Express word type with an enum instead of magic numbers.

* Make a cleaner function for getting vocab metadata.
* Get rid of magic numbers.
* Purge get_vocab_id().
* Abolish the *_WORD() macros.
* Add FIXME comment on some ugliness.
This commit is contained in:
Jason S. Ninneman 2017-07-11 17:44:06 -07:00
parent b5badcacc8
commit 50efa22849
4 changed files with 89 additions and 68 deletions

View file

@ -69,13 +69,6 @@
#define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC))
#define BUG(x) bug(x, #x)
#define MOTION_WORD(n) ((n) + 0)
#define OBJECT_WORD(n) ((n) + 1000)
#define ACTION_WORD(n) ((n) + 2000)
#define SPECIAL_WORD(n) ((n) + 3000)
#define PROMOTE_WORD(n) ((n) + 1000)
#define DEMOTE_WORD(n) ((n) - 1000)
enum bugtype {
SPECIAL_TRAVEL_500_GT_L_GT_300_EXCEEDS_GOTO_LIST,
VOCABULARY_TYPE_N_OVER_1000_NOT_BETWEEN_0_AND_3,
@ -94,6 +87,8 @@ enum termination {endgame, quitgame, scoregame};
enum speechpart {unknown, intransitive, transitive};
enum wordtype {NO_WORD_TYPE, MOTION, OBJECT, ACTION, SPECIAL};
/* Phase codes for action returns.
* These were at one time FORTRAN line numbers.
* The values don't matter, but perturb their order at your peril.
@ -200,6 +195,8 @@ struct command_t {
long id1;
long id2;
char raw1[LINESIZE], raw2[LINESIZE];
enum wordtype type1;
enum wordtype type2;
};
extern struct game_t game;
@ -225,7 +222,7 @@ extern int get_motion_vocab_id(const char*);
extern int get_object_vocab_id(const char*);
extern int get_action_vocab_id(const char*);
extern int get_special_vocab_id(const char*);
extern long get_vocab_id(const char*);
extern void get_vocab_metadata(const char*, long*, enum wordtype*);
extern void juggle(obj_t);
extern void move(obj_t, loc_t);
extern long put(obj_t, long, long);