Completely wire vocab words in YAML to the code.
This massive patch: * Finishes working all the vocab words into YAML structures. * Adds vocab ID generator functions. * Redoes the input-getting system, removing the need for GETIN(), GETTXT(), etc. * Changes advent<->ascii mapping to avoid the special 'shift' character. * Works around some bad behavior in the dragon attack logic. * Handles the reservoir magic word without changing the database contents.
This commit is contained in:
parent
9d918edeaa
commit
50435465a6
11 changed files with 460 additions and 52 deletions
2
cheat.c
2
cheat.c
|
@ -81,7 +81,7 @@ int main(int argc, char *argv[])
|
|||
/* Initialize game variables */
|
||||
initialise();
|
||||
|
||||
game.zzword = rndvoc(3, 0);
|
||||
make_zzword(game.zzword);
|
||||
game.newloc = LOC_START;
|
||||
game.loc = LOC_START;
|
||||
game.limit = GAMELIMIT;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue