Express word type with an enum instead of magic numbers.

* Make a cleaner function for getting vocab metadata.
* Get rid of magic numbers.
* Purge get_vocab_id().
* Abolish the *_WORD() macros.
* Add FIXME comment on some ugliness.
This commit is contained in:
Jason S. Ninneman 2017-07-11 17:44:06 -07:00
parent b5badcacc8
commit 50efa22849
4 changed files with 89 additions and 68 deletions

View file

@ -185,13 +185,13 @@ static int bigwords(long id)
* Look up foo in special section of vocab to determine which word we've got.
* Last word zips the eggs back to the giant room (unless already there). */
{
if ((game.foobar == WORD_EMPTY && id == ACTION_WORD(FEE)) ||
(game.foobar == ACTION_WORD(FEE) && id == ACTION_WORD(FIE)) ||
(game.foobar == ACTION_WORD(FIE) && id == ACTION_WORD(FOE)) ||
(game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FOO)) ||
(game.foobar == ACTION_WORD(FOE) && id == ACTION_WORD(FUM))) {
if ((game.foobar == WORD_EMPTY && id == FEE) ||
(game.foobar == FEE && id == FIE) ||
(game.foobar == FIE && id == FOE) ||
(game.foobar == FOE && id == FOO) ||
(game.foobar == FOE && id == FUM)) {
game.foobar = id;
if ((id != ACTION_WORD(FOO)) && (id != ACTION_WORD(FUM))) {
if ((id != FOO) && (id != FUM)) {
rspeak(OK_MAN);
return GO_CLEAROBJ;
}
@ -1127,16 +1127,18 @@ static int say(struct command_t *command)
}
char word1[TOKLEN + 1];
packed_to_token(command->wd1, word1);
int wd = (int) get_vocab_id(word1);
if (wd == MOTION_WORD(XYZZY) ||
wd == MOTION_WORD(PLUGH) ||
wd == MOTION_WORD(PLOVER) ||
wd == ACTION_WORD(FEE) ||
wd == ACTION_WORD(FIE) ||
wd == ACTION_WORD(FOE) ||
wd == ACTION_WORD(FOO) ||
wd == ACTION_WORD(FUM) ||
wd == ACTION_WORD(PART)) {
long wd;
enum wordtype type;
get_vocab_metadata(word1, &wd, &type);
if (wd == XYZZY ||
wd == PLUGH ||
wd == PLOVER ||
wd == FEE ||
wd == FIE ||
wd == FOE ||
wd == FOO ||
wd == FUM ||
wd == PART) {
/* FIXME: scribbles on the interpreter's command block */
wordclear(&command->wd2);
return GO_LOOKUP;