More comment cleanup.

This commit is contained in:
Eric S. Raymond 2017-07-20 14:52:14 -04:00
parent 535d9e7964
commit 51182c6bc9

View file

@ -109,7 +109,7 @@ enum phase_codes {
GO_DWARFWAKE, GO_DWARFWAKE,
}; };
typedef long token_t; // word token - someday this will be char[TOKLEN+1] */ typedef long token_t; // token index */
typedef long vocab_t; // index into a vocabulary array */ typedef long vocab_t; // index into a vocabulary array */
typedef long verb_t; // index into an actions array */ typedef long verb_t; // index into an actions array */
typedef long obj_t; // index into the object array */ typedef long obj_t; // index into the object array */
@ -122,7 +122,7 @@ struct game_t {
long chloc; long chloc;
long chloc2; long chloc2;
long clock1; // # turns from finding last treasure till closing long clock1; // # turns from finding last treasure till closing
long clock2; // # turns from first warning till blinding flash long clock2; // # turns from warning till blinding flash
bool clshnt; // has player read the clue in the endgame? bool clshnt; // has player read the clue in the endgame?
bool closed; // whether we're all the way closed bool closed; // whether we're all the way closed
bool closng; // whether it's closing time yet bool closng; // whether it's closing time yet
@ -141,8 +141,8 @@ struct game_t {
long dtotal; long dtotal;
long foobar; // current progress in saying "FEE FIE FOE FOO". long foobar; // current progress in saying "FEE FIE FOE FOO".
long holdng; // number of objects being carried long holdng; // number of objects being carried
long igo; // How many times he's said "go" instead of the direction long igo; // # uses of "go" instead of a direction
long iwest; // How many times he's said "west" instead of "w" long iwest; // # times he's said "west" instead of "w"
long knfloc; // 0 if no knife here, loc if knife , -1 after caveat long knfloc; // 0 if no knife here, loc if knife , -1 after caveat
long limit; // lifetime of lamp (not set here) long limit; // lifetime of lamp (not set here)
bool lmwarn; // has player been warned about lamp going dim? bool lmwarn; // has player been warned about lamp going dim?