VOCAB_DESCRIPTION
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words: ['help', '?']
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- SPC_54:
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message: OK_MAN
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words: ['no']
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- SPC_64:
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message: FOREST_LOOK
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words: ['tree', 'trees']
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- SPC_66:
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message: DIGGING_FUTILE
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words: ['dig', 'excav']
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- SPC_68:
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message: IM_CONFUSED
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words: ['lost']
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- SPC_69:
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message: EXPLAIN_MIST
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words: ['mist']
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- SPC_79:
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message: WATCH_IT
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words: ['fuck']
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- SPC_139:
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message: STOP_UNKNOWN
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words: ['stop']
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- SPC_142:
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message: QUICK_START
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words: ['info', 'infor']
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- SPC_147:
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message: NOT_KNOWHOW
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words: ['swim']
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- SPC_246:
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message: WIZARDS_NODISTURB
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words: ['wizar']
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- SPC_271:
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message: GUESS_AGAIN
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words: ['yes']
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- SPC_275:
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message: ADVENTURE_NEWS
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words: ['news']
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hints:
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- hint: &grate
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name: CAVE
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@ -3141,7 +3206,7 @@ objects: !!omap
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- 'Even though it''s an oyster, the critter''s as tight-mouthed as a clam.'
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- 'It says the same thing it did before. Hm, maybe it''s a pun?'
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- MAGAZINE:
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words: ['issue', 'spelu', '"spel']
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words: ['magaz', 'issue', 'spelu', '"spel']
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inventory: '"Spelunker Today"'
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locations: LOC_ANTEROOM
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descriptions:
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2
cheat.c
2
cheat.c
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@ -81,7 +81,7 @@ int main(int argc, char *argv[])
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/* Initialize game variables */
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initialise();
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game.zzword = rndvoc(3, 0);
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make_zzword(game.zzword);
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game.newloc = LOC_START;
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game.loc = LOC_START;
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game.limit = GAMELIMIT;
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32
common.c
32
common.c
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@ -34,3 +34,35 @@ const char ascii_to_advent[] = {
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50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
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60, 61, 62, 123, 124, 125, 126, 83,
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};
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const char new_advent_to_ascii[] = {
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' ', '!', '"', '#', '$', '%', '&', '\'',
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'(', ')', '*', '+', ',', '-', '.', '/',
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'0', '1', '2', '3', '4', '5', '6', '7',
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'8', '9', ':', ';', '<', '=', '>', '?',
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'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G',
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'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
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'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W',
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'X', 'Y', 'Z', '\0', '\0', '\0', '\0', '\0',
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};
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const char new_ascii_to_advent[] = {
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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0, 1, 2, 3, 4, 5, 6, 7,
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8, 9, 10, 11, 12, 13, 14, 15,
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16, 17, 18, 19, 20, 21, 22, 23,
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24, 25, 26, 27, 28, 29, 30, 31,
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32, 33, 34, 35, 36, 37, 38, 39,
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40, 41, 42, 43, 44, 45, 46, 47,
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48, 49, 50, 51, 52, 53, 54, 55,
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56, 57, 58, 59, 60, 61, 62, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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63, 63, 63, 63, 63, 63, 63, 63,
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};
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2
common.h
2
common.h
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@ -4,6 +4,8 @@
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extern const char advent_to_ascii[128];
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extern const char ascii_to_advent[128];
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extern const char new_advent_to_ascii[64];
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extern const char new_ascii_to_advent[128];
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enum bugtype {
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TOO_MANY_VOCABULARY_WORDS, // 4
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58
main.c
58
main.c
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@ -20,6 +20,7 @@
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#include <getopt.h>
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#include <signal.h>
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#include <time.h>
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#include <string.h>
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#include "advent.h"
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#include "database.h"
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#include "linenoise/linenoise.h"
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@ -61,7 +62,7 @@ static void sig_handler(int signo)
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* Revived 2017 as Open Adventure.
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*/
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static bool do_command(FILE *);
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static bool do_command(void);
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int main(int argc, char *argv[])
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{
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@ -136,7 +137,7 @@ int main(int argc, char *argv[])
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initialise();
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/* Start-up, dwarf stuff */
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game.zzword = rndvoc(3, 0);
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make_zzword(game.zzword);
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game.newloc = LOC_START;
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game.loc = LOC_START;
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game.limit = GAMELIMIT;
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@ -153,7 +154,7 @@ int main(int argc, char *argv[])
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/* interpret commands until EOF or interrupt */
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for (;;) {
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if (!do_command(stdin))
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if (!do_command())
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break;
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}
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/* show score and exit */
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@ -170,7 +171,7 @@ static bool fallback_handler(char *buf)
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// autogenerated, so don't charge user time for it.
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--game.turns;
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// here we reconfigure any global game state that uses random numbers
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game.zzword = rndvoc(3, 0);
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make_zzword(game.zzword);
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return true;
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}
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return false;
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@ -931,7 +932,7 @@ static void listobjects(void)
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}
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}
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static bool do_command(FILE *cmdin)
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static bool do_command()
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/* Get and execute a command */
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{
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long V1, V2;
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@ -1024,8 +1025,25 @@ L2600:
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game.knfloc = 0;
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/* This is where we get a new command from the user */
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if (!GETIN(cmdin, &command.wd1, &command.wd1x, &command.wd2, &command.wd2x))
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return false;
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char* input;
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for (;;) {
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input = get_input();
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if (input == NULL)
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return(false);
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if (word_count(input) > 2)
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{
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rspeak(TWO_WORDS);
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continue;
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}
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if (strcmp(input, "") != 0)
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break;
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}
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long tokens[4];
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tokenize(input, tokens);
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command.wd1 = tokens[0];
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command.wd1x = tokens[1];
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command.wd2 = tokens[2];
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command.wd2x = tokens[3];
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/* Every input, check "game.foobar" flag. If zero, nothing's
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* going on. If pos, make neg. If neg, he skipped a word,
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@ -1057,8 +1075,12 @@ L2607:
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} else
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lampcheck();
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V1 = vocab(command.wd1, -1);
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V2 = vocab(command.wd2, -1);
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char word1[6];
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char word2[6];
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packed_to_token(command.wd1, word1);
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packed_to_token(command.wd2, word2);
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V1 = get_vocab_id(word1);
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V2 = get_vocab_id(word2);
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if (V1 == ENTER && (V2 == STREAM || V2 == 1000 + WATER)) {
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if (LIQLOC(game.loc) == WATER) {
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rspeak(FEET_WET);
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@ -1076,26 +1098,27 @@ L2607:
|
|||
if (!((V1 != 1000 + WATER && V1 != 1000 + OIL) ||
|
||||
(V2 != 1000 + PLANT && V2 != 1000 + DOOR))) {
|
||||
if (AT(V2 - 1000))
|
||||
command.wd2 = MAKEWD(WORD_POUR);
|
||||
command.wd2 = token_to_packed("POUR");
|
||||
}
|
||||
if (V1 == 1000 + CAGE && V2 == 1000 + BIRD && HERE(CAGE) && HERE(BIRD))
|
||||
command.wd1 = MAKEWD(WORD_CATCH);
|
||||
command.wd1 = token_to_packed("CATCH");
|
||||
}
|
||||
L2620:
|
||||
if (wordeq(command.wd1, MAKEWD(WORD_WEST))) {
|
||||
if (wordeq(command.wd1, token_to_packed("WEST"))) {
|
||||
++game.iwest;
|
||||
if (game.iwest == 10)
|
||||
rspeak(W_IS_WEST);
|
||||
}
|
||||
if (wordeq(command.wd1, MAKEWD(WORD_GO)) && !wordempty(command.wd2)) {
|
||||
if (wordeq(command.wd1, token_to_packed("GO")) && !wordempty(command.wd2)) {
|
||||
if (++igo == 10)
|
||||
rspeak(GO_UNNEEDED);
|
||||
}
|
||||
Lookup:
|
||||
defn = vocab(command.wd1, -1);
|
||||
packed_to_token(command.wd1, word1);
|
||||
defn = get_vocab_id(word1);
|
||||
if (defn == -1) {
|
||||
/* Gee, I don't understand. */
|
||||
if (fallback_handler(rawbuf))
|
||||
if (fallback_handler(input))
|
||||
continue;
|
||||
rspeak(DONT_KNOW, command.wd1, command.wd1x);
|
||||
goto L2600;
|
||||
|
@ -1116,14 +1139,14 @@ Lookup:
|
|||
command.verb = kmod;
|
||||
break;
|
||||
case 3:
|
||||
rspeak(kmod);
|
||||
rspeak(specials[kmod].message);
|
||||
goto L2012;
|
||||
default:
|
||||
BUG(VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3); // LCOV_EXCL_LINE
|
||||
}
|
||||
|
||||
Laction:
|
||||
switch (action(cmdin, &command)) {
|
||||
switch (action(&command)) {
|
||||
case GO_TERMINATE:
|
||||
return true;
|
||||
case GO_MOVE:
|
||||
|
@ -1158,6 +1181,7 @@ Laction:
|
|||
default:
|
||||
BUG(ACTION_RETURNED_PHASE_CODE_BEYOND_END_OF_SWITCH); // LCOV_EXCL_LINE
|
||||
}
|
||||
linenoiseFree(input);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
227
misc.c
227
misc.c
|
@ -11,6 +11,18 @@
|
|||
#include "linenoise/linenoise.h"
|
||||
#include "newdb.h"
|
||||
|
||||
char* xstrdup(const char* s)
|
||||
{
|
||||
char* ptr = strdup(s);
|
||||
if (ptr == NULL) {
|
||||
// LCOV_EXCL_START
|
||||
// exclude from coverage analysis because we can't simulate an out of memory error in testing
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
return(ptr);
|
||||
}
|
||||
|
||||
void* xmalloc(size_t size)
|
||||
{
|
||||
void* ptr = malloc(size);
|
||||
|
@ -28,8 +40,8 @@ void packed_to_token(long packed, char token[6])
|
|||
{
|
||||
// Unpack and map back to ASCII.
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
char advent = (packed >> i * 6) & 63;
|
||||
token[4 - i] = advent_to_ascii[(int) advent];
|
||||
char advent = (packed >> i * 6) & 63;
|
||||
token[i] = new_advent_to_ascii[(int) advent];
|
||||
}
|
||||
|
||||
// Ensure the last character is \0.
|
||||
|
@ -44,6 +56,55 @@ void packed_to_token(long packed, char token[6])
|
|||
}
|
||||
}
|
||||
|
||||
long token_to_packed(const char token[6])
|
||||
{
|
||||
size_t t_len = strlen(token);
|
||||
long packed = 0;
|
||||
for (size_t i = 0; i < t_len; ++i)
|
||||
{
|
||||
char mapped = new_ascii_to_advent[(int) token[i]];
|
||||
packed |= (mapped << (6 * i));
|
||||
}
|
||||
return(packed);
|
||||
}
|
||||
|
||||
void tokenize(char* raw, long tokens[4])
|
||||
{
|
||||
// set each token to 0
|
||||
for (int i = 0; i < 4; ++i)
|
||||
tokens[i] = 0;
|
||||
|
||||
// grab the first two words
|
||||
char* words[2];
|
||||
words[0] = (char*) xmalloc(strlen(raw));
|
||||
words[1] = (char*) xmalloc(strlen(raw));
|
||||
int word_count = sscanf(raw, "%s%s", words[0], words[1]);
|
||||
|
||||
// make space for substrings and zero it out
|
||||
char chunk_data[][6] = {
|
||||
{"\0\0\0\0\0"},
|
||||
{"\0\0\0\0\0"},
|
||||
{"\0\0\0\0\0"},
|
||||
{"\0\0\0\0\0"},
|
||||
};
|
||||
|
||||
// break the words into up to 4 5-char substrings
|
||||
sscanf(words[0], "%5s%5s", chunk_data[0], chunk_data[1]);
|
||||
if (word_count == 2)
|
||||
sscanf(words[1], "%5s%5s", chunk_data[2], chunk_data[3]);
|
||||
free(words[0]);
|
||||
free(words[1]);
|
||||
|
||||
// uppercase all the substrings
|
||||
for (int i = 0; i < 4; ++i)
|
||||
for (unsigned int j = 0; j < strlen(chunk_data[i]); ++j)
|
||||
chunk_data[i][j] = (char) toupper(chunk_data[i][j]);
|
||||
|
||||
// pack the substrings
|
||||
for (int i = 0; i < 4; ++i)
|
||||
tokens[i] = token_to_packed(chunk_data[i]);
|
||||
}
|
||||
|
||||
/* Hide the fact that wods are corrently packed longs */
|
||||
|
||||
bool wordeq(token_t a, token_t b)
|
||||
|
@ -236,6 +297,23 @@ void echo_input(FILE* destination, char* input_prompt, char* input)
|
|||
free(prompt_and_input);
|
||||
}
|
||||
|
||||
int word_count(char* s)
|
||||
{
|
||||
char* copy = xstrdup(s);
|
||||
char delims[] = " \t";
|
||||
int count = 0;
|
||||
char* word;
|
||||
|
||||
word = strtok(copy, delims);
|
||||
while(word != NULL)
|
||||
{
|
||||
word = strtok(NULL, delims);
|
||||
++count;
|
||||
}
|
||||
free(copy);
|
||||
return(count);
|
||||
}
|
||||
|
||||
char* get_input()
|
||||
{
|
||||
// Set up the prompt
|
||||
|
@ -259,7 +337,9 @@ char* get_input()
|
|||
// Should be unreachable in tests, as they will use a non-interactive shell.
|
||||
printf("%s", input_prompt);
|
||||
// LCOV_EXCL_STOP
|
||||
IGNORE(getline(&input, &n, stdin));
|
||||
ssize_t numread = getline(&input, &n, stdin);
|
||||
if (numread == -1) // Got EOF; return with it.
|
||||
return(NULL);
|
||||
}
|
||||
|
||||
if (input == NULL) // Got EOF; return with it.
|
||||
|
@ -284,6 +364,48 @@ char* get_input()
|
|||
return (input);
|
||||
}
|
||||
|
||||
bool silent_yes()
|
||||
{
|
||||
char* reply;
|
||||
bool outcome;
|
||||
|
||||
for (;;) {
|
||||
reply = get_input();
|
||||
if (reply == NULL) {
|
||||
// LCOV_EXCL_START
|
||||
// Should be unreachable. Reply should never be NULL
|
||||
linenoiseFree(reply);
|
||||
exit(EXIT_SUCCESS);
|
||||
// LCOV_EXCL_STOP
|
||||
}
|
||||
|
||||
char* firstword = (char*) xmalloc(strlen(reply)+1);
|
||||
sscanf(reply, "%s", firstword);
|
||||
|
||||
for (int i = 0; i < (int)strlen(firstword); ++i)
|
||||
firstword[i] = tolower(firstword[i]);
|
||||
|
||||
int yes = strncmp("yes", firstword, sizeof("yes") - 1);
|
||||
int y = strncmp("y", firstword, sizeof("y") - 1);
|
||||
int no = strncmp("no", firstword, sizeof("no") - 1);
|
||||
int n = strncmp("n", firstword, sizeof("n") - 1);
|
||||
|
||||
free(firstword);
|
||||
|
||||
if (yes == 0 || y == 0) {
|
||||
outcome = true;
|
||||
break;
|
||||
} else if (no == 0 || n == 0) {
|
||||
outcome = false;
|
||||
break;
|
||||
} else
|
||||
rspeak(PLEASE_ANSWER);
|
||||
}
|
||||
linenoiseFree(reply);
|
||||
return (outcome);
|
||||
}
|
||||
|
||||
|
||||
bool yes(const char* question, const char* yes_response, const char* no_response)
|
||||
/* Print message X, wait for yes/no answer. If yes, print Y and return true;
|
||||
* if no, print Z and return false. */
|
||||
|
@ -317,7 +439,7 @@ bool yes(const char* question, const char* yes_response, const char* no_response
|
|||
free(firstword);
|
||||
|
||||
if (yes == 0 || y == 0) {
|
||||
speak(yes_response);
|
||||
speak(yes_response);
|
||||
outcome = true;
|
||||
break;
|
||||
} else if (no == 0 || n == 0) {
|
||||
|
@ -434,6 +556,94 @@ long vocab(long id, long init)
|
|||
BUG(RAN_OFF_END_OF_VOCABULARY_TABLE); // LCOV_EXCL_LINE
|
||||
}
|
||||
|
||||
int get_motion_vocab_id(const char* word)
|
||||
// Return the first motion number that has 'word' as one of its words.
|
||||
{
|
||||
for (int i = 0; i < NMOTIONS; ++i)
|
||||
{
|
||||
for (int j = 0; j < motions[i].words.n; ++j)
|
||||
{
|
||||
if (strcasecmp(word, motions[i].words.strs[j]) == 0)
|
||||
return(i);
|
||||
}
|
||||
}
|
||||
// If execution reaches here, we didn't find the word.
|
||||
return(WORD_NOT_FOUND);
|
||||
}
|
||||
|
||||
int get_object_vocab_id(const char* word)
|
||||
// Return the first object number that has 'word' as one of its words.
|
||||
{
|
||||
for (int i = 0; i < NOBJECTS + 1; ++i) // FIXME: the + 1 should go when 1-indexing for objects is removed
|
||||
{
|
||||
for (int j = 0; j < objects[i].words.n; ++j)
|
||||
{
|
||||
if (strcasecmp(word, objects[i].words.strs[j]) == 0)
|
||||
return(i);
|
||||
}
|
||||
}
|
||||
// If execution reaches here, we didn't find the word.
|
||||
return(WORD_NOT_FOUND);
|
||||
}
|
||||
|
||||
int get_action_vocab_id(const char* word)
|
||||
// Return the first motion number that has 'word' as one of its words.
|
||||
{
|
||||
for (int i = 0; i < NACTIONS; ++i)
|
||||
{
|
||||
for (int j = 0; j < actions[i].words.n; ++j)
|
||||
{
|
||||
if (strcasecmp(word, actions[i].words.strs[j]) == 0)
|
||||
return(i);
|
||||
}
|
||||
}
|
||||
// If execution reaches here, we didn't find the word.
|
||||
return(WORD_NOT_FOUND);
|
||||
}
|
||||
|
||||
int get_special_vocab_id(const char* word)
|
||||
// Return the first special number that has 'word' as one of its words.
|
||||
{
|
||||
for (int i = 0; i < NSPECIALS; ++i)
|
||||
{
|
||||
for (int j = 0; j < specials[i].words.n; ++j)
|
||||
{
|
||||
if (strcasecmp(word, specials[i].words.strs[j]) == 0)
|
||||
return(i);
|
||||
}
|
||||
}
|
||||
// If execution reaches here, we didn't find the word.
|
||||
return(WORD_NOT_FOUND);
|
||||
}
|
||||
|
||||
long get_vocab_id(const char* word)
|
||||
// Search the vocab categories in order for the supplied word.
|
||||
{
|
||||
long ref_num;
|
||||
|
||||
ref_num = get_motion_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND)
|
||||
return(ref_num + 0); // FIXME: replace with a proper hash
|
||||
|
||||
ref_num = get_object_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND)
|
||||
return(ref_num + 1000); // FIXME: replace with a proper hash
|
||||
|
||||
ref_num = get_action_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND)
|
||||
return(ref_num + 2000); // FIXME: replace with a proper hash
|
||||
|
||||
ref_num = get_special_vocab_id(word);
|
||||
if (ref_num != WORD_NOT_FOUND)
|
||||
return(ref_num + 3000); // FIXME: replace with a proper hash
|
||||
|
||||
// Check for the reservoir magic word.
|
||||
if (strcasecmp(word, game.zzword) == 0)
|
||||
return(PART + 2000); // FIXME: replace with a proper hash
|
||||
|
||||
return(WORD_NOT_FOUND);
|
||||
}
|
||||
|
||||
void juggle(long object)
|
||||
/* Juggle an object by picking it up and putting it down again, the purpose
|
||||
* being to get the object to the front of the chain of things at its loc. */
|
||||
|
@ -595,6 +805,15 @@ long rndvoc(long second, long force)
|
|||
return rnd;
|
||||
}
|
||||
|
||||
void make_zzword(char zzword[6])
|
||||
{
|
||||
for (int i = 0; i < 5; ++i)
|
||||
{
|
||||
zzword[i] = 'A' + randrange(26);
|
||||
}
|
||||
zzword[1] = '\''; // force second char to apostrophe
|
||||
zzword[5] = '\0';
|
||||
}
|
||||
|
||||
/* Machine dependent routines (MAPLIN, SAVEIO) */
|
||||
|
||||
|
|
|
@ -85,6 +85,12 @@ h_template = """/* Generated from adventure.yaml - do not hand-hack! */
|
|||
#define COND_HJADE 20 /* Found all treasures except jade */
|
||||
|
||||
typedef struct {{
|
||||
const char** strs;
|
||||
const int n;
|
||||
}} string_group_t;
|
||||
|
||||
typedef struct {{
|
||||
const string_group_t words;
|
||||
const char* inventory;
|
||||
int plac, fixd;
|
||||
bool is_treasure;
|
||||
|
@ -130,11 +136,11 @@ typedef struct {{
|
|||
}} hint_t;
|
||||
|
||||
typedef struct {{
|
||||
const char** words;
|
||||
const string_group_t words;
|
||||
}} motion_t;
|
||||
|
||||
typedef struct {{
|
||||
const char** words;
|
||||
const string_group_t words;
|
||||
const long message;
|
||||
}} action_t;
|
||||
|
||||
|
@ -166,6 +172,7 @@ extern const hint_t hints[];
|
|||
extern long conditions[];
|
||||
extern const motion_t motions[];
|
||||
extern const action_t actions[];
|
||||
extern const action_t specials[];
|
||||
extern const travelop_t travel[];
|
||||
extern const long tkey[];
|
||||
|
||||
|
@ -175,7 +182,9 @@ extern const long tkey[];
|
|||
#define NCLASSES {}
|
||||
#define NDEATHS {}
|
||||
#define NTHRESHOLDS {}
|
||||
#define NMOTIONS {}
|
||||
#define NACTIONS {}
|
||||
#define NSPECIALS {}
|
||||
#define NTRAVEL {}
|
||||
#define NKEYS {}
|
||||
|
||||
|
@ -199,6 +208,10 @@ enum action_refs {{
|
|||
{}
|
||||
}};
|
||||
|
||||
enum special_refs {{
|
||||
{}
|
||||
}};
|
||||
|
||||
/* State definitions */
|
||||
|
||||
{}
|
||||
|
@ -250,6 +263,10 @@ const action_t actions[] = {{
|
|||
{}
|
||||
}};
|
||||
|
||||
const action_t specials[] = {{
|
||||
{}
|
||||
}};
|
||||
|
||||
{}
|
||||
|
||||
const travelop_t travel[] = {{
|
||||
|
@ -278,6 +295,19 @@ def get_refs(l):
|
|||
ref_str = ref_str[:-1] # trim trailing newline
|
||||
return ref_str
|
||||
|
||||
def get_string_group(strings):
|
||||
template = """{{
|
||||
.strs = {},
|
||||
.n = {},
|
||||
}}"""
|
||||
if strings == []:
|
||||
strs = "NULL"
|
||||
else:
|
||||
strs = "(const char* []) {" + ", ".join([make_c_string(s) for s in strings]) + "}"
|
||||
n = len(strings)
|
||||
sg_str = template.format(strs, n)
|
||||
return sg_str
|
||||
|
||||
def get_arbitrary_messages(arb):
|
||||
template = """ {},
|
||||
"""
|
||||
|
@ -339,6 +369,7 @@ def get_locations(loc):
|
|||
|
||||
def get_objects(obj):
|
||||
template = """ {{ // {}
|
||||
.words = {},
|
||||
.inventory = {},
|
||||
.plac = {},
|
||||
.fixd = {},
|
||||
|
@ -360,6 +391,10 @@ def get_objects(obj):
|
|||
obj_str = ""
|
||||
for (i, item) in enumerate(obj):
|
||||
attr = item[1]
|
||||
try:
|
||||
words_str = get_string_group(attr["words"])
|
||||
except KeyError:
|
||||
words_str = get_string_group([])
|
||||
i_msg = make_c_string(attr["inventory"])
|
||||
descriptions_str = ""
|
||||
if attr["descriptions"] == None:
|
||||
|
@ -412,7 +447,7 @@ def get_objects(obj):
|
|||
sys.stderr.write("dungeon: unknown object location in %s\n" % locs)
|
||||
sys.exit(1)
|
||||
treasure = "true" if attr.get("treasure") else "false"
|
||||
obj_str += template.format(i, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
|
||||
obj_str += template.format(i, words_str, i_msg, locs[0], locs[1], treasure, descriptions_str, sounds_str, texts_str, changes_str)
|
||||
obj_str = obj_str[:-1] # trim trailing newline
|
||||
return obj_str
|
||||
|
||||
|
@ -493,10 +528,9 @@ def get_motions(motions):
|
|||
for motion in motions:
|
||||
contents = motion[1]
|
||||
if contents["words"] == None:
|
||||
mot_str += template.format("NULL")
|
||||
continue
|
||||
c_words = [make_c_string(s) for s in contents["words"]]
|
||||
words_str = "(const char* []) {" + ", ".join(c_words) + "}"
|
||||
words_str = get_string_group([])
|
||||
else:
|
||||
words_str = get_string_group(contents["words"])
|
||||
mot_str += template.format(words_str)
|
||||
return mot_str
|
||||
|
||||
|
@ -511,10 +545,9 @@ def get_actions(actions):
|
|||
contents = action[1]
|
||||
|
||||
if contents["words"] == None:
|
||||
words_str = "NULL"
|
||||
words_str = get_string_group([])
|
||||
else:
|
||||
c_words = [make_c_string(s) for s in contents["words"]]
|
||||
words_str = "(const char* []) {" + ", ".join(c_words) + "}"
|
||||
words_str = get_string_group(contents["words"])
|
||||
|
||||
if contents["message"] == None:
|
||||
message = "NO_MESSAGE"
|
||||
|
@ -688,6 +721,7 @@ if __name__ == "__main__":
|
|||
get_condbits(db["locations"]),
|
||||
get_motions(db["motions"]),
|
||||
get_actions(db["actions"]),
|
||||
get_actions(db["specials"]),
|
||||
"const long tkey[] = {%s};" % bigdump(tkey),
|
||||
get_travel(travel),
|
||||
)
|
||||
|
@ -699,7 +733,9 @@ if __name__ == "__main__":
|
|||
len(db["classes"])-1,
|
||||
len(db["obituaries"]),
|
||||
len(db["turn_thresholds"]),
|
||||
len(db["motions"]),
|
||||
len(db["actions"]),
|
||||
len(db["specials"]),
|
||||
len(travel),
|
||||
len(tkey),
|
||||
get_refs(db["arbitrary_messages"]),
|
||||
|
@ -707,6 +743,7 @@ if __name__ == "__main__":
|
|||
get_refs(db["objects"]),
|
||||
get_refs(db["motions"]),
|
||||
get_refs(db["actions"]),
|
||||
get_refs(db["specials"]),
|
||||
statedefines,
|
||||
)
|
||||
|
||||
|
|
|
@ -119,7 +119,8 @@ int restore(FILE* fp)
|
|||
rspeak(VERSION_SKEW, save.version / 10, MOD(save.version, 10), VRSION / 10, MOD(VRSION, 10));
|
||||
} else {
|
||||
memcpy(&game, &save.game, sizeof(struct game_t));
|
||||
game.zzword = rndvoc(3, game.zzword);
|
||||
//game.zzword = rndvoc(3, game.zzword);
|
||||
make_zzword(game.zzword);
|
||||
}
|
||||
return GO_TOP;
|
||||
}
|
||||
|
|
|
@ -7,7 +7,8 @@ You are standing at the end of a road before a small brick building.
|
|||
Around you is a forest. A small stream flows out of the building and
|
||||
down a gully.
|
||||
|
||||
>
|
||||
> in
|
||||
|
||||
You are inside a building, a well house for a large spring.
|
||||
|
||||
There are some keys on the ground here.
|
||||
|
@ -19,7 +20,8 @@ There is food here.
|
|||
There is a bottle of water here.
|
||||
|
||||
>
|
||||
>
|
||||
|
||||
|
||||
You scored 32 out of a possible 430, using 1 turn.
|
||||
|
||||
You are obviously a rank amateur. Better luck next time.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue