Handler for transitive extinguish.
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dbe2acd864
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50b30d0144
1 changed files with 21 additions and 13 deletions
34
actions1.c
34
actions1.c
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@ -140,6 +140,26 @@ static int drink(token_t obj)
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}
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}
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static int extinguish(int obj)
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/* Extinguish lamp or urn */
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{
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if(obj == URN) {
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game.prop[URN]=game.prop[URN]/2;
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SPK=210;
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return(2011);
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}
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if(obj == LAMP) {
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game.prop[LAMP]=0;
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RSPEAK(40);
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if(DARK(0))
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RSPEAK(16);
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return(2012);
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}
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if(obj == DRAGON || obj == VOLCAN)
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SPK=146;
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return(2011);
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}
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static int find(token_t obj)
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/* Find. Might be carrying it, or it might be here. Else give caveat. */
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{
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@ -536,19 +556,7 @@ L8080: if(HERE(LAMP) && game.prop[LAMP] == 1)obj=LAMP;
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if(HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN;
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if(obj == 0 || obj > NOBJECTS) return(8000);
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L9080: if(obj == URN) goto L9083;
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if(obj == LAMP) goto L9086;
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if(obj == DRAGON || obj == VOLCAN)SPK=146;
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return(2011);
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L9083: game.prop[URN]=game.prop[URN]/2;
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SPK=210;
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return(2011);
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L9086: game.prop[LAMP]=0;
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RSPEAK(40);
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if(DARK(0))RSPEAK(16);
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return(2012);
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L9080: return extinguish(obj);
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L9090: return wave(obj);
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